Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 01, 2006, 02:14 PM // 14:14   #21
Frost Gate Guardian
 
Join Date: Aug 2005
Advertisement

Disable Ads
Default

Two very good Me/E builds for cantha:

Wards/Interrupter - Everyone loves wards, even nubs, and for once they're actually right. Dump 12 into earth, bring WaM, WaE (tyrian only, so you need to port to sergio in LA to get it, but its worth it, especially against those insane ele and rit bosses), Armor of Earth, glyph of lesser energy, and some domination interrupts like complicate and the power spike (? not sure of name). Arcane larceny and diversion are fun too. You're useful and you have obvious benefits to the party (for the blind wamos). Later on you can bring ward of stability or switch to water and use Ward against harm (which kicks ASS vs all ele bosses and especially argo and his ilk).

Earth disruptor - basically a damage build for those who don't like to sit on the sidelines and protect/defend. Unsteady ground does in fact kick ass. Skills (used in this order): Auspicious incantation, arcane echo, unsteady ground, glyph of lesser energy, dragon stomp, unsteady ground. If you're packing ele offhands and wand, you ahve a good chance taht you can recast both unsteady grounds again, making for a VERY nice stream of knockdowns. Dragon stomp also has a short recast, though exhaustion is a pain. Maybe pack a quick kd like tenai's wind, though this would force you to enter melee range.
Alternate build - using tenai's wind, aftershock, crystal wave, and shockwave. You can dish out MASSIVE damage, though your energy will plummet. Make sure you have earth attunement. Echoing shockwave or ashock and using tenais wind + whirlwind can multiply your dmg output, but put your energy out of commission sooner.
ak347 is offline   Reply With Quote
Old Jun 01, 2006, 02:16 PM // 14:16   #22
Krytan Explorer
 
Cymmina's Avatar
 
Join Date: Apr 2005
Profession: Me/N
Default

Well, I can certainly tell you the last 2 bosses in the 2nd Shing Jea mission are henchable because I took my lvl 14 earth ele on a run of the mission without dying. The henchies did pretty good, too.

I don't know what skills are actually available that early because I have so many of them unlocked, but when I did a masters run with my Tyrian mes, I was 1 hit killing the warriors with lvl 15 Ineptitude (ch1 elite + frenzy = 270 dmg, Clumsiness is its little brother). I doubt anyone noticed or cared. Mantra of Lightning allowed me to tank the rit boss at the end (max armor helped too, of course).

Illusion/degen with at least one interrupt is going to be your best bet that early in the game.
Cymmina is offline   Reply With Quote
Old Jun 01, 2006, 06:23 PM // 18:23   #23
Krytan Explorer
 
ChaoticCoyote's Avatar
 
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
Default

Quote:
Originally Posted by prodigy ming
It terms or people disliking a certain class, assassin probably has it worst. Most groups will take a mesmer over sin anyday simply because there are too many sin and they die qutie fast if not use properly. Mesmer at least are caster and can stay in the back line, so the monk wouldn't be complaining.
Assassins die *so* easily. In almost every group, the assassin is the first to die -- unless a necro beats him to the dirt nap.

I've pushed my Me/Rt to level 16 in 11 hours -- Cantha is a great place to ramp characters -- and she's having little trouble finding groups. However, at places the Hell's Precipice in Tyria, I don;t see any Mesmers around. Lots of W/MOs, N/? and R/? -- plus the usual popular Mo/? -- but few Mesmers, even fewer than assassins.

I'm enjoying the Mesmer -- she kicks some serious mage butt. My only grumble is the lack of a decent spammable spell for when I need to do fast targeted damage.
ChaoticCoyote is offline   Reply With Quote
Old Jun 01, 2006, 06:48 PM // 18:48   #24
Wilds Pathfinder
 
holden's Avatar
 
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
Default

Quote:
Originally Posted by ChaoticCoyote
Assassins die *so* easily. In almost every group, the assassin is the first to die -- unless a necro beats him to the dirt nap

i've seen soooo many SS necros draw aggro and not know what to do. i just dont get it. cast the spell and run away.
holden is offline   Reply With Quote
Old Jun 01, 2006, 06:57 PM // 18:57   #25
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Wastrel's Worry~ (Awaits for Avarre to appear from the heavens with denravi+prenerf molder cast IW and begin an epic battle which would involve alot of running away from IW...)

