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Old Jun 23, 2006, 04:55 AM // 04:55   #1
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Default W/R Survivalist Build

W/R Survivalist Build

I made this build a week or so ago, and found that I died very few times in later areas, such as the southern shiverpeaks. This build is also very flexible, and can be changed according to the area and what you prefer.

Class- W/R

Armor- Doesn’t really matter, though wyvern/platemail/dragon with one piece of Ascalon/knights armour is best.

Runes- Minor axe mastery, minor strength, minor tactics, and the best absorption and vigor you can get.

Weapon/Shield- Axe, the best you can get. Get Grognar’s Defender or the collector one if you’re going to take a stance, otherwise it doesn’t matter.

Attributes- Axe 13, Wilderness survival 9, Strength 9, Tactics 9

Build- 2 axe skills, I like to use executioners strike, and dismember, though its up to you
Healing Signet
Troll Unguent
Apply Poison
(Spare slot, take sprint, a defensive stance, or a good shout)
Serpent’s Quickness

The elite depends on if you need defence or offence. If you want defence, take some points out of axe, put them in wilderness survival, and take Melandru’s Resilience. If you want offence, take Triple Chop.

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This is easy to use, just use SQ before a fight, and then troll unguent if it looks like you might die, or apply poison if there are many fleshy creatures and there is only a small risk of death.

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Notes- If you don’t take triple chop, take cyclone axe to spread poison and build adrenaline.
-Melandru’s Resilience can be capped from the Facet of Nature at the Dragon’s Lair Mission.
-Triple Chop can be capped in Bukdek Byway (I think that’s what is called, anyway if you leave from lions arch and leave the city you get to you’re in the right place) from Three Wing Blade. If that’s a bit incorrect just say and I’ll fix it. For more info look it up on Wiki.
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