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Old May 30, 2006, 11:30 AM // 11:30   #1
Pre-Searing Cadet
 
Join Date: Sep 2005
Profession: Mo/N
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Default A/W good for PvP and PvE

Shove : (elite) All your non attack skills are disabled for 10 seconds Target foe is knocked down.
Falling Spider : Must strike a knocked-down foe. If it hits, Falling Spider strikes for +34 damage and target foe is Poisoned for 19 seconds
Twisting Fangs : Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 19 seconds.

Golden Phoenix Strike : If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +29 damage
Critical Strike : Must follow an off-hand attack. If it hits, this attack strikes for +29 damage and results in a critical hit.

Way of Perfection : For 28 seconds, when ever you successfully make a critical hit you gain 28 health.
Shadow Refuge : For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 64 Health if you are attacking.

Rez Signet

Dagger Mastery 14
Critical Strikes 14
Shadow Arts 11

+30hp daggers, superior vigor rune, superior dagger mastery rune, superior critical strikes rune (410 hp)

I’ve been endlessly tweaking my A/W build since factions came out and have finally settled on this build which actually works pretty well for PvP and PvE, the only downside is no teleport skills but in PvE you can probably lose the sig and stick one in there.

An attack works as follows.

Cast Way of Perfection and run in to whack your target a few times to see if they have any block/evade skills and to let them use any interupts then continue with the combo thus :-

Golden Phoenix Strike followed by Critical Strike.

Way of Perfection will ensure GPS hits (if WOP gets rended just cast SR) and Critical Strike is the doody. If it hits it will do (in my build) 56 damage, heal you for 56 and give you back 6 energy, a fantastic return on one skill slot. GPS recharges over 8 and CS over 6 so it’s quite spammable and I hardly ever run out of energy so I can spam SR whenever I need.

If it’s all going well the next combo is :-
Shove, Falling spider, Twisting Fangs probably a fairly standard attack but when attacking warriors their adrenaline builds up pretty quick when an Ass is on them, so I tend to save the Shove for a slow skill they may be attempting to use after a few seconds attacking. It’s a great combo and can take out a lot of classes on it’s own. I love this attack because it interupts, does very nice damage and gives your target poison, bleeding and deep wound. After this the GPS+CS attack is recharged and you can do it again.

Having Critical Strikes at 13 or above is important as it gives you back 3 energy per critical strike and like I said above, I have no energy management problems (unless I get hexed to the eyeballs). Also WOP will heal you for +28hp everytime you hit a critical which is actually a fair bit with these stats (I've tested it on the dummies) and is a very useful self heal skill where you don't actually have to do anything except keep hitting people!

I've designed this with a good amount of self-heal as if you play random arena's the chances of getting a monk are slim so you need to be able to look after yourself and also it takes the pressure off the monks slightly, but doesn't compromise your damage output. With Shadow Refuge giving +9 health regen it can counter Counjure Nightmare and most other degens up to a point and with an every third or fourth hit (approx) +28hp from WOP I have seen my health hardly drop when being whacked by a Leroy

Comments and suggestions please? - Cheers

/edit updated with a few extra comments and exact build numbers.

Last edited by pobblepop; May 30, 2006 at 08:32 PM // 20:32..
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Old May 30, 2006, 12:30 PM // 12:30   #2
Frost Gate Guardian
 
Join Date: May 2006
Profession: Mo/
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For 12v12 swap out rez sig for Shadow Refuge. Thats about all i can think of. otherwise nice job
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Old May 30, 2006, 01:46 PM // 13:46   #3
Ascalonian Squire
 
Join Date: May 2005
Profession: A/W
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I must give you credit, this build is genius
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Old May 30, 2006, 01:49 PM // 13:49   #4
Wilds Pathfinder
 
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Join Date: Dec 2005
Profession: R/
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All dual-attacks hit twice, and the effects of the skill take place on both hits.
Also, I think with Twisting Fangs the 1st hit causes the bleeding and the second hit causes the deep wound.
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Old May 30, 2006, 01:58 PM // 13:58   #5
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Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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No rikimaru, 1 hit causes them all, because if I do twisting fangs, and the first hit is blocked, the second one will still cause bleeding.


Oh, and I've seen shove assassins in the preview event used before..they owned us in TA xD
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Old May 30, 2006, 07:29 PM // 19:29   #6
Desert Nomad
 
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Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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nice build. However, it isnt too mobile cause of lack of any shadow steps. I would try and work in a shadow step skill of some sort. Since your elite is taken by shove, you cant take AoD, so i guess Recall, or Return, or something.... idk?
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Old May 30, 2006, 09:56 PM // 21:56   #7
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Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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heart of shadow....it may be random but at least you get some health back and starts you off for a good run
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Old Jun 07, 2006, 05:01 AM // 05:01   #8
Frost Gate Guardian
 
Join Date: Jun 2006
Guild: King Of Slaying [Leader]
Profession: W/Mo
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I lvoe the idea of using shove as an elite, but personally I'm modifying this a bit to include some warrior skills. Thanks for the idea though I love using shove/falling spider!
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