Jun 17, 2006, 02:26 AM // 02:26
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#41
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Lion's Arch Merchant
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Except blackout you have to be in touch range(aka, overextened if you want to get a monk), and longer is only one second. I have a feeling Eaimirth has never played a monk in gvg, or realises how many >100 guilds take diversion.
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Jun 17, 2006, 04:34 AM // 04:34
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#42
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Most high ranked GvG guilds take both. Blackout is for preparation of a spike, while Diversion is for constant pressure.
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Jun 17, 2006, 04:42 AM // 04:42
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#43
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by DieInBasra
Except blackout you have to be in touch range(aka, overextened if you want to get a monk), and longer is only one second. I have a feeling Eaimirth has never played a monk in gvg, or realises how many >100 guilds take diversion.
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Considering I have been in a top 100 guild...I would like to completely dismiss your point. We used blackout tyvm, others didn't they used diversion (or both)thats fine with me-we perfered blackout.
If you mean "played" as in used or controlled you are absolutely right. I will greatfully leave the monk playing to the experienced monks and do what I do best-killing experienced monks.
So lastly; do some research before acting on just a feeling, it may work in randoms but it will get you killed in gvg.
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Jun 17, 2006, 04:45 AM // 04:45
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#44
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
Considering I have been in a top 100 guild...I would like to completely dismiss your point. We used blackout tyvm, others
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I've been top 100 too (like it actually means anything..), and I say you use both preferably. Diversion for pressure, blackout for adren spikes.
I've also played monk in HA and TA quite alot, and diversion is nowhere near as devastating as blackout. However blackout is easy to see and diversion means the mesmer can do other things in the meantime. Hence the reason diversion is more of a long-term advantage tactical skill.
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Jun 17, 2006, 04:52 AM // 04:52
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#45
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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True blackout does have the big sign over your head that says "IM USING BLACKOUT" but diversion is...well a long cast time spell which makes it even less appealing (to me)
Back to whatever topic we were discussing before this became on diversion and blackout.
It was Migraine build I think
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Jun 17, 2006, 05:03 AM // 05:03
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#46
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Migrane builds with diversion are kinda fun too. Annoy multiple casters.
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Jun 17, 2006, 03:47 PM // 15:47
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#47
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Lion's Arch Merchant
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Quote:
So lastly; do some research before acting on just a feeling, it may work in randoms but it will get you killed in gvg.
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Well, I was right on both points, wasn't I? I'm not dismissing blackout, I'm saying that Diversion is not worse in the least, and both are good in the right build. You can't just be like "zomg diversion sucks", because it doesn't. People use it, and to good effect.
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Jun 17, 2006, 06:28 PM // 18:28
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#48
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by DieInBasra
Well, I was right on both points, wasn't I? I'm not dismissing blackout, I'm saying that Diversion is not worse in the least, and both are good in the right build. You can't just be like "zomg diversion sucks", because it doesn't. People use it, and to good effect.
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No you were wrong about me completely; and your other "point" was only re-stating the already public knowledge that blackout was touch range which is in the skill description.
I never said diversion sucked; I said people used it and that we opted not to.
Would be the first time I have ever seen diversion in a migraine build; could prove interesting.
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Jun 17, 2006, 10:01 PM // 22:01
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#49
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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First time you've seen diversion in migrane build..? What did you expect to do against boonprot, interrupt all their rof?
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Jun 17, 2006, 11:34 PM // 23:34
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#50
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Well against a boonprot I would expect them to laugh at the migraine then inspired hex the diversion when it hit them, gain energy for doing so, and do it all again in 20seconds.
It is near impossible to interrupt 1/2 second abilities, however it can be done...only on sundays, with coffee, and sleep, no server lag,a T3 line, during early morning hours
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Jun 18, 2006, 01:05 AM // 01:05
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#51
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Ok 1, why would you migrane a boonprot. 2, you cannot inspire a diversion itself, and since you're targetting the boonprot why would it have any other hexes on it (what would you case, remorse? When you know it has inspire?). Typically you would only fight boonprot in TA/GvG, and I don't run migrane in GvG anyway...
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Jun 18, 2006, 01:09 AM // 01:09
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#52
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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Migraine is just a build that is meant for interupting. If you want damage, be a dom mesmer.
migraine
conjure phantasm
power spike
power leak
power drain
leech signet
cry of frustration
resurrection signet
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Jun 18, 2006, 01:19 AM // 01:19
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#53
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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That depends where you're running it...
A TA migraner needs to migrane and interrupt, remove enchants (1 anticop/veil measure) or divert (second anticop measure). I usually bring both.
A HA migraner is better for just spreading migrane and degen, leaving the actual interrupting to a pure interrupt mesmer or so. Though really, in HA if you need migrane to interrupt, pick a new class.
A Migraner in GvG would be similar to TA I suppose.
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Jun 18, 2006, 02:32 AM // 02:32
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#54
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
Though really, in HA if you need migrane to interrupt, pick a new class.