WW+Powerspike+Powerblock+cry of frustration
^^
Eaimirth Etaivella is offline   Reply With Quote
Old Jun 01, 2006, 08:14 PM // 20:14   #26
Frost Gate Guardian
 
Raptox's Avatar
 
Join Date: Oct 2005
Location: Huntington Station, NY
Guild: Une Annee Sans Lumiere [UASL]
Profession: E/Me
Default

As a former Wammo, I can at least admit that I was pretty ignorant when I started the game.

After playing an E/Me for a while and using all mesmer skills, I won't even go back to using Ele skills, much less W/Mo. :P

Don't give up, now.

Oh, something else: Want to know why all you see are W/Mo's in Hell's? Because all the (experienced AND competent) players are done with it. That only leaves new competent people, of which there are few, and total idiots, of which there are many. This is a terrible combination because it gives new players, who otherwise would breeze through and feel great, a terrible attitude towards the engame content In Prophecies.

You can extend this to Sorrow's and ToPK too. All that's left are farmers and idiots, so anyone trying to actually complete it for the first time is SOL.
Raptox is offline   Reply With Quote
Old Jun 01, 2006, 10:06 PM // 22:06   #27
Pre-Searing Cadet
 
Join Date: Mar 2006
Default

i really dont have a problem at all tryin to find a group...when i do have trouble finding one...theres usually 5 people spamin "bla bla LFG" over and over again.....for some reason peope are really lazy to get a group started...so i just start addin people to my group. im the type of person that dont care about findin that PERFECT GROUP and dont spam LFG MONK for 30 mins...if i got 7 peeps already and if theres no monk in the group..no biggie..get the henchie....imo...they do just fine...because all they do is heal...anyways...if u have hard time find a group...just start ur own...
sega_rt is offline   Reply With Quote
Old Jun 02, 2006, 12:48 AM // 00:48   #28
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: Quest Of Ages
Default

Quote:
Originally Posted by ChaoticCoyote
I'm enjoying the Mesmer -- she kicks some serious mage butt. My only grumble is the lack of a decent spammable spell for when I need to do fast targeted damage.
Images of remorse <3
frickaline is offline   Reply With Quote
Old Jun 02, 2006, 01:36 AM // 01:36   #29
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by holden
i've seen soooo many SS necros draw aggro and not know what to do. i just dont get it. cast the spell and run away.
Thats how they draw aggro. They need to wait for all mobs to have selected the target (the tank, who should be 1 aggro zone in front of group), then they can safely move up and spite everything. Lots of necs (and eles) run up and cast their spells first, triggering aggro and getting everyone hit.

Quote:
Originally Posted by Theos
Actually I have run around with Unsteady Ground a few times, its alot better than MS, sadly... its elite and restricts energy management severly. It also seems to cause little scattering... well actually the mods do scatter somewhat but find themselves replanted on the ground quickly.
MS causes no scatter (damage and kd every 3s doesn't trigger aoeflee), but unsteady is damage and kd if enemy is attacking every second. So causes fleeing, best target is a pack of mobs hitting someone.

Quote:
Originally Posted by frickaline
While I am only luke warm on dom myself (mostly due to the slow cast times and relatively few options for taking on melee and rangers), I personally would take an illusion mes over a nuker any day.
EMPATHY

Quote:
Images of remorse <3
Excellent skill, in all parts of the game.

Quote:
Originally Posted by Eaimirth Etaivella
Wastrel's Worry~ (Awaits for Avarre to appear from the heavens with denravi+prenerf molder cast IW and begin an epic battle which would involve alot of running away from IW...)

WW+Powerspike+Powerblock+cry of frustration
^^
*WW splashes on hex breaker, powerspike tries to stop recast, power block tries and fails to instictively stop signet of humility, and cry of frustration hits a mob behind EE*

Wastrel's ain't cool, unless you're a) fighting a mesmer in scrimmage, b) fighting an enemy with no skills (Kanaxai aspect, wurms). Either way, bringing 1 specific skill to kill them is a waste generally. Only in dunes of dispair and the deep you might be forgiven :O

In standard areas though, 'tis inferior, especially at lower att pnt levels.
Avarre is offline   Reply With Quote
Old Jun 02, 2006, 02:25 AM // 02:25   #30
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Quote:
Originally Posted by Avarre
*WW splashes on hex breaker, powerspike tries to stop recast, power block tries and fails to instictively stop signet of humility, and cry of frustration hits a mob behind EE*
Crap! *runs indefinatly to restore lost hp* Though I would never miss with my Pblock ^^;and I would save it at all costs ^_^ (Fear the powerblock of doom! ^_^)

