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Old Feb 02, 2006, 11:29 PM // 23:29   #21
Frost Gate Guardian
 
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Secondary is Mesmer, in case you're wondering.
Right now, I like the ideas of Boon and dropping Intervention for Healing Touch.
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Old Feb 03, 2006, 12:35 AM // 00:35   #22
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Quote:
Originally Posted by Lord Sabir
Secondary is Mesmer, in case you're wondering.
Right now, I like the ideas of Boon and dropping Intervention for Healing Touch.
You don't need Divine Boon as a "healer"... in fact, you'll be wasting energy from perpetually overhealing everyone you cast on and the -2 energy from DB will hurt (unless using Mantra of Recall).

Now DB as a boon-prot is another story altogether, and a great "backup" healer. A primary healer, though, he is not... yes, 2 boon-prots in a group can keep everyone alive, but a boon-prot is never EVER as efficient as a primary healer. EVER.
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Old Feb 03, 2006, 02:18 AM // 02:18   #23
sno
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Quote:
Originally Posted by Yamat
You don't need it in PvE.
I love how everyone thinks pve is so much easier than pvp. The thing with pve is that it's as easy or hard as you make it. Sure you can make it through a group and then wait for regen, but if you're trying to be the best that you can be (think FoW in a small group, or Pve Tombs in a small group) then you will obviously need some sort of energy management.

Why would you make an inefficient build just because you can do it?

Quote:
How far away do enemies need to be in order to channel from them? IIRC it's not very far, and as a monk you would want to be away from the action
Huge. I think it's larger than a well, but not positive.
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Old Feb 03, 2006, 03:15 AM // 03:15   #24
Frost Gate Guardian
 
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I noticed nobody mentioned heal other. Is that because of the 3-second recharge time?

I use:

healing 12
divine favor 13

signet of devotion
word of healing
healing touch
orison of healing
heal other
heal party
restore life
signet of capture

I would love to know your thoughts on this build. Thanks.
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Old Feb 03, 2006, 03:47 AM // 03:47   #25
Wilds Pathfinder
 
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Quote:
Originally Posted by Celdor Nailo
I noticed nobody mentioned heal other. Is that because of the 3-second recharge time?
That, and the 10 energy cost.
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Old Feb 03, 2006, 06:12 AM // 06:12   #26
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Celdor, A couple of people mentioned Heal Other... great spell in a jam.

Guys, if you really have a problem with energy in PvE, you are doing something wrong. WoH is your friend...
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Old Feb 03, 2006, 08:50 AM // 08:50   #27
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Quote:
Originally Posted by Rhuobhe
How far away do enemies need to be in order to channel from them? IIRC it's not very far, and as a monk you would want to be away from the action
It's not very far at all. Someone I think posted the distance is huge. Well unless it's changed very recently, the distance is around half your aggro bubble, maybe a little under.

Personally I don't bother with it in PvE. WoH, Orison, Dwayna's, Heal Party, Healing Touch, Mend Ailment, Holy Veil, Rebirth. That's my usual PvE healing skill selection. It's worked great for me with no energy issues. Energy management is about more than just taking channeling/OoB.
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Old Feb 03, 2006, 09:02 AM // 09:02   #28
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Quote:
Originally Posted by Hector
Energy management is about more than just taking channeling/OoB.
I quite agree. The key to good energy management in PvE in general is not to over-heal.

/Gwon
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Old Feb 03, 2006, 05:01 PM // 17:01   #29
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Quote:
Originally Posted by Gwondolas Marillion
The key to good energy management in PvE in general is not to over-heal.
QFT!!!

Too many healers start healing when someone has only lost 10-20% of their health (i.e. 45-90 health)... there's almost zero spike damage in PvE, you don't need to keep people at 100% for fear of someone being taken as a target of opportunity, like you do in PvP. Probably the only things you have to be careful with are the Hydras in Perdition Rock, and Terrorwebs, since meteor shower can hurt!

