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Old Jun 10, 2005, 05:08 PM // 17:08   #1
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Default Skills - Mending

You can view this database entry at: http://www.guildwarsguru.com/skill/173-mending/.
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Old Jun 10, 2005, 05:08 PM // 17:08   #2
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I think this has to be one of the worst skills in the monk's repitoire. Possibly the game.

just think, to heal 60hp, (what u get from a 5en orison) it would take u 10en, 10 sec, and another 3.33 energy from the upkeep costs.

Last edited by Dalhamir; Jun 10, 2005 at 05:59 PM // 17:59..
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Old Jun 10, 2005, 08:26 PM // 20:26   #3
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I wouldn't say that. Yes for a monk it isn't that great of a spell to use, for people that are monk secondaries though it is a good one. its applicaions shouldn't just be viewed from the healing aspect though. Its main strength is the fact that a good mending counters alot of the DoT damage, take phantasom for example, it creates a health degeneration of -5, with mending on though with 10 healing prayers this is cut down to -2 degeneration.

Plus you forget that some of the items found in game require you to be enchated to use to full effect, as mending is an enchantment spell its a good one to use to gain the benfits.
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Old Jun 10, 2005, 08:52 PM // 20:52   #4
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Mending is a spell to use in solo PVE exploration, nothing more. Put it on at the start of a map, bring a run buff with you, sprint past the monsters you don't want to deal with. You can't afford to stop and cast Orison every few steps, or you'll get bogged down healing yourself when you should be running. Remember that spells have a .75s aftercast too, so orison takes 1.5s to cast, if I remember the cast time correctly. If you're running past you'll take more damage in 1.5s to cast orison than you will if you continue running.

In that limited context, mending shines. Don't use it for anything else.
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Old Jun 17, 2005, 02:41 PM // 14:41   #5
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I've found this to be somewhat helpful at the beginning of a PvP match if you can spare the skill slot. Put it on your tank before starting to give him a slight edge at the beginning of the fight. When you start having energy management issues take it off...in some cases its just enough to turn the beginning of the battle in your favor.
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Old Jun 17, 2005, 05:23 PM // 17:23   #6
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Quote:
Originally Posted by Scaphism
Mending is a spell to use in solo PVE exploration, nothing more. Put it on at the start of a map, bring a run buff with you, sprint past the monsters you don't want to deal with. You can't afford to stop and cast Orison every few steps, or you'll get bogged down healing yourself when you should be running. Remember that spells have a .75s aftercast too, so orison takes 1.5s to cast, if I remember the cast time correctly. If you're running past you'll take more damage in 1.5s to cast orison than you will if you continue running.

In that limited context, mending shines. Don't use it for anything else.
Very well said. That's how they are running the Lorner's Pass to Droknar's. Mending, charge, balanced stance, and sprint will get one through pretty much every time.
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Old Jul 02, 2005, 10:12 PM // 22:12   #7
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Mending accells in 4v4 PvP.
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Old Jul 13, 2005, 05:31 PM // 17:31   #8
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Rofl.... +3 generation in 4 minutes of the battle is over 1000hp healed. You think is not worth the -1 generation ?

7 generation, healing breeze 10 sec= 150hp
rotting flesh (max death) 4 generation 22 sec = around 200 damage
Mend 3 generation for 240 sec = around 1800 hp.

Last edited by Disoblige; Jul 13, 2005 at 06:14 PM // 18:14..
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Old Jul 13, 2005, 06:52 PM // 18:52   #9
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Primary monks should never use this, there are a lot better things he can use his mana for. Secondary monks i.e. the ubiquitous W/Mo can run it, but I'd much rather see them put it on their team's monk or whoever's getting the brunt of the enemy's attention. Seriously... how often do you get attacked first as a W/Mo? And its not like it can't ever be cancelled and then put on a different person...

Still I've never seen a W/Mo who uses mending put it on a more vulnerable teammate. Ever. Wtf is with their lone wolf mentality?
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Old Jul 13, 2005, 07:08 PM // 19:08   #10
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People are being people selfish players who wants to win and prove he is the best
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Old Jul 13, 2005, 07:11 PM // 19:11   #11
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Quote:
Originally Posted by Disoblige
Rofl.... +3 generation in 4 minutes of the battle is over 1000hp healed. You think is not worth the -1 generation ?

