Jan 31, 2006, 04:59 PM // 16:59
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#2
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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ss only has a cast time of 2 sec anyway. so, if the cast speed bonus kicks in, that will give you a whopping 1 extra sec to cast something else. then again, +1 curses only adds about 2 additional dmg to ss, but that adds up. in the long run, the +1 might be better. i would keep both and use whichever you deem more important at the time.
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Jan 31, 2006, 05:08 PM // 17:08
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#3
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I agree - I think that a 20% chance of a boost to the power of your skill is much better than the chance that you'll cast it faster.
Some of the death spells require 3 second cast times, so that may be a bit more debatable.
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Jan 31, 2006, 05:11 PM // 17:11
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#4
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Wilds Pathfinder
Join Date: Oct 2005
Location: OA
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IMO I prefer the 20/20 Collector. I guess it would depend on the other curse skills you have on your bar ATM.
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Jan 31, 2006, 05:23 PM // 17:23
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#5
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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the full advantage of a succesfully reduced casting speed can only be utilized when you follow it with another spell/skill, but this requires you to actually know WHEN did the bonus trigger, as this bonus is nearly random. But having the +1 curse can grant an advantage even if you were not aware that the bonus had triggered, the enemy however, will.
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Jan 31, 2006, 07:52 PM // 19:52
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#6
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Amazon Basin
Profession: W/
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Diablo: you are forgetting the interrupts. It is much more likely to get an interrupt on a 2s casting skill then it is on 1s. So the casting speed bonus may also help you while you are unaware of it ocuring. In general though I agree with you. This bonus is too random to rely on it. I'm thinking of the +1 attribute bonuses as of mini critical casts (as oposed to critical attacks ). Sometime you just hit harder .
edit: dont think I'll ever get a post out without typoes(os?)
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Jan 31, 2006, 07:56 PM // 19:56
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#7
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I actually make my decision on which to use based on what I have as a weapon.
Sometimes you can find a wand that has a +20% chance recharge for example and an offhand that has 20% recharge + 20% fast cast. Compared to the another that has +1 20% chance. It all depends on what you need for the build.
I actually prefer the desert collector's +27 energy off hand to the glove or the standard idol.
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Feb 01, 2006, 12:49 AM // 00:49
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#8
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Lion's Arch Merchant
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Ewww you're taking -1 energy regen with that +27 that will bite you in the end. I would stick with the collectors 20/20 myself. Once again interupts are a big issue when determining this. Now if the glove hada had both it would be awesome. Or even if it had the 20% casting speed instead of skill recharge. Casting speed to me is most important when I'm playing a caster.
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Feb 01, 2006, 02:33 AM // 02:33
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#9
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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people people listen up, villnar glove is much better then the collector 20/20
use villnar glove for the +1 (20%) faster recharge (20%)
and a collector rod +cast speed (20%)
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Feb 01, 2006, 02:57 AM // 02:57
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by BBoy_Manchild
people people listen up, villnar glove is much better then the collector 20/20
use villnar glove for the +1 (20%) faster recharge (20%)
and a collector rod +cast speed (20%)
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Eh, if +1(20%)>20% Speed it follows that Speed<Recharge. Unless you're spaming something like flare, which you shouldn't be.
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Feb 01, 2006, 03:03 AM // 03:03
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#11
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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+1 20% definitely worth it.
If you put SS on farming groups, and they are bunched up, that adds 2 dmg to everyone for everytime they attack.
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Feb 01, 2006, 03:09 AM // 03:09
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#12
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Lion's Arch Merchant
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that +2 dmg isn't worth a hill of beans if you're spell is getting interupted.
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Feb 01, 2006, 03:28 AM // 03:28
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#13
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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as a veteran echo SS'er, I'd rather have the +1 20%. But then I Oro/FA farm extensively, where interrupt is by rule never a problem.
Even still not farming I'd rather have +1 20% because echo can cover something that is interrupted, though a good necro knows to stay well behind the minions and out of aggro.
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Feb 01, 2006, 04:09 AM // 04:09
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#14
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I would prefer the Vilnar Glove too.
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Feb 01, 2006, 05:44 AM // 05:44
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#15
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by Deathqueen
Ewww you're taking -1 energy regen with that +27 that will bite you in the end.
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Ewww, and the character has soul reaping which more than makes up for the -regen in my build I can get off an extra spell or three with that added energy and recoup more than the regen could get me. It all depends on the build of course.
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Feb 01, 2006, 09:47 AM // 09:47
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#16
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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For me? I prefer the 20/20. Not to say the +1 is useless, far from it, I just happen to prefer the 20/20. However I will mix my collector items with my greens at times(thinking of my Mez here) to get effects like BBoy_Manchild mentioned.
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Feb 01, 2006, 10:13 AM // 10:13
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#17
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Glove is heaps better...and speaking of which, if anyone wants one.... :P
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Feb 01, 2006, 12:23 PM // 12:23
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#18
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Ascalonian Squire
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Yeah I guess if I was a MM the increase casting speed is better because the spells take longer to cast, but maybe as an SS, most of my spells are under 2.0 seconds so the +1 curses could be a better option. Its really a tough call and maybe, like you sall say, you need both depending on what your doing......For SF where you don't get interrupt, the +1 to curses could be better but in PvP, maybe an increase of casting speed is better...I guess I will keep both and play around with them..probably just make 2 weapon sets and keep switching between the two....thanks!
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Feb 01, 2006, 12:39 PM // 12:39
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#19
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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for an mm u want collectors 20/20 staff with insightful and death magic mods (lvl 19 fiends)
but for echoing SS +1 20% all the way
that means that, provided the SS'er is half decent and therefore knows to use ATB they will be getting 43 damage 20% of the time, with 41 the rest.
as for the 27 energy focus its a good switch when ur out of energy (especially when coupled with an hod sword... mmm 32 more energy) or when minions start dying, as it helps make use of that SR but the other options are just more useful most of the time
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Feb 04, 2006, 04:04 AM // 04:04
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#20
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: W/Mo
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If you use the collectors idol and vilnars claw, does the percentage change to 40%?
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