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Old Jun 19, 2006, 06:20 AM // 06:20   #21
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they should do a combination of damage increase, duration increase, and/or recharge decrease
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Old Jun 20, 2006, 11:02 AM // 11:02   #22
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its crap i was using it but i replaced it with an attack skill for more dmg
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Old Jun 20, 2006, 11:13 AM // 11:13   #23
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Quote:
Originally Posted by Ruhern
However say your build focuses on adding as much damage as possible to each hit... say... Primal Rage, Signet of Strength, Strength of Honor, Judge's Insight, Vampiric Mod... because it's a straight +5 dmg it may help (since it's not like, 12 fire dmg, it avoids armor, I think).
Doing this on a hammer warrior, with Warrior's Cunning as well...
Sounds like a near-instant kill to me
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Old Jun 20, 2006, 05:48 PM // 17:48   #24
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I saw this thread a few days ago, and went to get this sig to try it out. If I'm bringing some skills that recharge quickly, this isn't too bad, but I wouldnt base my whole build around this skill. I do like the fact that I can activate this well before I go into a fight, and it will recharge, and it doesn't activate until I start fighting.
Besides, dealing a little more extra damage never hurts....

Last edited by Kern Wolf; Jun 20, 2006 at 06:24 PM // 18:24..
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Old Jun 25, 2006, 04:24 AM // 04:24   #25
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I used the skill before and it sucked so i never used it again
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Old Jun 27, 2006, 05:33 PM // 17:33   #26
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yeah in general pretty much 'teh suck' imo
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