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Old May 31, 2006, 12:40 AM // 00:40   #1
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Default 5/29 Ritualist Update

Quote:
Ritualist

* Doom: reduced recharge time to 8 seconds.
* Channeled Strike: reduced recharge time to 8 seconds.
* Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
* Lamentation: reduced Energy cost to 5.
* Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
* Ancestors' Rage: reduced casting time to .75 seconds.
* Splinter Weapon: reduced Energy cost to 5.
* Resilient Weapon: reduced casting time to 1 second.
* Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
Ok, for my thoughts:
I love the reduced recharges. Especially on Channeled Strike. I love the fact almost all of the fixes are buffs. I'm sad that Gaze was fixed, but hey, we all KNEW it was going to happen.

My ONLY realy regret:

Wielder's Boon. WHY THE F*** was this skill not buffed? I mean, soothing memories beats it in almost all regards. It's like it orison had a counterpart that only healed for the same amount as orison under a certain condition: one is purely inferior to the other. I'm calling for a Wielder's Boon buff, and I'll be happy.

Anyone else have any comments?
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Old May 31, 2006, 12:47 AM // 00:47   #2
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I really like the change to Splinter Weapon, Essence Strike and Ancestors Rage. Communing is getting much nicer now.

and I love the change to Resilient Weapon. In my opinion, I think Resilient Weapon was already wonderful for pve. making it one second to cast just makes it even better

And I totally agree with u on Wielders Boon. I really like the Weapon Spells, but Wielders Boon should do more.
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Old May 31, 2006, 07:00 AM // 07:00   #3
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displacement is still bugged

hope anet is reading this, writing support tickets is pointless these days lol.
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Old May 31, 2006, 07:34 AM // 07:34   #4
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dispite all these buffs...Ritualist is still weak...

Healing can't compete with monk...
Nuking can't compete with elementist...
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Old May 31, 2006, 10:06 AM // 10:06   #5
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Quote:
Originally Posted by lightblade
dispite all these buffs...Ritualist is still weak...

Healing can't compete with monk...
Nuking can't compete with elementist...

Speak for yourself, my ritualist is much more efficent at healing a TEAM than a monk could ever hope to be (but of course, the monk has the monopoly on healing one person)
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Old May 31, 2006, 10:41 AM // 10:41   #6
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defiant was xinrae is still crap (not even hexer want to spam spell on you, and the only spam we have now days are touch ranger, who doesnt use spell).

spirit light weapon need some help. It does add on to more regen (like +8 regen at max), while doesnt use regen. However, who cares? weapon of warding can block and regen at the same time, that is far better off than just 8 regen. While this is conditional, not so spammable, and take weapon spell spot.

There are more spells that need help, but going by Anet's record, unusable thing will remain unusable. Talking about majority that is.
==============

the great part about rit healing is that, u can use pure rit to do both energy management and healing. That means more attribute (from rune). Also to add, most of their energy management is not removable via normal method.

While channeling also have their energy mangement on the same line.

This also means, they can carry some skills that others dont have room for.

Last edited by Vermilion Okeanos; May 31, 2006 at 10:47 AM // 10:47..
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Old May 31, 2006, 10:52 AM // 10:52   #7
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Quote:
Originally Posted by lightblade
dispite all these buffs...Ritualist is still weak...

Healing can't compete with monk...
Nuking can't compete with elementist...
Your comparison is just about as accurate as..

pitting monks' damage against elementalists or their disruption capabilites against mesmers

Based on their primary attribute, its only logical that ritualists' main role is to summon spirits with healing/nuking as support roles.

If their nuking/healing capabilities are just as good as monks/elementalists, please tell me who will play the two latter classes?

Last edited by Nightwish; May 31, 2006 at 11:00 AM // 11:00..
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Old May 31, 2006, 11:20 AM // 11:20   #8
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The buffs were good, but rits needed buffs in many if not most of its skills. Spirits are still to easy to kill, even at 17ranks. I think (trying to remember) that spawnings at 4% for each att which makes 68% more health (at 16), and even there its no match for a few hits from anyone passing by. If spawning was made to 6%+ or the base health was raised then there would be something in it. Problem with raising base health tho is the differences between rit and secondary rits use of spirits starts to become less of a deal and spawning becomes pointless except for the most specialised occations.

