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Old Jun 09, 2006, 07:03 AM // 07:03   #1
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Default MoR Boon Healer (pvp,pve, Elite Missions, FF..etc)

The Scribe
Monk/Mesmer

Attributes:
Healing Prayers: 16 (12 + 3 + 1)
Divine Favor: 10 (9 + 1 )
Inspiration Magic: 9

Skills:
1) Divine Boon
2) Mantra of Recall{e}
3) Ether Signet/CoP/Mend Ailment/remove hex..etc
4) Jamei's Gaze (or heal other, same skill)
5) Healing Whisper
6) Healing Touch
7) Orison of Healing
8) Resurrection Chant

Skill Set


Addition skill sets:


Set for MaxieMonster (has condition and hex removal )




Build Breakdown:
- This build has worked awesome for myself in both pve and pvp. I was having a lot of success with it up until I started playing at Fort Aspenwood when I really realized how useful it was to the group. The point of any Boon healing build is to use low cost healing spells for Large HP heals. Adding 55 health points to every heal from Divine Boon and another 32+ from your Divine Favor. With this build you ALWAYS maintain divine boon which beefs up your heals but makes your healing spells cost an extra 2 energy. Also keep casting MoR for your energy... I have never had a problem with energy managment since MoR was added to my skill bar.... when it wears off, recast it. Skill slot #3 is really your preference. I prefer ether signet which with these attributes is still quite useful. If you run into a problem and have to spam heals like crazy leaving yourself with little energy and waiting for MoR to expire... just cast ether signet when your under 8 energy and you will receive 16 energy... then when MoR expires your back in business. Many MoR Boon healers prefer CoP so it really is your preference. Now for skill #4 you can use either Jamei's Gaze or Heal Other seeing they are the same exact skill. This skill should ONLY be used in emergencies when you need a very powerful heal, otherwise your other healing skills should be plenty. Now skill #5 is a powerful heal for only 5 energy but the one downfall is that it only has half range. I still find that I can use this very often for close by casters and many times it will still reach the melee fighters. Skill #6 is mainly your self heal seeing it doubles the heal from Divine Favor its very effective. Its also great for close by casters... just don't run into the middle of an aggro to heal touch a wammo. Skill #7 is your SPAM HEAL skill. If you can't reach a foe with Healing Whisper and you don't need to use Jamei's Gaze emergency heal then this is the skilll you should be using. Once again for 5 energy(7 with DB) its a powerful heal with the help of DF amd DB. Skill Slot #8 is for your res skill. Several Monks I play with prefer Rebirth and I aslo believe its a great skill but what I like about Res Chant is that I find it works great for mid-battle res's.


Weapons: (your preference, no enchantment mods due to MoR)
20/20 Wand
20/20 Offhand

NOTE: This build is for Boon Healing and does not include Hex and condition removal which is usually taken care of by your protection monk. Hex and condition removal is something your group should discuss and delegate. If you prefer to bring hex or condition removals then depending on the area choose hex or conditon removal and use skill slot #3.

more to come tommorrow!

Last edited by Undead Preacher; Jun 09, 2006 at 06:07 PM // 18:07..
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Old Jun 09, 2006, 09:22 AM // 09:22   #2
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Quote:
Originally Posted by Undead Preacher
NOTE: This build is for Boon Healing and does not include Hex and condition removal which is usually taken care of by your protection monk.
Saying Hex and condition removal is taken care of by your Protection Monk makes no sense. Hex and condition removal is taken care of by all Monks, not just a specific type of Monks. Hex and condition removal is far too important, that's why I would never advice Boon Healing over Boon Protection, but if you really want to run Boon Healing, at least bring Holy Veil. Holy Veil is still a strong heal (as it still gets the Divine Boon and Divine Favor bonus) and is great. It sucks that you don't have condition removal, but taking Mend Condition without poinst in Protection Prayers seems like overdoing it, but might still be considerable. In my opinion, all Monks (usually two in GvG) should take both Hex and condition removal, that's why running Boon Protection is so great.
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Old Jun 09, 2006, 09:29 AM // 09:29   #3
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Quote:
Originally Posted by Maxiemonster
Saying Hex and condition removal is taken care of by your Protection Monk makes no sense. Hex and condition removal is taken care of by all Monks, not just a specific type of Monks. Hex and condition removal is far too important, that's why I would never advice Boon Healing over Boon Protection, but if you really want to run Boon Healing, at least bring Holy Veil. Holy Veil is still a strong heal (as it still gets the Divine Boon and Divine Favor bonus) and is great. It sucks that you don't have condition removal, but taking Mend Condition without poinst in Protection Prayers seems like overdoing it, but might still be considerable. In my opinion, all Monks (usually two in GvG) should take both Hex and condition removal, that's why running Boon Protection is so great.
\

We always run 2-3 monks per group... 2 heal and 1 protect, and like I stated.. We have the protection monk take care of hex and conditon removal. This build concentrates 100% on healing, taking up two additonal slots for hex and condition removal defeats the purpose of this build. Besides.. I also stated that skill slot 3 could be changed out to whatever you prefer... so whether your in a conditon or hex heavy area you could bring along a removal skill to help out your protection monk. To get maximum results from your team you need certain things concentrated on by delegated players. Like I said, usually the protection monk gets delegated to bring removals... leaving your healers to simply heal. Thanks for the input however, and sometimes skill slot 3 does contain a removal skill, all depends!

