May 30, 2006, 10:51 PM // 22:51
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#1
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Ascalonian Squire
Join Date: May 2006
Location: Brookings,SD,USA
Guild: Guild Of Pain
Profession: Mo/
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Dodgeballer
ok well great warrior killer,
Attributes:
Fast Casting:16 (12+3+1)
Air Magic: 12
Inspiration: max you can get
Armor:
Enchanters
Skills:
Lightning Orb
Rez signet
Mantra of Recovery {E}
Ether Feast
Air Attunment
optional
optional
optional
Probably a good thing is some things to get more energey, lightning orb is 15 enegery, so you need some stuff, Mantra will recharge the lightning orb to 2 and 1/2 seconds, and theres the 20/20 air staff
great for Random Areanas,HA, and team areanas
Last edited by Runner Of Fate; May 30, 2006 at 11:27 PM // 23:27..
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May 31, 2006, 12:02 AM // 00:02
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#2
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Lightning strike is far superier to orb in your cause; as you are not going to be spiking. However MoR is not useful in this build when compared to duel attunements, which is not useful when compared to an ele running the same thing+prodigy+heal party...
Just not see'n it.
(especially with 4 inspiration)
-edit-
Did you even try this before you posted it?
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May 31, 2006, 04:53 AM // 04:53
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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No snares? No blinding? No weakness? I don't see how this is anti Warrior.
As said above, an Emo Prodigy flashbot would be far more useful.
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May 31, 2006, 04:20 PM // 16:20
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#4
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Also, if you use Glyph of Lesser Energy and Lightning Hammer you get the same damage, but since its not a projectile you dont have the chance of missing.
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May 31, 2006, 05:50 PM // 17:50
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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very exciting build.
cutting edge.
please, this is not a flame.
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May 31, 2006, 05:58 PM // 17:58
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#6
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Lightning hammer...is uhh no comment.
how about that conjure nightmare? =p
Although it would fit "perfectly" in "this" build lol XD
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May 31, 2006, 09:35 PM // 21:35
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#7
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Eaimirth Etaivella
Lightning hammer...is uhh no comment.
how about that conjure nightmare? =p
Although it would fit "perfectly" in "this" build lol XD
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Dual Enchantments + Hammer = pain. Adds the extra umph to a Mesmer fast cast airspiker.
Last edited by Dragannia; May 31, 2006 at 09:42 PM // 21:42..
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Jun 01, 2006, 12:02 AM // 00:02
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Dragannia
Dual Enchantments + Hammer = pain. Adds the extra umph to a Mesmer fast cast airspiker.
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Well, this guy doesn't have dual attunes.
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Jun 01, 2006, 03:23 AM // 03:23
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#9
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Dragannia
Dual Enchantments + Hammer = pain. Adds the extra umph to a Mesmer fast cast airspiker.
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Funny I thought a elementalist lightning orb would hurt more; although I still do not classify that as pain.
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Jun 01, 2006, 06:17 AM // 06:17
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#10
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
Funny I thought a elementalist lightning orb would hurt more; although I still do not classify that as pain.
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Odd that fc air spike works then
Hammer is a good skill on dual attune... however no dual attune here. No real energy management... esp. with blind and enervating in optionals. Needs more work.
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Jun 01, 2006, 06:44 AM // 06:44
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#11
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
Odd that fc air spike works then
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Heh of course I still wouldn't classify that as pain.
For a spike to be a spike it has to hurt after all.
Adren spike=spike
Ranger spike=spike
FC air spike=what the hell?
Even for a fc "spike" mesmer I wouldn't consider this on my bar; even with duel attun. Its just too energy intensive. Lightning orb is nothing more than 2 lightning strikes at double the cost. Lightning Hammer is nothing more than these strikes at 5 times this cost...and triple the recharge. Yea real powerful skill Anet; very powerful. Now if it did double the damage it does now...well then we would have a skill worth using. I'm actually surprised anet didn't tack exhuastion onto this skill; seems in their style anyway. Already crappy skill+exhaustion because it costs 25 energy, and some guy felt like it. (Mael/M.Shower/E.Quake etc.) At least Lightning Javelin is spammable.