Many non spirit skills such as ashes need their casting time reduced to match their uses, especialy Tranquil Was Tanasen. You get 15 or so seconds of interuption free casting, and yet it takes 3 seconds to cast, itself making it.... thats right, easily interuptable.

I think perhaos not this balance but maybe the enxt, alot of 5second casting spirits will be reduced to 3 and a general increase of durations will happen especialy when it comes to the few spirit management skills.
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Old May 31, 2006, 02:33 PM // 14:33   #9
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Doom recharge 8s ....thank you anet ...thank you
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Old May 31, 2006, 03:43 PM // 15:43   #10
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Quote:
Originally Posted by lightblade
dispite all these buffs...Ritualist is still weak...

Healing can't compete with monk...
Nuking can't compete with elementist...

i take the henchies and pull the badguys into the range my spirits. it makes every quest very easy. it's boring as hell but it is pve after all.

ele, to me, is as lame as it gets. echo...meteor.....echo......unsteady ground.....on and on


it's very, very hard to get a good monk towards the end of the game. breeze and heal party monks everywhere. no condition removal. no hex removal. the right Rit can be the difference instead of hanging around waiting for a second monk.
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Old May 31, 2006, 07:48 PM // 19:48   #11
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I would really like them to reduce the recharge of Draw Spirit so it can actually keep up with pve groups somewhat.

I have not really played the rit in pvp much, but in pve, they can be amazing at reducing damage and countering degen.
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Old May 31, 2006, 08:45 PM // 20:45   #12
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i still love my channeling spikes, this will buff it more
except for gaze, but we all knew that :P
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Old Jun 01, 2006, 11:51 AM // 11:51   #13
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Quote:
Originally Posted by lightblade
dispite all these buffs...Ritualist is still weak...

Healing can't compete with monk...
Nuking can't compete with elementist...
Im sorry but do you know anything about this game? Or are you even playing the same game as the rest of us?? Seriously 90% of your comments I see posted are rubbish....

Ritualists are VERY far from a weak class... In fact they are definitely one of the better SUPPORT classes in the entire game.

My Ritualist who is a healer btw, can heal incredibly well in a team and channelling gives a nice alternative to an Ele. They don't have the same raw damage output, but they have some very nice AoE and can do awesome spikes. They are also NOT MEANT to replace the other classes, just work with them.

To the OP... the only thing Im very sad about is they "fixed" Gaze. I was hoping they'd fix it by making it Armor ignoring That would have been perfect. lol!

Still, great little buffs on the rest of them. Channelling is definitely much better now with the short cooldowns. Ritualists spikes I think will be pretty popular in the upcoming months in HA
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Old Jun 03, 2006, 08:17 PM // 20:17   #14
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Quote:
Originally Posted by snikerz
displacement is still bugged

hope anet is reading this, writing support tickets is pointless these days lol.
What is bugged about it? Out of curiosity, because I've been using it frequently and see no obvious problems.
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Old Jun 04, 2006, 12:11 PM // 12:11   #15
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Quote:
Originally Posted by Golden_Mean
What is bugged about it? Out of curiosity, because I've been using it frequently and see no obvious problems.
it still loses 60 hp regardless of level, making it half as effective as it should be
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Old Jun 05, 2006, 11:54 AM // 11:54   #16
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Quote:
Originally Posted by Tainek
it still loses 60 hp regardless of level, making it half as effective as it should be
Hmmm... so thats why it dies in like 4 seconds whenever I cast it.

Honestly I stopped using it because I found it so completely useless. Everytime I'd cast it I wouldn't even get another spirit off... then I'd look around and go "WTF, where is my displacement"...

They really need to fix this ASAP...
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