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Old Jun 23, 2006, 02:22 PM // 14:22   #1
Krytan Explorer
 
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Join Date: Feb 2006
Location: America, how I dispise it...
Guild: Order Of The Mystic Phoenix
Profession: R/Mo
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Default Wa/Rt What do you think?

Heres a new build idea I have yet to put the skills points to see how effective the other skills are but here it is. On a scale from 1-10 how do oyu rate this.


Purpose: All Around Purpose

Name: Spirit Guardain

Skills:
Brutal weapon
"For Great Justice"
Dragon Slash{Elite}
Sun and Moon Slash
Final Thrust
Healing Signet
"On your Knees"
Defensive Stance

Benfits of theBuild:
With ten points in Communing the "Brutal Weapon" skill last for 15seconds and you attack for +12 damage, with a cast time of 1second interrupting is hard. This plus "For Great Justice" and Dragon Slash can both deal massive damage and build up adrenaline. Which will allow you to do "Sun and Moon Slash" and "Final Thrust". You can always drop these swordmanship skills for any other two swordmenship skills. Now understand that the ten points in "Communing" will take away from "Tactics" and "Strength" but in the long run it will help. "On your Knees" will drop enemies around you allowing you to interrupt muiltaple Warriors and Assassins and heal your self or stop them form healing or get a few extra attacks in. "Defensive Stance" is to allow to Heal on the spot or to keep the damage from pouring in like crazy. "Healing Signet" is a warrior's best friend so use it when your HP is about 60% or else you may find your self using it more often to just survive.

Down Falls of the Build:

As one can tell there is no res spell/signet a mistake many warriors make but this a damage dealer not a stand there and beat me sencelss as I heal. Still it can be stressful on parties. Your interrupt requires Adrenline intsead of energy so there is a chance of you not having enough on the spot but you can swicth it for Savage Strike if you want. The 10 points in "Communing" takes away from your "Healing Signet" and Piercng Damage Plus from "Strength" But remeber every build has downfalls your choice to do it or not.

Other Usable Skills:
With the Ritualist Secondary you have res spells avabile to oyu but it's your choice to you use them. You can always trade off any of the swords skills for your prefeence or use an Axe or Hammer. Savage Strike can be used but remeber it cost energy. The stance can be changed to any you like. The build revolves around "Brutal weapons" and dealing damage and keeping your self alive.

Last edited by Leon_Ux-ixen; Jun 23, 2006 at 04:12 PM // 16:12..
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Old Jun 23, 2006, 06:39 PM // 18:39   #2
Desert Nomad
 
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Join Date: Apr 2006
Location: Scotland
Profession: W/N
Default

I tried a similar thing with a hammer build.

it is extremely nasty if pulled off correctly (2 consecutive 120
+ damage hits).
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Old Jun 24, 2006, 01:50 AM // 01:50   #3
Pre-Searing Cadet
 
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Join Date: Jun 2006
Guild: Soldiers Of Spid
Profession: W/R
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I actually dont know... Im interested in the outcome of this idea though! Try it out PvE and tell me how it goes... I think its more of a PvE build. But Then again that one build i havent tried!
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Old Jun 24, 2006, 01:51 AM // 01:51   #4
Pre-Searing Cadet
 
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Join Date: Jun 2006
Guild: Soldiers Of Spid
Profession: W/R
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Oh btw.. If works like you said id say it like an 7.5-8 out of 10... test it out more!
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