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Old Jun 13, 2006, 04:42 PM // 16:42   #1
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Default Urgoz Warren Echo Nuker

Played around with a couple of fire builds for Urgoz Warren before finally coming up with one that when combined with the team build consisting of 3 eles in addition to the other party members, completes the mission in 2 hours or under.

It is not a self healing build, it is not a resurrection build, but the energy management, even in exhaustion is incredible and you can not beat the amount of damage you are able to put out with this.

E/Me


Inspiration 6
Fire Magic 16 13+3
Energy Storage 12 11+1

Arcane Echo

Meteor Shower

Auspicious Incantation

Rodgarts Invocation

Fireball

Fire Storm ( Don't laugh)

Elemental Attunement (Elite)

Mantra of Resolve

The order of cast is, Mantra of Resolve, Elemental Attunement, Arcane Echo, Meteor Shower, Auspicious Incantation, find a second target, cast copied Meteor Shower... then Firestorm during all the knock downs combined with Rodgarts and Fireball as need arises.

Try to avoid using Auspicious on your original Meteor Shower, as while it does give you back 146% of the spells energy cost, it also ups the recharge time another 30 seconds. Generally, a ranger will bring QZ to help with the recharge times, which does increase the base energy cost, but with this kind of energy management going on, you really do not struggle at all.

The build is a time saver, and with 3 eles copying this build, it omits the need for ss and mm as well.
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Old Jun 18, 2006, 03:00 AM // 03:00   #2
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this build does look good, however i don't really see the need for fire storm. I would want to cast rodgorts before firestorm, incase they scatter...and i might use something like incendiary bonds instead of firestorm. it does look like a build that i will try though.
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Old Jun 19, 2006, 06:46 AM // 06:46   #3
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ftw, change echo for glyth of renewal. ya give up Elemental attunment, but if you have a battery in the grtoup that shuold take care of things. and+u already got 2 energy managment skills, i see no harm in removing 1...

now with glyth of renewal you cast the meteor showers much more often and more efficientt on energy as well

i have been playing with those before, and i choose glyth of renewal over archane echo anytime
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Old Jun 19, 2006, 06:49 AM // 06:49   #4
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Quote:
Originally Posted by Maria The Princess
ftw, change echo for glyth of renewal. ya give up Elemental attunment, but if you have a battery in the grtoup that shuold take care of things. and+u already got 2 energy managment skills, i see no harm in removing 1...

now with glyth of renewal you cast the meteor showers much more often and more efficientt on energy as well

i have been playing with those before, and i choose glyth of renewal over archane echo anytime
He's using Elemental Attunement.
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Old Jun 19, 2006, 06:52 AM // 06:52   #5
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Quote:
Originally Posted by LightningHell
He's using Elemental Attunement.
maby read my post?
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Old Jun 19, 2006, 07:20 AM // 07:20   #6
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Energy aside, Echo Fireball gives you the most AOE DPS while avoiding scatter.

If your going to use MS, consider Renewal.
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Old Jun 19, 2006, 09:52 AM // 09:52   #7
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Quote:
Originally Posted by Maria The Princess
maby read my post?
Oops, sorry.

But if he doesn't use Elemental Attunement...well, let's just say I hate recharge times, both actual and on-the-skill.
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Old Jun 19, 2006, 05:23 PM // 17:23   #8
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Quote:
Originally Posted by LightningHell
But if he doesn't use Elemental Attunement...well, let's just say I hate recharge times, both actual and on-the-skill.
actually with glyth of renewal you are never stuck with the whole skill bar recharging.