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*claps*
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Jun 21, 2006, 06:31 AM // 06:31
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#55
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: Me/E
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migraine build...ok...anyone mention wastrells???...imo arch conundrum= migraine..you wanna degen then go degen...you have enough options..but i prefer other elites seeing as acrch con is practically the same skill...no one is shivering over -3 degen...but the slooow cast is key....u can go :
migrain+wastrells worry+ power spike+ power drain+ yadda yadda yadda..u get the idea..if not, my ign= cpt spalding
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Jun 22, 2006, 03:04 AM // 03:04
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#56
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
Ok 1, why would you migrane a boonprot. 2, you cannot inspire a diversion itself, and since you're targetting the boonprot why would it have any other hexes on it (what would you case, remorse? When you know it has inspire?). Typically you would only fight boonprot in TA/GvG, and I don't run migrane in GvG anyway...
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I dunno; why do you have diversion in a migraine build?It renders the point of diversion useless as you pointed out it has inspire. He can always inspire hex someone else so unless the only hex you are going to cast the entire fight is diversion...well you get my point.
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Jun 27, 2006, 09:26 AM // 09:26
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#57
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by Plakband
Hi, i tried to make a new migraine build, one which works well in pvp and pve.
Fast casting: 8+1
illusion magic: 12+1+3
inspiration magic: 10+1
Images of remorse
Conjure phantasm
Accumulated Pain
Migraine
Illusion of Pain
Mantra of persistance
Power Drain
Resurrect
So basicaly, images of remorse and conjure phantasm are spamable, but if i only target one guy, i'll throw in migraine and illusion of paine after them. MoP is great for Illusion of Pain because there's always the risk of healing the target when it ends. So that's why i always wait with IoP.
Power Drain is the only energy management atm, but i'm thinking that i should throw in another spell in for better management. Thing is, this is a really energy demanding build, but i think the IoP risk will be greater if i remove a degen skill.
Still Migraine is the first skill to go, with only -3 (compared to the rest) and double casting time, which isn't that important, only with power drain. Other candidate can be accumulated pain, but i don't know how much damage it fully does with deep wound.
Can anyone comment/help on this build?
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Honestly Im too tired to read all the posts so I appologize if this has already been said.
First, YOU DO NOT NEED MORE INTERUPTS for a Migrane build! As Vindexus would say, "If you need to use Migraine to interupt a person, simply get better". And it true. There are SO many better options that you can use that isn't interupts. However that being said, Power Drain is an absolute Must.
This is what I run
Migraine {E}
Mantra of persistance
Images of remorse (mostly because its awesome)
Conjure Phantasm
Wildcard slot: I normally use - Distortion/Illusions of Weakness/Insert Favorite Illusion Hex here (depending on how comfortable you are with other people healing/taking care of you)
Power Drain
Drain Enchantment (You WILL need more energy Mgmt than what you are running, believe me)
Resurrect
Distortion is really awesome and in PVP I always run it because it saves my life so much... in PVE though its not really necessary so go with one of the latter, IMO.
Hope this helps... Ive had great success, and I've been pvping with a Mesmer since I first started GW's. Never looked back since... always the most fun playing Mesmers in PVP.
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Jun 27, 2006, 09:29 AM // 09:29
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#58
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by icantthinkofonerightnow
Migraine is just a build that is meant for interupting. If you want damage, be a dom mesmer.
migraine
conjure phantasm
power spike
power leak
power drain
leech signet
cry of frustration
resurrection signet
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Sorry for the double post... but OMG!!!
Quote:
Migraine is just a build that is meant for interupting.
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ROFL. Please for the Love of God someone tell me this is a joke!!!
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Jun 27, 2006, 12:28 PM // 12:28
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#59
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
I dunno; why do you have diversion in a migraine build?It renders the point of diversion useless as you pointed out it has inspire. He can always inspire hex someone else so unless the only hex you are going to cast the entire fight is diversion...well you get my point.
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Because I like causing aggrivation on more people than you can do so with just migrane. I only run Migrane in TA (as in, I would only use migrane in TA and not in HA etc), and I found it just worked alot better in terms of overall capability.
Quote:
Originally Posted by Valkyries
ROFL. Please for the Love of God someone tell me this is a joke!!!
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Hi Valkyries, welcome to the mesmer board. Don't feed the scrubs.
Yes, it's been mentioned... I agree with power drain on your build, I would maybe run Cry (in HA, just as additional antispike), possibly inspired hex.
In case people didn't get it so much : Migrane in more organized PvP is primarily a degen build with the caster hate of migrane. Interrupting should be done by a dedicated interrupter (mesmer or ranger). At least I think something like that
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Jun 27, 2006, 01:38 PM // 13:38
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#60
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by Avarre
Because I like causing aggrivation on more people than you can do so with just migrane. I only run Migrane in TA (as in, I would only use migrane in TA and not in HA etc), and I found it just worked alot better in terms of overall capability.
Hi Valkyries, welcome to the mesmer board. Don't feed the scrubs.
Yes, it's been mentioned... I agree with power drain on your build, I would maybe run Cry (in HA, just as additional antispike), possibly inspired hex.
In case people didn't get it so much : Migrane in more organized PvP is primarily a degen build with the caster hate of migrane. Interrupting should be done by a dedicated interrupter (mesmer or ranger). At least I think something like that
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Hi Avarre,
Actually I've been on the Mesmer boards for quite a long time... been playing a mesmer for what seems like forever Thing is, I started playing my Necro, Ranger and Warrior lately (in that order) to learn EVERYTHING about the game, not just my mesmer. So I was absent from the boards recently. Today I just popped in, noticed that thread and absolutely had to say something.
"Don't feed the scrubs".... I like that.
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