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Old Jun 03, 2006, 01:35 AM // 01:35   #21
Desert Nomad
 
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Join Date: Oct 2005
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Depending on the hexes you choose you can go hex heavy w/o an elite nrg management skill. After all Mesmers have what, like 25 nrg management skills available? Only a small proportion of those are elites. Before it's been tested, you cannot really dismiss the skill.

Power Block I will agree is too situational to justify it's cost/recharge. Some people swear by it. I guess it's a matter of playstyle.

Insecurity... I believe you mean Instability. The benefit of the KD is that it bypasses interrupt protection. Unless they have an interrupt protection and a KD protection on, they will get KD-ed. Mantra of Resolve does nothing to stop PInstability. Plus KD gives makes for some interesting combinations plain interrupt doesn't (like Earthbind, Brambles, etc.). But it's true, it is a strange skill. It is best used with Wailing Weapon versus Warriors/Assassins/Rangers.
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Old Jun 03, 2006, 01:42 AM // 01:42   #22
Furnace Stoker
 
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SS does save you points into FC but you really don't need much to make it effective in the first place. That's why I feel its a wasted elite. Would much rather have a more disrupting affect from my mesmers.
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Old Jun 03, 2006, 03:50 AM // 03:50   #23
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
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PI is nerf worthy with dwarven battle stance and "On your knees!"...you heard it here first folks; another one of EE's crazy ideas.
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