Yea if you are doing illusion magic go with images (the best spell in illusion magic hands down imo)
Or if domination I will stick with WW if you already empathy spammed the daylights out of everything (40% recharge gear rules)

Thats the problem with mesmer duels; should always end in a stalemate. With hex breaker and no real way to do damage that isn't interruptable...theoretically stalemate is the only option. However all sorts of silly things happen like purposly canceling spells mid cast; or purposly casting through guilt like it wasn't there in order to cast another spell more quickly; or plowing said hex breaker wastrels worry. In a mesmer duel all skills function completely differently...and everything over a 1 sec cast time is...bad. 3 main skills in a mesmer duel; echo, hex breaker, wastrels worry...perhaps shatter hex and inspired hex; as said all sorts of crazy things in mesmer only pvp...in fact screw those main skills...everything is completely different now.
Eaimirth Etaivella is offline   Reply With Quote
Old Jun 02, 2006, 03:04 AM // 03:04   #31
Wilds Pathfinder
 
Theos's Avatar
 
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
Default

MS causes scatter like mad for me, I cast it KD once... and poof they run everywhere. Unsteady is used in those situations when the battle has already started, its a defensive, semi offensive skill, AoE is also larger than that of MS... or I am just going mad.

Last edited by Theos; Jun 02, 2006 at 03:13 AM // 03:13..
Theos is offline   Reply With Quote
Old Jun 02, 2006, 08:17 AM // 08:17   #32
Academy Page
 
Join Date: Mar 2006
Profession: Me/
Default

I finished the game with my mesmer without problem in finding groups... Probably because people want to make groups faster ? And there is almost noone in the last outposts...
Northrog is offline   Reply With Quote
Old Jun 02, 2006, 08:56 AM // 08:56   #33
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by Theos
MS causes scatter like mad for me, I cast it KD once... and poof they run everywhere. Unsteady is used in those situations when the battle has already started, its a defensive, semi offensive skill, AoE is also larger than that of MS... or I am just going mad.
Flee is only triggered by AoEd/s. If you aoe a target 2 times within 3 seconds, there is a chance some will flee. Some don't (try with zealots fire). Meteor shower does damage every 3s, so it doesn't trigger. If you hit them with another aoe while meteor shower is hitting them, THEN it triggers.

Quote:
Originally Posted by Eaimirth Etaivella
Crap! *runs indefinatly to restore lost hp* Though I would never miss with my Pblock ^^;and I would save it at all costs ^_^ (Fear the powerblock of doom! ^_^)
*feigns ether feast, causing powerblock to hit empty air*

Sorry, what was that?

Quote:
Thats the problem with mesmer duels; should always end in a stalemate. With hex breaker and no real way to do damage that isn't interruptable...theoretically stalemate is the only option. However all sorts of silly things happen like purposly canceling spells mid cast; or purposly casting through guilt like it wasn't there in order to cast another spell more quickly; or plowing said hex breaker wastrels worry. In a mesmer duel all skills function completely differently...and everything over a 1 sec cast time is...bad. 3 main skills in a mesmer duel; echo, hex breaker, wastrels worry...perhaps shatter hex and inspired hex; as said all sorts of crazy things in mesmer only pvp...in fact screw those main skills...everything is completely different now.
Most damage in a mesmer duel comes from wands. Introduce dueling without wands! Also, the dance of HexBreaker + Wastrel's is fun. Cancelling midcast is devastating if you know the enemy is watching, I've seen people fire 2, even 3 interrupts to constantly recasting feast and cancelling it. It's a gimmick to an extent but it really helps versus instinctive interrupters.

Shatter hex is nasty in duel as well But the real winner is someone with low lag who can interrupt constantly... I lose to that alot, and I lag more so I can't stop stuff sometimes
Avarre is offline   Reply With Quote
Old Jun 02, 2006, 04:16 PM // 16:16   #34
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Hehe of course that only works if you can cancel before I interrupt =p
If you could somehow get an empathy to land...that would be huge. However then you have to face shatter hex, inspired hex, "insert other hex removal spell that would severly hurt you here" while they reapply hex breaker. I suppose you could use a mantra of concentration to get it through after plowing hex breaker with WW...but even then shatter will hurt. So much for that idea; I would suggest IW but that spell will not work without a movement buff, and a cover enchantment...or a slow hex. Hexes are out of the question, so you have to rely on the mesmer not interrupting IW, your cover (likely illusion of haste) and even then kiting will be annoying. You still severly underestimate my powerblock ^_^;

