Jun 14, 2006, 10:17 AM // 10:17
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#21
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Tempting...
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Jun 14, 2006, 12:20 PM // 12:20
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#22
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Hey since when do jade armors use skills anywho? Same goes for Murzaat peoples and the towers...Rawr.
WW is also less prone to interrupts; is great for mind games; and with said mind games can be used as a shutdown skill-which is fun. All the while outdamaging degen, stacking with degen, and still allowing the mesmer to cast interrupts at will ^_^ (wait...why will? Cause he owes me money.)
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Jun 14, 2006, 12:39 PM // 12:39
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#23
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Eaimirth Etaivella
Hey since when do jade armors use skills anywho? Same goes for Murzaat peoples and the towers...Rawr.
WW is also less prone to interrupts; is great for mind games; and with said mind games can be used as a shutdown skill-which is fun. All the while outdamaging degen, stacking with degen, and still allowing the mesmer to cast interrupts at will ^_^ (wait...why will? Cause he owes me money.)
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I hope you were joking about Jade Armors and Musaats.
WW is good for the following:
Bosses
Right after an opponent is knocked down
When foe is depleted of energy and adrenaline
When hexes that interupt the next spell/skill used are on the opponent.
I like using Migrain + Shame + WW = very hurting monk. Use Power Spike to interupt any additional healing as well.
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Jun 14, 2006, 09:50 PM // 21:50
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#24
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Not kidding about jade armors-only crital blow from my experience.
WW is good if you interrupt the target; since we will be doing this anyway, I find it a powerful skill.
-Cry of frustration
-Power spike
-Power Block
Last edited by Eaimirth Etaivella; Jun 14, 2006 at 10:12 PM // 22:12..
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Jun 14, 2006, 11:26 PM // 23:26
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#25
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Jade armors have devastating hammer, wild blow. Some other skills I think
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Jun 15, 2006, 01:45 AM // 01:45
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#26
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Desert Nomad
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Spectral Agony...
And Power Return works wonderfully.
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Jun 15, 2006, 01:52 AM // 01:52
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#27
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Too bad power return doesn't work wonderfully on spectral agony, or we'd have a more fun use for arcane thievery on that misson
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Jun 15, 2006, 02:52 AM // 02:52
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#28
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Never seen them use hammer; but I know they have it (due to boss guy) guess we killed them before they got the adrin. They only use wild if they are attacking a target under a stance; or so in my experience anyways. Spectral agony is used WAY before you can even cast WW if you tried >.> (or should be casting it...lord knows you should be casting empathy)
Arcane theft...the only way (that is actually obtainable) to long term disable a boon prot's rof-if you think you can diversion it you are an idiot.
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Jun 15, 2006, 04:46 AM // 04:46
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#29
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I've diversioned boonprot RoF many many many many many times, but then again that was TA
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Jun 15, 2006, 03:33 PM // 15:33
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#30
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Perfectly Elocuted
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Quote:
Originally Posted by Eaimirth Etaivella
if you think you can diversion it you are an idiot.
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The way they spam RoF? It's not at all hard to get a 'lucky' Diversion in.
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Jun 16, 2006, 01:05 AM // 01:05
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#31
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Avarre
I've diversioned boonprot RoF many many many many many times, but then again that was TA
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Pffft! GvG Diversions aren't that uncommon to me. The 'spammability' of Diversion gives you many opportunities to get that lucky one in.
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Jun 16, 2006, 03:34 AM // 03:34
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#32
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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...guess other people who "fall for a diversion" on their spells are either extremely unlucky (I mean I can cancel a spell before an interrupt hits it (if watching the mesmer that is) so getting a 3 second spell to land (and trigger) the monk must not be watching, and it must be within under a 1/4second of error...or less than, I know there are a lot of players better than me.) or dumb >.> seriously I set "cancel" to the c button just for cases like this! Fake out interrupts etc. less down time than moving as well, plus you don't move (which is good in most cases).
Of course this ignores my entire flame/rant on diversion of the whole "I don't fuggin care I'm going to cast this spell to save my teammate/kill your teammate" standpoint on it...waaaaay too many a mesmer die because they don't realize that sometimes me casting through diversion is bad for them.
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Jun 16, 2006, 08:36 AM // 08:36
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#33
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Try cancelling a 1 second to cast about half way through. It's really quite hard.
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Jun 16, 2006, 02:54 PM // 14:54
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#34
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Perfectly Elocuted
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Quote:
Originally Posted by Dragannia
Try cancelling a 1 second to cast about half way through. It's really quite hard.
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Or even better, I'd love to see the guy who could cancel the 1/4 sec cast.
Monks have better things to do than 'watch the mesmer'. I keep a close eye on the hexes on me. But like I said, it's a tad hard to cancel that 1/4 sec cast.
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Jun 16, 2006, 03:43 PM // 15:43
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#35
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Its also a tad hard to land a diversion so precisely that you don't see it until mid way through casting said 3 second cast. Given that; canceling the 1/4 second cast seems very very easy, and its actually doable with enough practice.
Last edited by Eaimirth Etaivella; Jun 16, 2006 at 06:07 PM // 18:07..
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Jun 16, 2006, 03:58 PM // 15:58
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#36
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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4 second cast? From a mesmer diversion is <2 seconds. I assume you meant the 1/4 of rof.
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Jun 16, 2006, 07:38 PM // 19:38
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#37
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Nope ment 3 seconds; keyboard slip >.>
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Jun 16, 2006, 09:04 PM // 21:04
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#38
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Perfectly Elocuted
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You don't have to be precise at all! All you need to do is cast it on them when they have a warrior on their tail. Your guarenteed a diversion on either guardian or RoF. Granted there's always a way around but I mean.... Come on!
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Jun 17, 2006, 12:22 AM // 00:22
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#39
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Desert Nomad
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And even if your Diversion doesn't catch any skills, you still come out on top as you've effectively shut down the monk for six seconds.
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Jun 17, 2006, 01:43 AM // 01:43
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#40
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Which is exactly what blackout would have done, except it would have done it better and for longer...but lets not get this into a diversion vs blackout thread.
Also if the monk was running from a tank; that is what he should be dedicating his time to, and letting the other monk worry about RoF or guardian.
Last edited by Eaimirth Etaivella; Jun 17, 2006 at 01:50 AM // 01:50..
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