Jul 15, 2005, 08:32 AM // 08:32
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#21
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Ascalonian Squire
Join Date: Mar 2005
Location: Germany
Profession: N/E
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actually zeru is right
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Jul 16, 2005, 01:10 PM // 13:10
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#22
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Flying Circus
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Actually one of the biggest problems I have with transfer is you CAN'T cast it on more than one target at at time due to the long regen time. So unless you do something to shorten the regen time its not that great. Also it doesn't last that long on a target, siphon lasts somewhere around twice as long and it has a super short regen time. You're better off casting siphon on more than one target if you want to really regen your health.
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Jul 17, 2005, 08:58 PM // 20:58
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#23
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Life Transfer isn't that bad on its own. The problem arises when you compare it to alternatives.
The healing is comparable to Healing Breeze. The damage is then like an Anti-Healing Breeze. The perk is that it has both effects for the same cost simultaneously. Unfortunately, the handicap is in its recharge time.
Now, compare it to other skills-
Faintheartedness - Toss on 3 degen and debuff attack speed
Life Siphon - Toss on 3 degen and gain 3 regen. Use it on multiple targets to gain more health regeneration.
Considering how common Poison and Bleeding are, it's likely that the target will already be at 9+ degeneration with just those 2 on them. Since degeneration caps at 10, any more tends to be pointless, or too conditional (Toss on 20 degen to a target, and half of it is a waste unless the target has +10 regen)
You've got a nifty debuff, the same amount of degeneration and regeneration, and your elite slot is still open now. (You can even easily lay down 6 degeneration on multiple opponents.)
That allows you to grab Blood is Power, which greatly increases the effectiveness of an ally caster (usually a monk), or Well of Power, which lends support healing and pays for itself through the energy regeneration bonus, along with the extra energy to your allies, or Offering of Blood, with which you can afford to keep on casting more spells. It's actually feasible to use, with a little moderation, multiple direct damaging skills, such as Dark Pact, Vampiric Gaze, Touch of Agony, and Vampiric Touch. And those elites are just from the blood branch.
Last edited by Mercury Angel; Jul 17, 2005 at 09:55 PM // 21:55..
Reason: typo
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Jul 21, 2005, 11:45 AM // 11:45
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#24
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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There... is such a thing as convert hexes. And remove hex. And smite hex. Unless you plan to stack degeneration, life transfer is easily countered, and the 20 damage a second cant compare to a smiter or quick shot ranger, who each do around 75 damage a second to soft targets.
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Aug 19, 2005, 05:38 PM // 17:38
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#25
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Pre-Searing Cadet
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Wow whoever said that Healing breeze > Life Siphion and Life Transfer is a moron Umm Cough Eonwe... Healing breeze max is 10 I believe with 16 into healing prayers... It might be 9. Life transfer can reach 8 or 9 and Siphion can get to 3. I thought that 3 +9 = 12 . Eonwe is 12 > 10 or was I not taught anything in Preschool...
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Aug 20, 2005, 03:51 PM // 15:51
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#26
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: dirty apes
Profession: N/Mo
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it caps at 10......(white boy)
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Aug 20, 2005, 03:52 PM // 15:52
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#27
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Mo
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yeah im with you. the question is what your strategy.
if you already a blood health stealer then this skill is usefull.
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Aug 20, 2005, 03:55 PM // 15:55
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#28
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Mo
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mana is not a question for true necro :>
now imagine this picture - warriors up front, you use life shipon on 3 difrent targets, using this skill allso then you come close and use blood feast :>
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Aug 20, 2005, 06:46 PM // 18:46
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#29
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Drigon Alele
Wow whoever said that Healing breeze > Life Siphion and Life Transfer is a moron Umm Cough Eonwe... Healing breeze max is 10 I believe with 16 into healing prayers... It might be 9. Life transfer can reach 8 or 9 and Siphion can get to 3. I thought that 3 +9 = 12 . Eonwe is 12 > 10 or was I not taught anything in Preschool...
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Degen maxes at 10 there hot shot. Learn something about guild wars.
Edit : I also didn't think you would take it that literally. Life transfer drains 8 at 16, life siphon 3. Who the hell cares about 1 pip of degen.
Last edited by Eonwe; Aug 20, 2005 at 06:54 PM // 18:54..
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Aug 24, 2005, 08:02 AM // 08:02
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#30
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Academy Page
Join Date: Aug 2005
Guild: Perfectly Normal Beasts [MEAT]
Profession: Mo/Me
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i just made a necro pvp only with these skills and life transfer really isnt very good cuz the purpose of a degen or regen skill is to be able to use it again right after it ends, as for the guy who said hexes suck cuz u use smite hex or remove hex skills is one of the dumbest ppl in pvp. thats like saying all monk enchantments suck cuz a nec could use rend enchants and strip enchant and dominate em.......no one brings in skills specifically to combat something that only possibly will be used..... try out the combos b4 u talk trash about em, especially in hoh
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Aug 29, 2005, 04:28 PM // 16:28
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#31
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Ascalonian Squire
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Quote:
Degen maxes at 10 there hot shot. Learn something about guild wars.
Edit : I also didn't think you would take it that literally. Life transfer drains 8 at 16, life siphon 3. Who the hell cares about 1 pip of degen.
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Im pretty sure max degen is 12, but just for the moment lets say it is 10. Max Regen for healing breeze is 9 at 16 healing. In case you didnt know (as a lot of frequenters on this site dont seem to get) max degen/regen is applied AFTER all the degen and regen is calculated and put together.
