Jun 03, 2006, 09:28 PM // 21:28
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#1
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Ascalonian Squire
Join Date: May 2005
Profession: A/W
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Clarification: 2-man UW Farming
I'm getting ready to start farming UW with my 55 Invincimonk, but none of the guides seem to explain why i need a Smiting Staff to take down Dying Nightmares when doing 2-man UW runs.
If my Smiting Prayers is at 5 (which is what Tsunami Rain's guide said it should be at), i would need to find a max damage Smiting Staff that requires 5 in Smiting to use it effectively. Furthermore, i don't understand how 3-4 hits of a Smiting Staff can take down a Dying Nightmare. Is it because the staff should deal Holy damage or Light damage? Now i'm really confising myself!
Any help would be great
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Jun 03, 2006, 09:38 PM // 21:38
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#2
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Academy Page
Join Date: Jun 2006
Location: derby, england
Guild: all you need is [bud] {{{looking for new members
Profession: Mo/
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well if u are doing 2 man and u are the monk then u should have spell breaker( if not then u can capture this near war camp in the bit right aboce rankor camp when/if a nightmare coes up then your team mate should take them out for u cause it is his job but i think nightmares are really sensative to light/holy dmg cause they are necors
but they are also lev 18
hope this helps a lil bit
ibbo
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Jun 04, 2006, 01:42 AM // 01:42
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#3
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Lion's Arch Merchant
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They are weak if I remember correctly. I play the necro of the team and I normally kill them for the monk.
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Jun 04, 2006, 01:45 AM // 01:45
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#4
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Ascalonian Squire
Join Date: Apr 2006
Location: Massachusetts
Profession: R/
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dont they have 0 armor?
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Jun 04, 2006, 02:45 AM // 02:45
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#5
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Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
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there's nothing special about the smiting staff, go with a divine favor 20/20 if you must for the fast cast/recast on sb or a rod with 20/20 prot (as they have those these days at weapons crafters in the 15k faction armor cities). the nightmares are like level 15 and are incredibly weak. they're pretty much arenanet's little wink and giggle at monks who used to farm solo back in the day specifically to complicate that build...
(mmm. zealot's fire, balt's aura DIVINE BOON DIVINE BOON DIVINE BOON! those were the days)
it's easy for the monk to kill. on my monk, i'd prefer the necro stay out of any possible agro range regardless.
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Jun 05, 2006, 04:18 PM // 16:18
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#6
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ka Tet of Gilead
Profession: Me/W
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And always remember to CUSTOMIZE your max damage weapon of choice. The 20% extra dmg is very crucial when you want to get 2 hit kills on Nightmares.
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Jun 05, 2006, 10:43 PM // 22:43
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#7
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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...5 smiting won't make any difference... Most of the WANDS that you should be using are a **Divine Favor** req for damage. 55 questions should be posted in the million 55hp threads that there are.
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Jun 06, 2006, 01:32 AM // 01:32
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#8
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Ascalonian Squire
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ok i got a question...im a pretty experienced ss/sv but i always have a problem with monks that want me to kill dn's....sure i dont mind, but its nto even hard but what i hate is that as soon as they see one they start runing aroudn and lose attaxe aggro and i get killed. am i doin something wrong or is it their fault?
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Jun 06, 2006, 02:16 AM // 02:16
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#9
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Pre-Searing Cadet
Join Date: Jan 2006
Location: Japan <i wish>
Profession: N/
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Quote:
Originally Posted by linuxnacrot
ok i got a question...im a pretty experienced ss/sv but i always have a problem with monks that want me to kill dn's....sure i dont mind, but its nto even hard but what i hate is that as soon as they see one they start runing aroudn and lose attaxe aggro and i get killed. am i doin something wrong or is it their fault?
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It's the monks job to kill the nightmares. So if they tell you to kill it and you die doing that because you agro the attaxes then yes it IS their fault.
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Jun 06, 2006, 04:18 AM // 04:18
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#10
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Ascalonian Squire
Join Date: May 2005
Profession: A/W
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Thanks for all the responses,
I have a nice Max Dmg Holy Rod in my inventory that should work fine if the kind of staff/damage doesn't matter. I guess i'll give it a try!
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Jun 06, 2006, 05:45 AM // 05:45
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#11
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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its not the necro's job to kill nightmares. It's the monks job. I currently use a maxed divine favor wand to take it out. Smiting really doesn't matter down there in the UW. I just put whatever points that I have left over into it.
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Jun 06, 2006, 06:57 AM // 06:57
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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i use 10 in smiting, that way i can have bonettis on nearly all the time through balthasars spirit
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