I agree; on the mesmer hate list though
1. Lag
2. Boon prots
3. Wammos
Eaimirth Etaivella is offline   Reply With Quote
Old Jun 02, 2006, 08:57 PM // 20:57   #35
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: Quest Of Ages
Default

Quote:
Originally Posted by Avarre
EMPATHY
Quote:
Originally Posted by frickaline
mostly due to the slow cast times and relatively few options for taking on melee and rangers


However, even still, empathy isnt really that devastating of a skill to most rangers/warriors. They tend to fight through it and just heal it off without much of an issue. So unless you add more anti-melee/ranger into the mix, its not going to help you one-on-one vs melee or ranger. But, illusion will. ^^ Maybe if you added complicate and shatter enchant in there ....

Last edited by frickaline; Jun 02, 2006 at 09:15 PM // 21:15..
frickaline is offline   Reply With Quote
Old Jun 02, 2006, 09:36 PM // 21:36   #36
Ascalonian Squire
 
Join Date: Sep 2005
Default

Hm, melee destruction...

I love my mesmer probably above all my other characters, and iroicially I probably play her the worst. Certainly not near up to par with those posting on this forum (how do you interrupt things faster than rebirth again? :|), but thats part of whats fun, I suppose. A challenge and such. Oh, and Avarre's my gw hero.

Anyways, even despite that I can make a decent caster killer, err, disabler. Ive tried running wammo death builds in things like RA before, and it usually only ends up sort of funny if not only slightly productive. (Had a war call me a nub for using sig of midnight or something to that affect. Eh, maybe it is a nub skill, I dont know, but it was awful fun.) Ineptitude and clumsiness are fun skills, as someone mentioned. Capped in prophecies, though. In my humble opinion, however, with a few exceptions, anti melee mesmer skills seem to be more 'disable the lugs and watch them run around helpless while the rest of my team kills it, or, while I wand it to death' than 'make wammo go boom.' But then again im the nub who used sig of midnight in pvp.

Goodluck with your mes. ;D
Seban Anu is offline   Reply With Quote
Old Jun 03, 2006, 05:37 AM // 05:37   #37
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by Eaimirth Etaivella
If you could somehow get an empathy to land...that would be huge. However then you have to face shatter hex, inspired hex, "insert other hex removal spell that would severly hurt you here" while they reapply hex breaker. I suppose you could use a mantra of concentration to get it through after plowing hex breaker with WW...but even then shatter will hurt. So much for that idea; I would suggest IW but that spell will not work without a movement buff, and a cover enchantment...or a slow hex. Hexes are out of the question, so you have to rely on the mesmer not interrupting IW, your cover (likely illusion of haste) and even then kiting will be annoying. You still severly underestimate my powerblock ^_^;
You just thought I would use empathy in PvP. You hereby lose all further arguments.

This thread = PvE. Your chatter = PvP.
Avarre is offline   Reply With Quote
Old Jun 03, 2006, 05:41 AM // 05:41   #38
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Well of course when I said you I ment the mesmer class as a whole; which is why I said "they" and not myself etc etc. However your point remains valid of course; yet I doubt I would lose all further arguements so easily.

Yet back to the topic of spammable spells;
domination:
Wastrels Worry, empathy if you have frc gear
illusion:
Images of Remorse, clumb if you have frc gear
Eaimirth Etaivella is offline   Reply With Quote
Old Jun 03, 2006, 06:14 AM // 06:14   #39
Frost Gate Guardian
 
Themis's Avatar
 
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
Default

... and Conjure Phantasm, an all-situations' classic spam

Btw, WW isn't a prophecies spell ?

Another high spammable spell is Overload. As a direct damage spell, it's much better than WW (I hope this thread won't turn ww vs overload, now... ).
Themis is offline   Reply With Quote
Old Jun 03, 2006, 06:48 AM // 06:48   #40
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

It won't (or it shouldn't; I won't start it in the least anyway); however it will likely become a bash conjure phantasm in pve thread -.-(which I don't mind personally(the bashing of conjure phantasm in pve, not the changing of thread part) been preaching that for eons. Conjure Phantasm gives a bad name to pve mesmers imo)

Last edited by Eaimirth Etaivella; Jun 03, 2006 at 07:01 AM // 07:01..
Eaimirth Etaivella is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:24 PM // 17:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("