And as for why to care about -1 degen? simple, its not like healing breezes stack, so basically your negating the regen of breeze, and if another necro has malign intervention or lingering curse on them, and theyre degen is higher than their regen, then all of the targets healing will come from direct healing (since regen becomes pointless, ignoring hex removal for a sec) and with malign or lingering, thats reduced, and the target will drop like a rock if you have enough damage output going to the target.
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Aug 29, 2005, 05:03 PM // 17:03
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#32
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Guest
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max degen thats actually in effect is 10. If your using degen to negate healing breeze, or in essence the target is suffering -1 degen then the monk has won the resource war and you've failed at logic. No math needed to show that.
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Sep 02, 2005, 04:52 AM // 04:52
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#33
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Covenant Of The Sword
Profession: W/R
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Actually you're also forgetting that he gains health regen as well. And seriously, I've been hit by a N/Me who did basically that to me, as a warrior. I was litterally dead in seconds. He used a lot of energy, I'm sure, but even so, no amount of healing would save me, when I had all of the degens stacked on me, I even pulled off a healing breeze, but it kept it at 10. Even getting hit once or twice with 10 health degen is killer.
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Sep 02, 2005, 06:27 AM // 06:27
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#34
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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what i used to do with my N/Me is cast soul barbs (for the noobs: for every hex cast on target they get dmg) then i cast health degen skills: life syphon, life transfer, phantom pain, conjure phantasm, barbed signet (dmg w/o energy cost, to finish target of) result: if a monk heals target = no effect, if he is not healing within 5 seconds target is as good to be dead (health degen: 3+7+5+2 = 17, dmg: 100 from soul barbs 40 from barbed signet
as 7th and 8th skill: demonic flesh (life transfer is good to fill up), and rez signet
and about degen max: you can see only 10, but you can have health degen 100 (mursaat do that before infusion)
Last edited by Dualinity; Sep 02, 2005 at 06:29 AM // 06:29..
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Sep 02, 2005, 07:13 AM // 07:13
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#35
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Wilds Pathfinder
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Quote:
Originally Posted by Ilyon Grian
Actually you're also forgetting that he gains health regen as well. And seriously, I've been hit by a N/Me who did basically that to me, as a warrior. I was litterally dead in seconds. He used a lot of energy, I'm sure, but even so, no amount of healing would save me, when I had all of the degens stacked on me, I even pulled off a healing breeze, but it kept it at 10. Even getting hit once or twice with 10 health degen is killer.
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Getting hit with 250 dps by 3 people is much more killer. Degen is only useful when you are fighting an attrition war and is best done with melandrus/poison arrow rangers.
Who cares about life regen from transfer/siphon. 20 hps isn't going to save you when a half decent warrior build unleashes an adrenaline spike.
If a necro throws siphon/transfer on a warrior when their adrenaline is charged...who's gonna die first? The necro, by a rather large margin.
Soul barbs is crap.
People think soul barbs+wastrels is good. Then they realize a ranger or warrior will severely outdamage that and be ahead in the energy game.
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Sep 02, 2005, 09:46 AM // 09:46
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#36
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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lol, i dont agree with u, i have had many fights with warriors, and i win vs them.... since i will have 560hp (with demonic flesh) + life transfer + syphon, i win ( dont argue with me caus i done it before)
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Sep 03, 2005, 03:42 AM // 03:42
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#37
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Covenant Of The Sword
Profession: W/R
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Necro/mesmers hit hard, with health degen, if done properly. I've seen tons of N/Me s rip apart groups one at a time with degen. Once they fire off all the degen, the character is as good as dead. Now, as you said, a warrior can outdamage that... Yeah. No. They can in some small way, yes, but you're forgetting that a warrior is short range, while a N/Me can do all that a distance, move to the next victim and continue. Also, unless you have huge health degen skills as well, that groups monk can still use things like Mending and Healing Breeze to some effect. Really, once you have all that degen stacked, your monk has to basically pump all of their energy into only you, to keep you alive for more than 5-10 seconds.
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Sep 03, 2005, 04:35 AM // 04:35
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#38
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by Ilyon Grian
Necro/mesmers hit hard, with health degen, if done properly. I've seen tons of N/Me s rip apart groups one at a time with degen. Once they fire off all the degen, the character is as good as dead.
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I beg to differ. Max degen at 10 means it takes over 20 seconds to kill a 455 HP char. Heck of a long time to remove a hex and or heal.
Quote:
Originally Posted by Dualinity
lol, i dont agree with u, i have had many fights with warriors, and i win vs them.... since i will have 560hp (with demonic flesh) + life transfer + syphon, i win ( dont argue with me caus i done it before)
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Fighting bad warriors in Arena means nothing. I can safely assume this was random arena since this 'necro vs. warrior' fight scenario doesn't exist in 8v8.
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Sep 03, 2005, 09:24 AM // 09:24
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#39
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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you are forgetting it is a vs 1 build and not vs 8 :P, if whole team does its work i should be fine. As mentioned before, but i think you didnt see it, i said that if a monk heals the warrior, i am in problems, though i have demonic flesh + life transfer + syphon to keep myself alive, then it is up to the party.....
My success also depends on the team, but that is with all builds
Also, people talked about i cant take out a warrior (for instance), i didnt tell i would face a warrior....
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Sep 03, 2005, 09:56 PM // 21:56
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#40
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Desert Nomad
Join Date: Mar 2005
Location: UK
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1v1 doesnt exist in this game. its a team game. in arena, it might degrade into a 1v1, but only if they suck. if its a team that knows how to press t, your +7/10 whatever pips arent going to make any difference. the amount of people ive squased with this poorass skill is innumerable.
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