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Old Feb 05, 2006, 09:33 AM // 09:33   #21
Ascalonian Squire
 
Join Date: Dec 2005
Guild: Order of the Rose Witch Claw
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Thumbs up i've used w/r build that works for droks runs

i use this build when i am w/r for droks runs:

sprint
dodge
charge
balanced stance
endure pain
defensive stance
troll unguent
heal sig

glads armor with ascalonian helm

major absorption
major vig
minor strength
minor tactics

strength: 9
tactics: 12
rest to wilderness survival

i've made a lot of successful runs with this builds, so w/r can do it!
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Old Feb 05, 2006, 10:57 AM // 10:57   #22
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from what i have seen and my personal opinion this is a good run strat

holy veil
smite hex
healing sig
balanced stance
charge
sprint
shields up
endure pain
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Old Feb 05, 2006, 11:58 AM // 11:58   #23
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Why use shields up? For droks runs it is a wasted spot. You are also missing condition removal.
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Old Feb 06, 2006, 05:57 AM // 05:57   #24
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what conditions are gonne be effecting you more then the huge giants throwing rocks that knock you down?
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Old Feb 06, 2006, 06:31 AM // 06:31   #25
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Quote:
Originally Posted by BBoy_Manchild
what conditions are gonne be effecting you more then the huge giants throwing rocks that knock you down?
bleeding and crippled....do you actually do this run?

You will never need shields up. If you have decent armor and balanced stance they will never put out enough damage to kill you. heh...sticks and stones....
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Old Feb 06, 2006, 07:18 AM // 07:18   #26
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Btw, make sure u check the forge runner thread Me NoFat has uploaded the pictures now (go advertising ) really they should sticky it now :P
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Old Feb 06, 2006, 09:11 AM // 09:11   #27
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Quote:
Originally Posted by BBoy_Manchild
what conditions are gonne be effecting you more then the huge giants throwing rocks that knock you down?
You can get get bleeding, crippled, and poisoned. If you have to tank the giants then just get out of aggro range so giant stomp doesnt kd you and strafe until balanced and charge are ready.
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Old Feb 06, 2006, 11:25 AM // 11:25   #28
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I can't solo run Drok's anymore, even with perfect equipment and a generic build, the deep freeze is too much.
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Old Feb 06, 2006, 11:39 AM // 11:39   #29
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Nevin check out the forge runner thread. There is a lot of useful information there.
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Old May 29, 2006, 12:33 AM // 00:33   #30
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ok, what skills I use is
sprint
charge
endure pain
balanced stance
healing signet
smite hex
purge conditions
mending
12 in tactics
8 in healing
rest in strength
I use a superior vigor, malinon's shield, & a +30 sword pommel, so I have 615 hp to run with =)
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Old May 29, 2006, 12:37 AM // 00:37   #31
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sorry what what is a drok build and what does it specialize in? O.o
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Old May 29, 2006, 12:47 AM // 00:47   #32
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It's a series of skills and stats that greatly increase your chances of running solo (or with groups that stay behind) from Beacons Perch to Droknars Forge. People often pay "runners" to get them to Droknars Forge, because you can craft the highest-stat armor for each class.
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Old May 31, 2006, 02:49 PM // 14:49   #33
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Question

Quote:
Originally Posted by AncientPC
Not very difficult, I'm not really into secrets.

You have 3 running skills (Sprint, Storm Chaser, Charge). Sprint and Storm Chaser alone will keep you running at 25% faster all the time.

Use Charge + Balanced only when running from wurms and through a mob at the same time. Wurms themselves do little to no damage which you can easily out heal with +10 pip Troll Ungent or Heal Sig as long as you time it correctly. Precast Troll Ungent before running through some big mobs and you'll outtank the damage just fine. Endure Pain is there as well as a backup healing.
What Is Your Attributes and your 8th skill? then after that i will just have to try it.... and keep trying till i get it...!
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Old Jun 02, 2006, 06:48 PM // 18:48   #34
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Sprint
Charge
Balanced
Endure
Holy Veil
Purge Con
Healing Breeze
Healing Signet

12 Str, 13 Tac, 8 Healing
Sup Vigor, Sup Abs, Minor
+30 Health wepon, +30Always Shield = 590 Life

Useing Fow armor (4 parts=Glad, 1 Part=Ascalon)

That is my Drok Running build
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Old Jun 25, 2006, 08:28 AM // 08:28   #35
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holy viel
charge
sprint
mending
balanced stance
sprint
healing signet
endure pain
[both 15 attribute quest]
glads armor, one peice of either ascalon or knights
major tactics
9 healing
11 strength
14 tactics
ive ran this 30+ times. for guildies and friends. it works perfectly
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Old Jun 25, 2006, 10:23 AM // 10:23   #36
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I posted a W/R running build about 2 weeks ago. It's on the 3rd page now I think. You should have a look.
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Old Jun 25, 2006, 11:03 AM // 11:03   #37
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Tactics 12 (10 +1 +1)
Strenght 12 (11 +1)
Healing 10

1.Sprint
2."Charge!"
3.Endure Pain
4.Balanced Stance
5.Healing signet
6.Healing Breeze
7.Purge Conditions
8.Holy Veil

Done it with that build.
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Old Jun 25, 2006, 03:21 PM // 15:21   #38
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This is the way i do it:

1: Healing Breeze
2: Healing Signet
3: Endure Pain
4: Sprint
5: Charge
6: Balanced Stance
7: Purge Conditions
8: Holy Veil

My attibute upset:
Healing: 8
Strength: 11
Tactic: 14

I have done this run more than 200 times, so im pretty sure i know what i am talking about

By the way, i use gladiator armor all over except my headgear wich is an Ascalon Helm.

Runes:
Sup vigor
Sup absorbation
Minor tactic
Minor strength

I run with the crimson carapace shield (+45 hp while in stance, -2 damage while in stance) + a victos axe for the health boost
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Old Jun 25, 2006, 03:44 PM // 15:44   #39
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Quote:
Originally Posted by AscalonWarrior
Tactics 12 (10 +1 +1)
Strenght 12 (11 +1)
Healing 10

1.Sprint
2."Charge!"
3.Endure Pain
4.Balanced Stance
5.Healing signet
6.Healing Breeze
7.Purge Conditions
8.Holy Veil

Done it with that build.
ive seen that build before
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