7 generation, healing breeze 10 sec= 150hp
rotting flesh (max death) 4 generation 22 sec = around 200 damage
Mend 3 generation for 240 sec = around 1800 hp.
Vigorous Spirit heals a similiar amount, for less mana. Healing Breeze heals faster and is more efficient (since you're not wasting mana on it while you're at full health). The only advantage Mending has is that you don't have to spend time casting it. Mending isn't especially useful for a Monk primary.
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Old Jul 13, 2005, 07:13 PM // 19:13   #12
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I never said monk should use it to heal players. It's good for warrior/monks. This is not the worst skill for monks.

Last edited by Disoblige; Jul 13, 2005 at 07:20 PM // 19:20..
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Old Jul 14, 2005, 07:02 AM // 07:02   #13
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Quote:
Originally Posted by ElderAtronach
Primary monks should never use this, there are a lot better things he can use his mana for. Secondary monks i.e. the ubiquitous W/Mo can run it, but I'd much rather see them put it on their team's monk or whoever's getting the brunt of the enemy's attention. Seriously... how often do you get attacked first as a W/Mo? And its not like it can't ever be cancelled and then put on a different person...

Still I've never seen a W/Mo who uses mending put it on a more vulnerable teammate. Ever. Wtf is with their lone wolf mentality?
When I play my W/Mo in random arenas or team arenas (only time I take self heal is in those 2 types, never in gvg or HoH). I always put it on my teams monk if we have one. I don't put it on a caster or such because they still drop to fast and I have to recast it and so on.

This is a excelent tanking skill for pve. Live vicariously is just as good also though.
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Old Jul 14, 2005, 08:08 AM // 08:08   #14
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Listen to scaph and don't make up some empty and idiotic reasons to use this skill. It has one sole use: running from place to place in pve because you don't have to cast.

It sucks for tanking because it's not going to be long enough for this to matter anyway (the combat at least). 6 health per second is total crap in terms of actual healing. If you're using this in pvp you're obviously braindead or clueless and should read more and post less disinformation.
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Old Jul 14, 2005, 08:18 AM // 08:18   #15
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The amount that it heals over a huge amount of time is irrelavant. If you are getting attacked for 4 minutes straight and haven't died several times, there's something wrong with the people who are hitting you. And the 80 mana you lose from that -1 mana regen over 4 minutes....would give you more health in 8 castings of Healing Breeze (1280 HP, I'm pretty sure).
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Old Jul 14, 2005, 06:30 PM // 18:30   #16
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I made a mistake. it's not 3+ regen. it's is 4+ regen comparing healing breeze is max. so then mending would heal over 2000hp
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Old Jul 14, 2005, 07:03 PM // 19:03   #17
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okay, freaks, mending got its right to exist and it is a VERY useful skill for various purposes: as stated above, for running. (which is contradictionary to my opinion, but what the heck, if it helps anybody running, then they should use it)

or for that peculiar protective bond farming build its ABSOLUTELY mandatory, i'd say.

and in A LOT of spots (pve), combined with some protection enchants, you got nearly invulnerable NPCS. for instance:
try life bond (and maybe before that Life barrier) and a +4 mending on the priests in elona. have fun, watching them while they kill everything for you.

or maybe the reapers in uw. i find it necessary when you do that aataxe quest, to protect that certain reaper. and since i dont wanna aggro anything as the squishy monk i am, i enchant him, and walk to a secure spot.
again: life barrier, life bond, mending.
and then i wait.
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Old Jul 14, 2005, 07:06 PM // 19:06   #18
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Why do people think they're opinion is a fact? I use mending and Live Vicariously, because I don't have to worry about healing myself so much and both are related to Healing Prayers. Use Blessed Signet for Energy, Signet of Devotion for small healing, And things like Word of Healing and Healing Breeze for extreme measures. You should make up the skill/spell set thats right for you and not make everyone follow your way of doing it. If you'd like everyone to know about what your using, suggest it.
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Old Jul 14, 2005, 07:09 PM // 19:09   #19
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I used mending on myself last night when I had to carry that stupid Melandru's offering for the bonus mission. I tried a few previous times letting someone else carry the offering, but they'd always f'it up. So mending was a great solution in that case. I didn't have to worry about myself, I could keep healing my teammates and using my Elemental skills on enemies when I got the chance.
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Old Jul 16, 2005, 07:29 PM // 19:29   #20
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mending is one of the best skill to use in a W/mo build for pvp
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