Jun 21, 2006, 12:09 PM // 12:09
|
#1
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
|
2 man oro farming.What do you think?Is it possible?
I hope everyone knows where oro farming takes place.Please see my build and say me critics, maybe any suggestions and improvements.Sorry me because i havent tested it yet so please be helpful.
***Warrior´s Description***
Armour and Runes:
Sentinel´s Armour
Executioner's Helmet
2 Sup Runes - Sup Strength and Sup Axe Mastery
Sup Absorption(i think everyone can afford it)
Maj/Sup Vigor
Weapons and Shields:
Victo´s Battle Axe is the best,if you are not rich enough take any usable Axe
Victo´s Bulwark is the best,if you are not rich enough take any usable Shield
Bow you can take any bow.Use it to aggro group,but remember not to aggro 2 groups at a time.
Attributes:
W/Mo
Axe Mastery 16 (12+1+4)
Smiting Prayers 10
Strength 13 (10+3)
Skills:
Disrupting Chop
Eviscerate (E)
Executioner's Strike
Penetrating Blow
Dolyak Signet
Tiger Stance
Judge's Insight
Balthazar's Spirit
Tips for using skills:
1.Cast Balthazar's Spirit before first fight wait for regen of mana.
2.Aggro group,then go to any attackable target, cast Dolyak Signet,Tiger Stance and Judge's Insight.
3.Don´t interrupt target´s action(if it is dmg dealing skill or spell),wait a few seconds then interrupt healing spell and when you will interrupt healing spell you must quikly cast Tiger Stance and Judge's Insight ( if they are recharged) and then Eviscerate and Executioner's Strike to deal much dmg.
4.Remember to keep Dolyak Signet and Judge´s Insight(to have 30% armour penetration) all the time you are in fight.
***Monk´s Description***
As you have noticed there is no healing skill in my build,so you will need a Monk.Monk´s mission is to heal you(it´s rather easy beacuse of Dolyak Signet and Sentinel´s Armour)and and to take away hexes.For me finding not noobish monk is not a problem because my brother have Monk .
Armour and Runes:
Ascetic´s Armour
Defender's Scalp Design
2 Sup Runes - Sup Divine Favor and Sup Protection Prayers
Weapons:
Any Green/Gold Staff/Rod (doesn´t matter)
Attributes:
Mo/Me
Protection Prayers 16 (12+1+4)
Inspiration Magic 10
Divine Favor 13 (10+3)
Skills:
Blessed Signet
Signet of Devotion
Convert Hexes
Life Barrier
Life Bond
Vital Blessing
Mantra of Inscriptions
Mend Condition
Tips for using skills:
1.Cast all Bonds only on Warrior.First cast Vital Blessing,then others,because it gives health to Warrior (2 Sup Runes).
2.Use Convert Hexes when Warrior will suffer from mega degen.
Advantages of this build:
1.Tiger Stance and Balthazar's Spirit will give increased size of Adrenalin+quick mana recharge when yiu are in fight.
2.Sentinel´s Armour + Dolyak Signet+Life Barrier +Life Bond will make you take 0 dmg from all sources of dmg(except degeneration),so it´s rather helpful.
3.13 Strength and Judge´s Insight will help you to get 30% armour penetration.Try to keep Judge´s Insight all the time you are in fight in order to have 30% armour penetartion.
4.Disrupting Chop is useful against healing skills and spells.You just need to interrupt them once, and then hit dmg dealing skills before that skill/spell will be recharged again.
5.Vital Blessing adds additional health that you need (2 Sup Runes=-145 health)
6.Monk can easily take away any hexes and conditions.
7.You don´t need to share greens with other characters, except Monk.
Disadvantages of this build:
1.Need Monk that will farm with for a long time.
2.Monk must be not noobish in order not pull aggro off mobs on him.
3.It takes long time to kill Bosses.
4.Echantment strippers are real pain.
*Note:If you find any other advanteges or disadvanteges please write them here.Notice that this build is not yet tested, so think about any improvements, please.
__________________________________________________ __________________________________
So, now you can post you ideas,suggestions and critics,but the main question is for what you can farm? I am afraid for low dmg for Monk Bosses, but i haven´t tested it yet so maybe it´s not a problem!
P.S. Thx for all who read.
Last edited by razziell; Jun 22, 2006 at 09:27 AM // 09:27..
|
|
|
Jun 21, 2006, 12:44 PM // 12:44
|
#2
|
Lion's Arch Merchant
|
12+1+49 = 16?
|
|
|
Jun 21, 2006, 12:49 PM // 12:49
|
#3
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
|
So what do you think about it?
|
|
|
Jun 21, 2006, 01:37 PM // 13:37
|
#4
|
Academy Page
Join Date: Apr 2006
Profession: Mo/
|
I think this could be pretty nice. If you expanded it to make a team for farming something, i.e. 4 or 5 people, you could bring a ranger with symboisis...if they had 12 beast mastery it would add...625 hp as long as the 3 monk enchantments and your 2 enchantments (in battle at least) were kept up. So in theory you would end up with something like 1276 hp (thats assuming you have sup. vigor and victo's battle axe or a weapon with +30 hp, and victo's bulwark). More is possible with a +45/-2 enchanted sheild, such as Malinon's Shield or something along those lines, very useful becuase you should always be enchanted. Boost the beast mastery to 16 (and have the +45/-2 enchanted sheild) and you'll come out with something like 1456 hp...damn.
