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Old Oct 01, 2005, 03:45 PM // 15:45   #61
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many ppl seem to forget... that it does -8 health degen at lvl 12, and.....giving u +8 which is good for a necro.
-/+ = 16
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Old Oct 18, 2005, 10:37 PM // 22:37   #62
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There seems to be alot of sources on various websites and GWFreak tool that suggest lifetransfer can be capped from The Black Curtian by Temple of Ages from a foe named Shadow of Death, heres what i got instead



please update your info
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Old Oct 19, 2005, 05:15 PM // 17:15   #63
rii
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Quote:
Originally Posted by Dualinity
many ppl seem to forget... that it does -8 health degen at lvl 12, and.....giving u +8 which is good for a necro.
-/+ = 16

They dont forget its just bad.
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Old Oct 19, 2005, 05:33 PM // 17:33   #64
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Life Transfer is a sub-standard elite, though redeeming itself somewhat by the time you hit high levels of blood. Life Siphon is very nearly as efficient otherwise.

Life Siphon hits 13.2 life(damage) per energy spent at 12 Blood, 15.6 at level 16.
Life Transfer is 15.4 life(damage) per energy at 12 Blood, a much more efficient 23.4 at level 16.

Life transfer can gain a maximum, and deal a maximum, of 234 damage (healing) per 32 seconds, based on cast-time and recharge time.
Lif Siphon, while not quite as efficient, could, over the same 32 seconds quite easily be put on 3 members of an opposing team - You finish casting the first at 2 seconds, the second at 6.75 seconds, the third at 11.5 seconds, with it lasting till the 37.5 second mark; ignoring the damage that isn't dealt within the 32 second window for the life transfer you get a total of 71.75 seconds of 6 damage per second, for 430.5 damage over that time. This means that if you have enegy to spen you can do a lot more damage over time with Siphon than with Transfer.

Does it work? Sure - at high enough Blood it starts being a reasonable spell. It is limited in how much damage it can deal in a given period of time, but is fairly efficient. I don't personally like it much, but it's not horrible. At 12 blood I'd rather cast 2 life siphons I think and have the slightly reduced efficiency, but keep my elite slot free. At 16 (or 18?) blood it may pay off enough to be worth considering, as it looks like 18 blood would be about 10 pips for 14 seconds, or 28 damage per energy, a pretty good ratio, almost as good as healing - and it is healing you in the meantime, too. The problem with any of these is that they don't mix that well with other degenerations, so they don't always function at anywhere near peak efficiency and they don't necessarily last long enough to be worthwhile.

Last edited by Epinephrine; Oct 19, 2005 at 05:38 PM // 17:38..
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Old Jan 30, 2006, 07:55 AM // 07:55   #65
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life transfer is the worse blood elite, a blood necro needs to be using BiP in pve (and a few PvP builds, can you say MF?) and OoB in pve and pvp
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Old Jan 31, 2006, 02:19 AM // 02:19   #66
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The number of necros i see in Iron Mines asking to cap this has gone up 4x since last time I was there.
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Old Feb 27, 2006, 09:46 PM // 21:46   #67
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Default Necro Archeotypes and Meta Game

What 6 years (and counting) of playing Magic The Gathering have taught me is that in order to do well in any sort of organized game that invloves you going up against OTHER players in stead of just your computer you must study the metagame and figure out all the possible builds that are out there, I agree that with HoH and having 8 players per team this could be hard but it also brings in unmatched advantages versus playing 4vs4 Random or Team Arenas, the thing is life xfer is not that bad of a skill in and of itself but and in retrospect if you consider that in 8vs8 your team can have an actual strategy and life transfer becomes that much more powerful, if you have 3 people (for example bear in mind not always the best choice) casting it you can negate the long recharge duration and if you have those same 3 people casting siphon at the same time that -19degen that even a breeze cant tackle and when combined with the often used poison and bleeding in most organized teams u can really take down a tough warrior qiuckly, the thing is, in most good HoH teams it is not quick enough, what I've learned by doing PvP with war machine (before they kicked me off) is that speed is everything you must have a fast plan to take down individual targets and must be coordinated beyond imagination to be even slightly successful in GvG PvP and HoH. In conclusion its not so much what skills you use but how you coordinate with your team in order to implement the strategies neccessary to win the game, if they unorthodox and unsuspected that is even better because your opponents team will not be prepared. edit" The redundant degeneration of -19 is carried on if yuor opponent then has a breeze on him, you cannot assume that just because u put maxed degen it will stay that way"

Last edited by max245; Feb 27, 2006 at 09:49 PM // 21:49..
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Old Jun 15, 2006, 01:46 PM // 13:46   #68
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Hey, i was woundering, could you use this on The Undead Lich in the last mission, and would it kill him faster? If so, i have the perfect build and team for the mission.
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Old Jun 18, 2006, 12:10 PM // 12:10   #69
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Quote:
Originally Posted by Imortal Name
Hey, i was woundering, could you use this on The Undead Lich in the last mission, and would it kill him faster? If so, i have the perfect build and team for the mission.
a hex only lasts like 33% of the normal time on a boss
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Old Jun 18, 2006, 01:16 PM // 13:16   #70
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Quote:
Originally Posted by MirageCloud
a hex only lasts like 33% of the normal time on a boss
Doesn't it halve hex times?
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