If you want to state that delegating 1 monk to take care of conditon and hex removal makes no sense....then you play alot different than I do. 2-3 monks bringing the same skills is a waste in my opinion.... I like to maximize the performance of my groups and 1 monk doing so usually is plenty. I have had nothing but positive remarks about my healing while playing pvp, so I figured I'de post my build. Depending on what type of team builds your run this might not work for you... however it works great for me. I read your boon protection guide and I understand your a little prejudice in favoring boon protection but I never said anything bad about protection monks, just that I leave removal up to them!

I also find that many Wammos bring their own conditon and/or hex removal... it just starts to become overkill... !

Last edited by Undead Preacher; Jun 09, 2006 at 09:44 AM // 09:44..
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Old Jun 09, 2006, 09:57 AM // 09:57   #4
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It's not that I hate Boon Healing, I just love Boon Protection Some reasons I don't like this build:

- I advice making more use of your Divine Boon and Divine Favor. I'd say, use 15 Divine Favor before casting Divine Boon (by using a Superior rune), then switching to 13 Divine Favor (by switching to a Minor rune). This'll give you 13 points in Healing Prayers (when using a Superior rune), gives you the Divine Favor breakpoint (which is exactly at 13 Divine Favor), gives you 10 Inspiration Magic (which looks like needed in this build, but I might be wrong on that), and makes you Divine Boon and Divine Favor bonus better then the heals you'd get with these attributes.
- Long (or semi-long ) casting time spells. Boon Protection spams mainly Reversal of Fortune, which has 1/4 second casting time, even though this build mainly has 1 second casting time spells.
- Healing Whisper forces you to move into close range, or even stay in close range, and this is a position you don't want to be in.
- Like I said, condition and Hex removal. I'm not saying that one person controlling condition and Hex removal is too few in some situations, but mostly it is. One Holy Veil means one Hex removed every ~13 seconds, which isn't enough when playing 8v8 most of the time. Also, when only one is controlling condition and Hex removal, and that person dies, conditions and Hexes can kill your team way faster.
- Resurrection Chant. You say you like ressing mid battle, but Ressurection Chant really isn't all that great for that. Half the range (making you open for interupts) and a 8 seconds casting time (which is far too long for mid-battle). I just don't advice taking ressurection skills with you as a Monk, I advice leaving that part to a Ritualist (secondary or primary) with Flesh of My Flesh, even though that isn't really needed either.

Hope this helps a bit
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Old Jun 09, 2006, 10:34 AM // 10:34   #5
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Quote:
Originally Posted by Maxiemonster
It's not that I hate Boon Healing, I just love Boon Protection Some reasons I don't like this build:

- I advice making more use of your Divine Boon and Divine Favor. I'd say, use 15 Divine Favor before casting Divine Boon (by using a Superior rune), then switching to 13 Divine Favor (by switching to a Minor rune). This'll give you 13 points in Healing Prayers (when using a Superior rune), gives you the Divine Favor breakpoint (which is exactly at 13 Divine Favor), gives you 10 Inspiration Magic (which looks like needed in this build, but I might be wrong on that), and makes you Divine Boon and Divine Favor bonus better then the heals you'd get with these attributes.
- Long (or semi-long ) casting time spells. Boon Protection spams mainly Reversal of Fortune, which has 1/4 second casting time, even though this build mainly has 1 second casting time spells.
- Healing Whisper forces you to move into close range, or even stay in close range, and this is a position you don't want to be in.
- Like I said, condition and Hex removal. I'm not saying that one person controlling condition and Hex removal is too few in some situations, but mostly it is. One Holy Veil means one Hex removed every ~13 seconds, which isn't enough when playing 8v8 most of the time. Also, when only one is controlling condition and Hex removal, and that person dies, conditions and Hexes can kill your team way faster.
- Resurrection Chant. You say you like ressing mid battle, but Ressurection Chant really isn't all that great for that. Half the range (making you open for interupts) and a 8 seconds casting time (which is far too long for mid-battle). I just don't advice taking ressurection skills with you as a Monk, I advice leaving that part to a Ritualist (secondary or primary) with Flesh of My Flesh, even though that isn't really needed either.

Hope this helps a bit
First off I already stated in the original post not to run into aggro to heal with healing whisper, its simply used as a higher powered heal for mostly nearby casters.... half-range isn't touch... I use this alot and I never seem to have any problems....

