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Old May 31, 2006, 10:46 PM // 22:46   #21
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There's a much more detailed guide on boon-protting by Maxiemonster here:
http://www.guildwarsguru.com/forum/s....php?t=3041277

I disagree with his unconditional "MoR > Edrain" implications, but other than that, it's a solid guide with some good number crunching behind it.
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Old Jun 01, 2006, 01:11 AM // 01:11   #22
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Quote:
Originally Posted by deluxe
It's all about headgear swapping. I run a superior rune when i slap on boon, then i switch to my minor headgear. When i have time, i even swap to my +1 20% divine focus in the beginning to get that minor extra little heal on Boon :P

16/14 divine
10 prot
9 inspiration (remember: breakpoint for e-drain lies at 9, MoR at 10)
I echo the above.
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Old Jun 01, 2006, 01:14 AM // 01:14   #23
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Quote:
Originally Posted by Americas Monk
Whats so good about divine boon, except the healing bonus. If your in a tight situation and your trying to keep people alive and you have only 3 energy regen. How the hell is that sposed to help? Yes i use mantra of recall but the energy gain from that is quickly spent and im back down to struggling to keep my prots up. Maybe you could tell me a build that would help me out with keeping my energy up or give me some advice. Thanks in advance.
heh, theres been a disscusion about this scince Gw has started, Mantra of recall will solve all the pesky problems you can come up with in your little head. Your welcome.
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Old Jun 01, 2006, 01:36 AM // 01:36   #24
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Quote:
Originally Posted by deluxe
i hope you are not still using breeze, i tend to laugh at monks using breeze
I tend to laugh at monks who live by it. I also tend to laugh when i'm fighting Ancient Skales and begin to wish i'd brought Breeze to counter the degen. Although in recent light of the update on Dwaynas Kiss' conditional heal, you'd be better off just casting that instead of Breeze, they'd heal for about the same with just 2 hexes...

I dunno why, but for some i reason i find using a 20% enchantments mod quite helpful with a boon build. When you have low energy your best switching out since you need all the energy you can get. But when your not using up much, that extra few seconds that MoR is on lets you recast it just before it ends, effectively reducing the cost to 0, giving you even more back the next time you need it.

Last edited by Evilsod; Jun 01, 2006 at 01:38 AM // 01:38..
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Old Jun 01, 2006, 04:06 AM // 04:06   #25
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n00b question a bit unrelated...where do the +'s come from?

i know runes...but they're non-stacking so i dont see how i can get my attributes that high at lvl 20...right now im lvl 19 and i have 9 insp, 7 prot, 10 divine favor...with 1 major DF rune and 1 minor DF rune and DF head piece, i hit 14 DF, then with 1 minor prot rune, prot is at 8...when i get to 20 i can easily get either insp to 10 or prot to 9, not both...confused?!
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Old Jun 01, 2006, 04:14 AM // 04:14   #26
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Originally Posted by Tensai
n00b question a bit unrelated...where do the +'s come from?

i know runes...but they're non-stacking so i dont see how i can get my attributes that high at lvl 20...right now im lvl 19 and i have 9 insp, 7 prot, 10 divine favor...with 1 major DF rune and 1 minor DF rune and DF head piece, i hit 14 DF, then with 1 minor prot rune, prot is at 8...when i get to 20 i can easily get either insp to 10 or prot to 9, not both...confused?!
theres 2 quests that give you 15 attribute points each:

http://gw.gamewikis.org/wiki/Attribute_quests
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Old Jun 01, 2006, 04:20 AM // 04:20   #27
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Sometimes I really dont understand why people dont get that Running Superior runes on any caster character is a bad idea in PVP.

It is an even worse idea on a monk.

In GVG EVEN with proper positioning and good kiting you will still get targeted and running a superior rune WILL get you killed.

In heroes ascent positioning dont matter since its all a lovely balls up.

Warriors do extend to spike you when you are galed by a nice mesmer while a ranger had blackouted the other monk, and that 75 health will save you.

I have seen many monks resed in observer mode with over 500 health which gaurantess that they did not run superior runes.

Sam
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Old Jun 01, 2006, 04:30 PM // 16:30   #28
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the very fact that your best example comes from observer mode and not actual experience is your downfall.
bring a sup and a minor rune on your headpiece. vs spike teams or if you see a warrior running towards you like a rhino on steriods switch out to the minor, same if you have dp. otherwise though, an extra 2 levels in your most critical skill really helps. i do not reccommend running a minor rune unconditionally even on a monk, let alone on any other caster
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Old Jun 01, 2006, 04:42 PM // 16:42   #29
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Quote:
Originally Posted by Americas Monk
If your in a tight situation
take divine boon off and resort to prot only until threat subsides.
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Old Jun 01, 2006, 11:53 PM // 23:53   #30
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Quote:
Originally Posted by lord of shadow
the very fact that your best example comes from observer mode and not actual experience is your downfall.
bring a sup and a minor rune on your headpiece. vs spike teams or if you see a warrior running towards you like a rhino on steriods switch out to the minor, same if you have dp. otherwise though, an extra 2 levels in your most critical skill really helps. i do not reccommend running a minor rune unconditionally even on a monk, let alone on any other caster
It is personal experience backed up with observations of top 10 guilds.

Besides when last we got rolled by esoteric warriors in 10 minutes they told us not to wear sup runes on casters or monks. ( we got beat twice first time we held them for longer tho)

Capita Cerberi have also given us(my guild) that advice.

As for personal experience it has saved myself and my fellow monk in the guild as well as our castes maybe 100 times in 20 battles from spikes because that extra 75 health bought that split second to live.

Those that worry about healing efficiency when not running sups throw in a healing monk alongside the booner and efficiency will be helped there ( look after him tho).

That should be enoegh for you to know that I am passing on the opinions of some very very good players.

Sam
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Old Jun 02, 2006, 02:03 AM // 02:03   #31
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I am of the firm belief that you should never use a superior rune on any form of caster in pvp... Kiting is not going to give you any measure of defense against something with a ranged attack... Also, if you kite away from a ranged attacker, your team is now going to be short one monk.

I also agree with @pah01 that the extra 75 health has saved me many times from a spike.

P.S. My guild has HzH 8)
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Old Jun 12, 2006, 10:35 AM // 10:35   #32
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yea i also agree never to use sup runes in pvp cause 75 hp can save u from being spiked cause it gives the monk at least 1 second to save u from the spike. And with switching it doesnt sound as easy as u think because how would u know your gonna get spiked for e.g. air spike, blood spike so on. Ive also known monks to have the henge of denravi axe which gives them 25+55 hp without sup runes literally makes them un spikable. But actually if u want to switch, always have another superior divine rune precast boon then take it off so u get like a boost of extra healing without sup divine rune

Last edited by xl3g0lasx; Jun 12, 2006 at 10:40 AM // 10:40..
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