Anyway this could be worth something by itself but with the combination upove you'd end up taking little damage while having nearly unlimited hp. I realize that it may make some of the enemies harder to kill but that shouldn't hinder you much. If i used this i would have the ranger put out symbiosis and let the monk enchant you then you just go fight while they stay back...far from the aggro. The ranger could go in but he might accidentally pull the aggro towards the monk. Maybe some traps could be brought along, just in case, as well as Oath Shot to recharge symbiosis when needed.
And i guess that would only be a 3-man team...not sure that you'd want more unless you brought another W/Mo-Mo/Me combo. 1 monk to each warrior.
Of course i've never tried this. It's all in my head....so i don't know if it would work, but it might be worth a shot.
Last edited by whobitz; Jun 21, 2006 at 01:52 PM // 13:52..
|
|
|
Jun 21, 2006, 02:38 PM // 14:38
|
#5
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
|
hmm very nice but i don´t want to share greens with someone else except monk of course.Don´t you think that Sentinel´s 475 armour and Dolyak Signet´s +36 armour + bonds would not be enough for 0 dmg?? Enemies could kill only by degen while monk has Convert hexes! So i think ít will work pretty nice ,because of big dmg(30 armour penetration always(13 strength and Judge´s Insight + 20 penetration)) and 16 Axe Mastery would provide huge dmg for Eviscerate and Executioner's Strike especially to undead(necromancers)because of holy dmg so we can farm together 2 man oro farming .Monk also can take all conditions away and hexes too.So i think nobody can kill me with
475(sentinel´s armour)+36(Dolyak Signet)+16(shield)+ life barrier and life bond.
Last edited by razziell; Jun 21, 2006 at 02:53 PM // 14:53..
|
|
|
Jun 21, 2006, 08:11 PM // 20:11
|
#6
|
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
|
Where are you getting 475 armor?
The armor values are not cumulative, sentinels is AL 100, each piece gets targeted individually. Add to that armor from the shield (16) and any +armor mods on weapons (+5). Then add in +armor from Dolyak or other skills, like Watch Yourself.
I'd think you'd still want Knight's boots for the damage reductions.
Can you make it to the Furnace with the enchantment strippers out there in Grenths?
If you're going to have a monk running enchantments and using Blessed Signet then perhaps just do Life Barrier on the warrior and Vital Blessing and Watchful Spirit (or something better, can't think of a non-healing or smiting one right now) on both of them and skip Life Bond?
|
|
|
Jun 21, 2006, 08:15 PM // 20:15
|
#7
|
Academy Page
Join Date: Apr 2006
Profession: Mo/
|
Yes that's true...Oh well it was just an idea. I agree about not sharing greens of course.
You probably wouldn't like this but you could possibly switch out the Mo/Me with a Mo/R, and change Mantra of Inscriptions with symbiosis. Might be slow going but could provide a 2-man version of what i described earlier.
Well anyways your build helped me think of some different possible builds...Possibly a nuker with even more hp with more enchantments...
But anyway thanks for the ideas. You got some good thoughts. Stick with it if you like it.
|
|
|
Jun 21, 2006, 08:33 PM // 20:33
|
#8
|
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
|
Another thought...can a single warrior beat the groups with 2 healers/rezzers? I'm not sure this build could do so.
Perhaps you need to look at the monk doing some protection, divine favor and smiting?
|
|
|
Jun 22, 2006, 05:43 AM // 05:43
|
#9
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
|
1.In Grenth enchantment strippers can remove only 1 enchantment at a time so first enchantment must vital blessing and baltharaz spirit.And Monk can recast them.
2.With Platemail armour and sup abs my att were 10 strength 15 axe 10 smiting prayers when i hit dolyak signet and monk put on me life bond life barrier water trident strike me for 8 dmg.Don´t you think that with Sentinel´s armour they will strike me 0 dmg,because of 13 strength and Sentinel´s 100 AL.
3.Disrupting chop is used to interrupt enemies healing skills,so healer cant heal for 20 sec.
4.Eviscerate, Executioner's Strike, Penetrating Blow with 16 axe mastery and 30%armour penetration(if Judge´s Insight is on you)+Victo´s20 armour penetration will do huge dmg,dont you thought about that?
5.Monk can quikly recast bonds an warrior.
|
|
|
Jun 22, 2006, 06:29 AM // 06:29
|
#10
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
|
Quote:
Originally Posted by DeanBB
Another thought...can a single warrior beat the groups with 2 healers/rezzers? I'm not sure this build could do so.
|
Perhaps warrior can because of 30% armour penetration,disrupting chop will interrupt healing spell,s o you can kill it before he casts his healing spell.(this is possible,if you interrupt spell that gives more health then other for example:Orison of healing heals more then reversal of fortune).Another reason is that dmg dealing skills are not bad.
|
|
|
Jun 22, 2006, 09:26 AM // 09:26
|
#11
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
|
DeanBB,please make list of improvements you want to add/replace in this build,because when you say``If you're going to have a monk running enchantments and using Blessed Signet then perhaps just do Life Barrier on the warrior and Vital Blessing and Watchful Spirit (or something better, can't think of a non-healing or smiting one right now) on both of them and skip Life Bond?``i don´t understand why you think that life bond isn´t good here.
P.S.Anyway thank you for your input
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:46 PM // 16:46.
|