Two farmables you may not know.
Bramble Everthorn
Mo/W 55 monk w/ rajazans fervor or any other +20% enchant sword.
prot spirit, breeze, soj, sever artery, stonesoul strike, smite hex, mending, balt spirit
spec: 13 heal, 13 prot, 15 smite
You have to go through 2 groups of guys to get to him. The first group is dragon moss, undergrowth, kirin, and sometimes a gaki. Its through a narrow way so pull the undergrowth and kirin back then run around them. Then head north to a spot where you will see a whole lot of plant guys and warden. The plant guys will move toward you first, then run the other way and make a clear path. If the warden group includes a warden of the spirit (they strip) use prot spirit - breeze - soj in that order. SoJ will get shattered, the war ones will use none shall pass and you will bleed. Keep breeze and prot spirit up and keep running west. You'll see bramble and his group and the warden stop chasing you.
Everthorn's group always contains at least one gaki. Gakis have either bloodsong or disenchantment, both which will kill you sooo... wait for the gaki to wander southward a little ways and then pull. Position yourself around the corner of the cliff. He will continue to put down spirits and wand at you (both of which require line of sight). Now VERY IMPORTANT, you must use smite hex on barbs. Barbs = double damage from physical damage and will kill you. Between SoJ and smite hex x2 in the duration everything but everthorn, the gaki, and the dragon moss. At this point you can stop using breeze as mending at +4 will do enough healing. Wait for tainted to wear off everthorn, then sever and go to work. Smite hex off his impale every time he uses it (conveniently smite hex and his impale have like the same recharge). Use stonesoul during SoJ and while hes knocked down. He dies slowly. Got chakrams on 19th run myself.
Chkkr, Locust Lord
W/Mo w/ 16 axe 10 heal 9 str, a longbow really helps.
frenzy, eviscerate, axe twist, exe strike, furious axe, sprint, vig spirit, live vicariously.
Getting to him effectively is hard to explain. Follow the cliffline to avoid the first two groups of mantis then go toward the lake through a little opening avoiding another group. You have to start running right away for this path to work so well as they path right outta your way. A group paths from the lake onto the very tip of land before you enter the lake. You will just barely aggro them following the wall. Hit sprint and run into the open lake space over on that side. Get health and energy, cast live vicariously, and pull chkkr outta the middle of the lake once he is alone (a buncha groups path all around him). They are social if they are with him when you pull him, if this happens just sprint back and try again. Once you get him pull him back into the empty space a ways back as to not get aggro during fight. Cast vigorous spirit. Let him pull off his mantis sting, jungle strike, and twisting fangs combo then hit frenzy. At this point before he uses any more attack skills he'll be weakened and you'll be healing. Just keep up frenzy and vig spirit and beat him down with your adrenal attacks. Quick and easy, got daggers sixth try.
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