Your suggestion on the Divine Boon is helpful, I might start carrying a second scalp pattern with me so I can cast DB, then swtich back to my healing scalp. Very nice advice on that.

Not even going to comment on the hex and conditon removal... seeing I already have!

I use Resurrection Chant mostly for pve, I use res sig for pvp, and I use rebirth for elite missions....

Res Chant may be half-ranged but I usually res allies at full health and once again its useful to discuss different options with your party. Usually 1 monk brings chant, 1 brings rebirth, and if we have a rit or rit secondary they bring flesh....

Thanks for the advice but as far as listing reasons you dislike the build, thats a bit annoying. When I read your boon protection guide there were several things I didn't like and things I would have changed. But thats my opinion and everyone has different play styles. Giving me a list of reasons you don't like the build is just flaming... I give your post respect by not bashing it, you can show me the same respect. ty

Last edited by Undead Preacher; Jun 09, 2006 at 10:37 AM // 10:37..
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Old Jun 09, 2006, 11:12 AM // 11:12   #6
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It might work in PvE, but can't see it outperforming the alternatives due to it's shortcomings, which Maxie pointed out. And it's not bashing, it's constructive criticism. I'm sure he wouldn't have minded if you did the same on his point. Else what's the point in posting?
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Old Jun 09, 2006, 11:19 AM // 11:19   #7
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If you consider that flaming already, I think you should post "Please, I don't want your opinions, I'm just here to post my build". I was trying to help, but I guess that wasn't what you wanted.
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Old Jun 09, 2006, 11:36 AM // 11:36   #8
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Ether Signet is terrible on anything but an Oath Shot trapper.
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Old Jun 09, 2006, 01:18 PM // 13:18   #9
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Quote:
Originally Posted by JR-
Ether Signet is terrible on anything but an Oath Shot trapper.
Actually, I think it can turn out nicely, I should try this out. It's ~1 pip, and a non Elite. Combined with switching to your -7 Energy set (which should drop you to 5, it should work decently. Better then Inspired Hex for pure Energy management, though, it has no side effect (even though most people use Inspired Hex as Energy management, not as a Hex removal, but the effect is always nice).
It's not great, but not terrible.

EDIT: Wow.. I thought Ether Signet had a 30 seconds skill recharge, not 90.. Ignore this post
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Old Jun 09, 2006, 02:48 PM // 14:48   #10
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Quote:
Originally Posted by Undead Preacher
Thanks for the advice but as far as listing reasons you dislike the build, thats a bit annoying. When I read your boon protection guide there were several things I didn't like and things I would have changed. But thats my opinion and everyone has different play styles. Giving me a list of reasons you don't like the build is just flaming... I give your post respect by not bashing it, you can show me the same respect. ty

comeon preacher. those guys gave you some good feedback.


i dont think i've ever seen a wammo or any warrior bring condition/hex removal in pve. maybe a few here and there in pvp.
really, if i'm monking and the warrior stops attacking to remove a condition or use heal sig i tell him to knock it off. he shouldn't 'cast' anything in most cases imo.
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Old Jun 09, 2006, 06:12 PM // 18:12   #11
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Quote:
Originally Posted by Maxiemonster
Actually, I think it can turn out nicely, I should try this out. It's ~1 pip, and a non Elite. Combined with switching to your -7 Energy set (which should drop you to 5, it should work decently. Better then Inspired Hex for pure Energy management, though, it has no side effect (even though most people use Inspired Hex as Energy management, not as a Hex removal, but the effect is always nice).
It's not great, but not terrible.

EDIT: Wow.. I thought Ether Signet had a 30 seconds skill recharge, not 90.. Ignore this post
Yea ether sigs recharge is beyond terrible, I was just using it for faction Farming at Fort AspenWood, I usually play around with skill slot 3...

I tried messing around with spell shield last night... I thought it was useful except for when it ends and it disables my skills.

Nothing like blacking yourself out as a healer.
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Old Jun 09, 2006, 09:05 PM // 21:05   #12
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its just an idea i have can we use the pacifism and i think there is a skill that makes monks spells cost 5 less energy, i think this way energy management is no problem. or at least to be honest i have not tested the boom prot or boom heal.
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Old Jun 10, 2006, 03:17 AM // 03:17   #13
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Sigred, Divine Spirit sucks unless paired with Glyph of Renewal.

Pacifisim... Yeah why did you mention Pacifisim again?
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Old Jun 10, 2006, 03:59 PM // 15:59   #14
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why are we talking about energy management, MoR takes care of that completely!
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Old Jun 22, 2006, 02:40 AM // 02:40   #15
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hey preacher, im just about to try the build. Only one thing... ur text is confusing my dyslectic brain =/ so i might have missed a couple of sentences... ty anyway im sure it'll be good ^^
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