Jun 16, 2006, 11:35 AM // 11:35
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#1
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Academy Page
Join Date: Jun 2006
Location: Norfolk, England
Guild: [TOPW]
Profession: W/Mo
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Monk help (Smiting)
Just wanted to have anyones thoughts on creating an attacking monk for the story missions or is it worth it and stick with the healing or protection monk? Current armor i have is the full censors armor from droks and im lvl 20.
Any ideas on builds would be helpful
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Jun 16, 2006, 11:37 AM // 11:37
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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The problem is, there are so little monks out there ( or just too high demand ) , so if people want you in a group as a monk, you better heal...that's what people expect you to do...
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Jun 16, 2006, 01:57 PM // 13:57
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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In city missions, people want healers. In Sorrow's Furnace, people want healers or bonders. In caping groups, people want healers. My suggestion is to do quests as a smiter. To do city missions (if you can find a group with 1 monk and 1 ritualist, as to join as a smiter). Otherwise be a Prot/Smiter or a boon protect or healer.
Smiting monks are worth having, but as Yanman.be said, Monks (except in Elona's Reach) are very rare , so healing is what you'll have to do.
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Jun 20, 2006, 02:47 PM // 14:47
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#4
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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I'd suggest to play what you like better. If you enjoy smiting rather then healing then go with that, just make sure your group knows you're not healing anyone.
As for skills, try balthazar aura on the tank and watch the numbers Smite hex works wonderfully too. I like the knock-down signet as well, followed by a skill which I don't remember now (my bad) but that deals extra damage when the foe is on the ground. Sorry if i cannot be more precise but i've played smiter only 2-3 times ever.
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Jun 20, 2006, 03:52 PM // 15:52
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Arya Nibelrund, the skills you are looking for are:
Signet of Judgement and Holy Strike.
You can be a 55 monk (see threads regarding 55 monk builds)
Depending on what your 2nd profession is, smite and protection spells would be your best bet.
You don't have to have 55 life to be successful, but the 55 monk states exactly why you would want 55 life instead of 500.
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Jun 20, 2006, 04:11 PM // 16:11
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Allow me to add my thoughts as a player who has had over 200 hours experience playing a smiter in PvE
Getting into a PuG as a smiter is not necessarily that dilficult. What you must do is be clear with them about the role you will be performing. Now, Smiters are an interesting class to play. Damage done from smiting is not all that great, but at higher levels of PvE it is often stronger than elemental due to it's armour bypassing characteristics.
Next is the skills you have on hand: Smiting skills generally have slow recharges and this is especially true of the signets, but on the other hand, the signets can be buffed using inspiration magic's Mantra of Signets and Mantra of Inscriptions to:
a: Cause the signet used to recharge instantly
b: lower recharge on all signets significantly
with a build that uses all 3 smiting signets + the two mantras, you can pump out damage extremely rapidly. Also, running this build doesnt require a huge ammount of energy, so you can reserve your remaining 3 slots for defence.
In my case, that means Smite Hex, Purge Conditions and Rebirth
Anyway, i use those 8 skills whenever I go down to the good ol fissure of woe and it's a right laugh (not least because the undead axe thingies take over 300 damage per hit from signet of judgement if they use frenzy )
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Jun 20, 2006, 04:42 PM // 16:42
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#7
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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You can go smite/prot... Basically though, the win or lose endgame in pve is mostly dependent on healing, condition/hex removal or damage negation (prot).
Smiting in pve is completely nerfed. Almost every powerful smite is aoe (area of effect) and groups will run out. If you do decide to try smite prot builds, air of enchant the tank and smite off him is prolly the easiest most effective way to do damage (zealots fire, balths aura) but expect the groups to run back and forth, limiting the damage output.
Monks are really here in GW for healing and protection and if someone wants to do damage instead (which most people REALLY do want) there's all the rest of the proffessions to choose from. If you go to the later missions, you'll find a very limited amount of monks available and smiting monks are for sure not needed. Plenty of smite builds though, most effective of which involves air of enchantment smiting off a warrior, touch or hammer ranger. Toss in zealots fire, bump up smiting, and just run your favorite prot or healing build if you want to deal some damage and keep the mobs off the casters.
As to moa birds post, smiting does not negate armor, banish, signet of judge, etc. deals different damage to different armor levels. Undead/minions are the only class that takes a crapload more damage from smiting. Armor bypassing characteristics are found in air ele's and with a few sporatic skills of other proffessions that say (armor pen) like judges insight.
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Jun 20, 2006, 07:26 PM // 19:26
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by gabrial heart
You can go smite/prot... Basically though, the win or lose endgame in pve is mostly dependent on healing, condition/hex removal or damage negation (prot).
Smiting in pve is completely nerfed. Almost every powerful smite is aoe (area of effect) and groups will run out. If you do decide to try smite prot builds, air of enchant the tank and smite off him is prolly the easiest most effective way to do damage (zealots fire, balths aura) but expect the groups to run back and forth, limiting the damage output.
Monks are really here in GW for healing and protection and if someone wants to do damage instead (which most people REALLY do want) there's all the rest of the proffessions to choose from. If you go to the later missions, you'll find a very limited amount of monks available and smiting monks are for sure not needed. Plenty of smite builds though, most effective of which involves air of enchantment smiting off a warrior, touch or hammer ranger. Toss in zealots fire, bump up smiting, and just run your favorite prot or healing build if you want to deal some damage and keep the mobs off the casters.
As to moa birds post, smiting does not negate armor, banish, signet of judge, etc. deals different damage to different armor levels. Undead/minions are the only class that takes a crapload more damage from smiting. Armor bypassing characteristics are found in air ele's and with a few sporatic skills of other proffessions that say (armor pen) like judges insight.
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Smiting Prayers against a Necro with Armor of 70 will feel pain. Extra 5 points from holy damage will hurt if you continually launch smiting attacks on them. Judge's Insight 20% armor penetration, holy damage, extra 5 points of damage from holy damage, it all adds up.
Eles' Earth spells (some of them anyway) do ignore armor completely. As do many Mesmer hexes and Necro hexes, and Necro vampiric attacks.
While its true that Holy Damage does not bypass armor, but there is no extra defense against it either.
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