Quote:
Glyth of Renewal: 5 energy, 1 second casting, 15 seconds of rechange

For 15 seconds, your next Spell instantly recharges
glyth of renewal, MS, glyth of renewal, MS..... etc

in practice, i end up casting more meteor showers because 15 secs recharge on a skill that makes ANY skill availble right aftre casing MS is a joke comparing to rechange of arcane echo.

also the energy cost. the OP main consern is energy managment, but glyth costs only 5 energy, ulike Arcane echo. i mean, it overpowers it from every side
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Old Jun 19, 2006, 10:34 PM // 22:34   #9
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Quote:
Originally Posted by Maria The Princess
i have been playing with those before, and i choose glyth of renewal over archane echo anytime
/signed

also you forgot to mention that GoR is not strippable and still causes MS to recharge if original cast was interrupted, while echo nuker interrupted on first cast is pretty much done for the next 60 seconds.

Last edited by Ira Blinks; Jun 19, 2006 at 10:39 PM // 22:39..
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Old Jun 19, 2006, 10:38 PM // 22:38   #10
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to OP
also please for the love of god unless you are lone nuker in the group please drop firestorm. DROP IT! I can not teall how it pisses me off when I'm missing shower after shower just because some stupid echo nuker is done nuking and trying to add some dps.
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Old Jun 19, 2006, 11:55 PM // 23:55   #11
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Quote:
Originally Posted by Maria The Princess
actually with glyth of renewal you are never stuck with the whole skill bar recharging.
I know that. I have played a Glyph Nuker (but I hate nukers in general, anyways.)

I hate having no E-management, that's all. I hate having to wait for my Energy.
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Old Jun 20, 2006, 12:03 AM // 00:03   #12
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Glyph of Energy is nice as well. In particular because it negates the effects of the exhaustion area effect. Cast it before all your spells and you are free to do whatever while under the effect.

Arcane Echo+Meteor Shower+GoE+MeteorShower+Fireball+GoE+Rodgorts. No energy problems at all. Idunno... I just can never justify myself bringing Attunement over GoE when nuking. And rarely would I be caught with Renewal on my bar.
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Old Jun 20, 2006, 12:04 AM // 00:04   #13
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Quote:
Originally Posted by LightningHell
I know that. I have played a Glyph Nuker (but I hate nukers in general, anyways.)

I hate having no E-management, that's all. I hate having to wait for my Energy.
sice you are using fire magic only, why not the good old fire attunment?

anouther thing i was playing with is going E/mo and throwing an essence bond on the tank. i mean, most of the time if you are nuking, that means that there is a big mob, meaning the tank wiill be getting alot of hits.

that also means that you can drop Auspicious Incantation becuase its going to conflict with glyth.

imo, this should be the only way to nuke, i dont understand the obsession with arcane echo....

Last edited by Maria The Princess; Jun 20, 2006 at 12:06 AM // 00:06..
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Old Jun 20, 2006, 12:19 AM // 00:19   #14
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Quote:
Originally Posted by Maria The Princess
sice you are using fire magic only, why not the good old fire attunment?

anouther thing i was playing with is going E/mo and throwing an essence bond on the tank. i mean, most of the time if you are nuking, that means that there is a big mob, meaning the tank wiill be getting alot of hits.

that also means that you can drop Auspicious Incantation becuase its going to conflict with glyth.

imo, this should be the only way to nuke, i dont understand the obsession with arcane echo....
Well, I wasn't using only Fire. Oops.

I usually run a mix of support Monk and nuking if I play in PuGs. So that would include a Breeze, and a H-Party.

In that case, a Prodigy would be better...

EDIT: I also don't understand the surge with Echo.

Last edited by LightningHell; Jun 20, 2006 at 12:28 AM // 00:28..
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Old Jun 20, 2006, 08:31 AM // 08:31   #15
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Well I mix my skills to the situation at hand. If I know I need to cast of a few nukes continously, I take Ele Attune, Fire Attune and Arcane Echo. Simply because I don't run into energy problems. I can cast MS twice, rodgorts, fireball, immolate. That basically kills at least one enemy straight out and causes a lot of dmg to anyone close to him. Rodgorts recharge fairly quickly so I can recast that again as soon as I want. Also using a 20/20 staff has some nice effects with nuking. Especially when you get a fast cast on one MS and a fast recharge on rodgorts.
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