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Old Jun 06, 2006, 10:09 PM // 22:09   #1
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Default Attuned Healer Build

Profession: Rit/Mo

Name: Attuned Healer

Type: PvE
Category: Healer
Attributes: Spawning Power 12 + 1 + 3, Healing Prayers 12

Skills Set:
Signet of Rejuvenation (90 heal, 1 sec cast, 10 sec recharge)
Ethereal Light (85 heal, 1 sec cast, 5 sec recharge)
Heal Other (151 heal, 3/4 sec cast, 3 sec recharge)
Jamei's Gaze (151 heal, 3/4 sec cast, 3 sec recharge)
Healing Breeze (+8 regen for 10 secs, 1 sec cast, 2 sec recharge)
Dwayna's Kiss (51 Heal + 30 for each enchant or hex, 1 sec cast, 3 sec recharge) OR Heal Party (67 heal, 2 sec cast, 2 sec recharge) OR Infuse health
Attuned Was Songkai (2 sec cast, 60 sec recharge, lasts 45 secs) {Elite}
Flesh of my Flesh OR Resurrection Chant

Summary:
The best healer I've been able to make with a rit. While holding Attuned Was: Heal Other, Jamei's Gaze, and Healing Breeze will cost 5 energy. Heal party will cost u about 7 energy. Dwayna's Kiss and Ethereal light cost only 2 energy. Along with signet of Rejuvenation, you should have very few energy problems.

Heal Other and Gaze are your key spells. For 5 energy you're healing for 151. Even with 13 Divine Favor and 16 Healing Prayers, Orison heals for about 105 or so for 5 energy.

Notes & Concerns:
This build can almost match a monk at healing and in my experience heals a lot better than an Attuned Restorer (13 Spawning, 16 Restoration). You can cast Heal Party 10 times in a row and still have a decent energy pool left.

During the 15 secs that Attuned Was is recharging, you'll have to manage your energy well. But you should have quite a bit of energy once Attuned Was expires since you'll get 15-17 energy (depending on your weapons) back when it does. As long as you stay at about 30 energy, you can cast Attuned Was and get back to healing with some oomph. Do not use Attuned Was if your energy is under 25, your energy will go negative if you do.

I recommend Halcyon armor so u have a larger energy pool when holding Attuned Was.

Credit: Me. Me. Me.

Last edited by JoeKnowMo; Jun 06, 2006 at 11:48 PM // 23:48..
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Old Jun 06, 2006, 10:54 PM // 22:54   #2
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In my experiences as a monk (a proph monk, havnt experienced much cathea with my monk) that heal other/jamei's gaze is seldomly used, only in tough situations. I have not tried this build yet i see a possible energy lockup. Your main source of healing is 2 10 energy spells and your HB is your regen spell. Perhaps switch out Heal other for a smaller casting spell like Orison, or Sig of Devotion.

I know youll be using Etheral Light, and Jamei's gaze mostly. So when you start getting low (less than 25% of energy) start using those sigs. However, its a nice build. Good work using the urn.
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Old Jun 06, 2006, 11:22 PM // 23:22   #3
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Just don't look down on Restoration...

Not many people know how to use it effectively, it's definitely not any less than healing prayer.

Again, as my other replies, equip +15/-1 wand + focus
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Old Jun 07, 2006, 04:31 AM // 04:31   #4
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Quote:
Originally Posted by Crazyvietguy
In my experiences as a monk (a proph monk, havnt experienced much cathea with my monk) that heal other/jamei's gaze is seldomly used, only in tough situations. I have not tried this build yet i see a possible energy lockup. Your main source of healing is 2 10 energy spells and your HB is your regen spell. Perhaps switch out Heal other for a smaller casting spell like Orison, or Sig of Devotion.
Sig of Devotion won't do squat unless you have points in Divine Favor which a Rit can't do. Orison heals for a measly 63 or so, which rules it out as well.

I know as a monk, one ought to stick to 5 energy spells. A 10 energy spell like Heal Other/Jamei's Gaze is used only in emergencies.

However, the beauty of this build is that Heal Other, Jamei's Gaze, and Healing Breeze only cost you 5 energy while holding Attuned Was Songkai. So you can treat these like the 5 energy monk spells (Orison, etc.). True, you don't get the Divine Favor bonus, so where a monk would heal for about 190, I heal for 151 with these spells. The 5 energy spells only cost 2 energy with Attuned Was, so Dwayna's Kiss and Ethereal Light can be used as they recharge. Signet of Rejuvenation has a long recharge but it helps having a zero energy skill that heals for 90.

I have had very little energy trouble with this build. The biggest challenge is self healing.

Quote:
Originally Posted by Lightblade
Just don't look down on Restoration...
Not many people know how to use it effectively, it's definitely not any less than healing prayer.
Again, as my other replies, equip +15/-1 wand + focus.
I've played as a 16 attribute Restoration Rit (see this link for a good example, although I prefer Attuned Was Songkai over Spirit Channeling: http://www.guildwarsguru.com/forum/s...php?t=3049627), but when people are taking heavy damage (assassins taking dmg from afflicted explosions for example), it's impossible to keep up. There's not much mystery to the Restoration line. It's not that people don't know how to use it effectively, it's just that it plain sucks when faced with spike dmg.

This build (Attuned Healer) far outheals a Restoration rit when it comes to spike dmg. When I switched from Restoration to this build, my groups have stayed alive through the tough situations when they'd typically die.