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Jun 01, 2006, 07:14 AM // 07:14
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#12
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Eaimirth Etaivella
Heh of course I still wouldn't classify that as pain.
For a spike to be a spike it has to hurt after all.
Adren spike=spike
Ranger spike=spike
FC air spike=what the hell?
Even for a fc "spike" mesmer I wouldn't consider this on my bar; even with duel attun. Its just too energy intensive. Lightning orb is nothing more than 2 lightning strikes at double the cost. Lightning Hammer is nothing more than these strikes at 5 times this cost...and triple the recharge. Yea real powerful skill Anet; very powerful. Now if it did double the damage it does now...well then we would have a skill worth using. I'm actually surprised anet didn't tack exhuastion onto this skill; seems in their style anyway. Already crappy skill+exhaustion because it costs 25 energy, and some guy felt like it. (Mael/M.Shower/E.Quake etc.) At least Lightning Javelin is spammable.
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It's the very fact that you HAVE a skill which does equal damage to Lightning Orb that makes it so valuable.
Oh, go to Isle and kill something with a FC Mesmer and an Air Elem. They kill things at roughly the same pace. Mesmers have the bonus of being hard to interrupt, but their enchantments can be stripped. Likewise, Air Elems have more energy and dish out more pain, but over a longer period of time, and are vulnerable to interrupts.
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Jun 01, 2006, 07:17 AM // 07:17
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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They both have their weaknesses; I would use neither.
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Jun 01, 2006, 07:25 AM // 07:25
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#14
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
For a spike to be a spike it has to hurt after all.
Adren spike=spike
Ranger spike=spike
FC air spike=what the hell?
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Now you're just being ignorant.
Orb is 2 strikes at triple the cost by the way, which is a fair trade. Hammer has the advantage of being instant, though it could use a reduction in cost.
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Jun 01, 2006, 08:01 AM // 08:01
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#15
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Air spike is viable; it's just pretty energy intensive, or it's pretty fragile.
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Jun 01, 2006, 06:53 PM // 18:53
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#16
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Sorry you're right triple the cost; just seem to have lost track in my rambling. I have to agree with Lightning I would use neither. If I had to take one it would be an ele/mo for prodigy, heal party and deep freeze...of course none of these are "spike skills" add the non spike skills e charge and blinding flash...
all of this is just warrior hate...
Last edited by Eaimirth Etaivella; Jun 01, 2006 at 07:00 PM // 19:00..
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Jun 03, 2006, 09:15 AM // 09:15
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#17
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Add Orb for some spike capability.
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Jun 03, 2006, 09:38 AM // 09:38
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#18
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Lightning Orb is a bag of S**** imo, mainly because if you realise your being spiked (which I know you might not always), its just a simple case of running left and quickly changing direction making them loose 15 energy (or 4 with duel attunes) with no negative affect to you. L. Strike is better + Enervating Charge as these can't be dodged like that + causes weakness.
I realise most of the time orb will be useable but if you added up the number of times it missed in a whole GvG battle it would probably make you think twice about using it again. I would think spamming L. Strike over time would do more damage than orb due to its undodgeable status, could be wrong though. If you want to be anti warrior don't leave home without blinding flash
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Jun 03, 2006, 10:01 AM // 10:01
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#19
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Fc air spike in GvG generally uses gale first for KD (can't dodge) or fires at a target that isn't moving. But in arena, yeah, it's not that great (though with attunes missing doesn't matter).
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Jun 04, 2006, 01:32 AM // 01:32
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#20
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by fatboyslimerr
Lightning Orb is a bag of S**** imo, mainly because if you realise your being spiked (which I know you might not always), its just a simple case of running left and quickly changing direction making them loose 15 energy (or 4 with duel attunes) with no negative affect to you. L. Strike is better + Enervating Charge as these can't be dodged like that + causes weakness.
I realise most of the time orb will be useable but if you added up the number of times it missed in a whole GvG battle it would probably make you think twice about using it again. I would think spamming L. Strike over time would do more damage than orb due to its undodgeable status, could be wrong though. If you want to be anti warrior don't leave home without blinding flash
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In Arenas, they won't really know they're being spiked until too late. Orb first, then Hammer, Strike, Charge. They latter 3 skills don't miss.
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