Try it out, you won't go back to Restoration.
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Old Jun 08, 2006, 12:21 AM // 00:21   #5
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Sounds interesting. I haven't played with Attuned was Songkai since the FPE, but this might have something going for it.

I agree, the Restoration line isn't very good, it's not useful for much.

Doesn't Signet of Rejuvination only heal for about half of that 90 heal unless the ally is attacking?

Self Healing is an issue, but I suppose kiting is a solution.
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Old Jun 08, 2006, 01:29 AM // 01:29   #6
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umm...

im still confused about all your posted attuned builds

Attuned Was Songkai {Elite} - Spell
Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost 5% less Energy to cast.

all 10 energy skills still cost 9.5 energy rounded to of corse 10

15 energy skills would be costing 14.25 rounded to 15

youd have to be casting all 20+ energy skills to save just 1 energy

is this skill incroectly listed or are you way overlooking the whole "5% less energy"

Edit*

ok nm found the real 5-41% so i assume at 16 spawning you are saving 50%?

Last edited by sinican; Jun 08, 2006 at 01:34 AM // 01:34..
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Old Jun 08, 2006, 01:39 AM // 01:39   #7
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try a boon prot with 8/9/10 in healing and gift of health - if you're pve go sup divine and major healing, minor prot - your spread will end up something like

10 healing
10 prot
14 or 15 divine

with this setup you can do your typical boon prot things and spam gift of health for ~215 (with boon up) for 7e. the trick is to run gift as your only healing tree spell ^^
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Old Jun 08, 2006, 01:41 AM // 01:41   #8
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Quote:
Originally Posted by pork soldier
try a boon prot with 8/9/10 in healing and gift of health - if you're pve go sup divine and major healing, minor prot - your spread will end up something like

10 healing
10 prot
14 or 15 divine

with this setup you can do your typical boon prot things and spam gift of health for ~215 (with boon up) for 7e. the trick is to run gift as your only healing tree spell ^^
why not just make a monk then?

yea umm actually re-looking over that youd have to be a monk to use sup divine and major healing... or to have devine in the first place

this is the Ritualist forum isnt it... (sorry im being a smart ass)

Last edited by sinican; Jun 08, 2006 at 01:43 AM // 01:43..
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Old Jun 08, 2006, 11:22 AM // 11:22   #9
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Quote:
Originally Posted by sinican
umm...

Edit*

ok nm found the real 5-41% so i assume at 16 spawning you are saving 50%?
53% at 16 Spawning.
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Old Jun 11, 2006, 12:47 PM // 12:47   #10
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does 15 SP (50%) or 16 SP (53%) on Attuned Was Songkai make a diference on the spells ?
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Old Jun 11, 2006, 10:57 PM // 22:57   #11
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Erm, I'm curious...I know your holding the item - but what kinda weapon would you wield? Or does it really matter...
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Old Jun 12, 2006, 12:55 AM // 00:55   #12
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Quote:
Originally Posted by dio.oib
does 15 SP (50%) or 16 SP (53%) on Attuned Was Songkai make a diference on the spells ?
At 13 Spawning, 5 energy = 3 energy, 10e = 6e, 15e = 8 e
At 14 Spawning, 10e = 5 e, rest are same as at 13 Sp
At 15 Spawning, 5 e = 2 e, rest same as 14 Sp
At 16 Spawning, 15e = 7 e, rest same as 15 Sp
At 17 Spawning, 10e = 4 e, rest same as 16 Sp

As you can see, only Heal Party benefits from 16 Spawning. Otherwise 15 Sp is the same as 16 Sp. However, I wouldn't know what to do with the extra attribute points. I've tried going 14 Spawning, 12 Healing, and 9 Restoration and swapping out Sig of Rejuve or Ethereal Light for Soothing memories, but wasn't happy with the results.

I wouldn't bring Healing lower than 12 cuz u lose 1 pip of health regen and 10 points of healing from heal other/jamei's gaze at 11 Healing prayers.

Quote:
Originally Posted by Virgo
Erm, I'm curious...I know your holding the item - but what kinda weapon would you wield? Or does it really matter...
The weapons matter. I use a collector's spawning wand (+5 en < 50%, 20% skill recharge) and a collector's ceremonial cauldron (20/20 Spawning). This gives you a 36% chance that Attuned Was will recharge before it's effects wear off. Given how reliant this build is on Attuned Was, the 36% faster recharge chance really helps. If you can get an endgame green Wayward Wand (+5 en > 50%, 20% recharge), your energy pool goes up from 49 to 54 which is useful during the downtime of Attuned Was.

Some ppl recommend the + 15 en wand and offhand, but that's bad news during the downtime of Attuned Was. You need the energy regen to keep your energy pool high enough to cast Attuned Was and not have your energy go negative.

I tried a + 1 Spawning (20% chance) offhand, and it's nice when it kicks in on Attuned Was cuz then 10 en = 4 en at 17 Spawning But I vastly prefer the 20/20 offhand.

When you get the faster recharge on Attuned Was you can cast it again while still holding Attuned Was but you lose any chance of getting the faster recharge. Depending on the situation you may or may not want to do this.
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Old Jun 12, 2006, 01:27 AM // 01:27   #13
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Looks pretty solid for pure healing, I'll have to give this a try once I cap Attuned.
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