Besides, that's what Sig of Devo is for... small top-up heals.

Last edited by Yamat; Feb 03, 2006 at 05:03 PM // 17:03..
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Old Feb 03, 2006, 05:26 PM // 17:26   #30
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One of my strategies in creating a GW character build is specialization. In the MMO's that I have played, I have found that this makes for a powerful character. With that in mind, this is the build I would recomend. I keep 8 man teams alive in every PvE situation with this build.

Healing Prayers 16
Divine Favor 15
(put any att you want up to 3. It doesn't matter)

Skills:
Orison of Healing
Dwayna's Kiss
Word of Healing
Heal Other
Healing Touch
Vigorous Spirit
Divine Healing
Rebirth

You'll only have 330 health, so run away as soon as you see that dwarf with an axe charging at you. You can't take a beating so don't try. I never have trouble with 6 man teams, 8 is a not stop button mash. It's great. And I don't have energy management problems. Stay in the back and stay out of aggro. And you're team will live. The only time my team goes down is when I fail stay out of aggro, usually due to warrior mobs running straight to the back line.
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Old Feb 03, 2006, 05:35 PM // 17:35   #31
Wilds Pathfinder
 
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Quote:
Originally Posted by redguy
Healing Prayers 16
Divine Favor 15
(put any att you want up to 3. It doesn't matter)

Skills:
Rebirth
Put protection up to 3, and boost it to 4 with a minor rune. It makes a difference, albeit a small one.
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Old Feb 03, 2006, 05:44 PM // 17:44   #32
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Quote:
Originally Posted by Rhuobhe
Put protection up to 3, and boost it to 4 with a minor rune. It makes a difference, albeit a small one.
You're right about that.

(crap, now I want to go play. )
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Old Feb 12, 2006, 09:39 PM // 21:39   #33
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I personally think this is the best build for most cases (not all) for pve.

16 Heal
10 Divine
9 Blood
rest in Prot

Orison
Dwayna's Kiss
Heal Other
Heal Touch
Heal Seed/Healing breeze (depends on area)
Mend Ailment/Remove Hex
Offering of Blood (E)
Restore Life

This build is cheap energy wise, and still maintain great energy management, works great with the ascetics set and the saints/wanderer's set as well. offering of blood at 9 gives you 15 energy back and your getting about 32 bonus with divine favor so healing isnt all that bad and you are able to spam DK and OoH and heal other in emergencies. Try it out!
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Old Feb 12, 2006, 10:37 PM // 22:37   #34
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"Energy management is about more than just taking channeling/OoB."

"I quite agree. The key to good energy management in PvE in general is not to over-heal."


Most definitely. That, and smart use of your skills slots and the skills in those skills slots (In other words, proper build and technique). Players who need to bring energy management skills are just bad at managing energy, simple as that.

Which brings me to the ever-popular "energy efficient" Mo/N Offering of Blood build:


Quote:
Originally Posted by Remstone
I personally think this is the best build for most cases (not all) for pve.

16 Heal
10 Divine
9 Blood
rest in Prot

Orison
Dwayna's Kiss
Heal Other
Heal Touch
Heal Seed/Healing breeze (depends on area)
Mend Ailment/Remove Hex
Offering of Blood (E)
Restore Life

This build is cheap energy wise, and still maintain great energy management, works great with the ascetics set and the saints/wanderer's set as well. offering of blood at 9 gives you 15 energy back and your getting about 32 bonus with divine favor so healing isnt all that bad and you are able to spam DK and OoH and heal other in emergencies. Try it out!

There are three things about all these Mo/N Offering of Blood builds that I will never, ever, ever, ever, ever understand:

1. You're a weaker healing because you just wasted 9 attribute points in blood magic for the sole purpose of "energy management", which is kind of ironic because.....

2. You now have to bring Heal Other instead of World of Healing because in addition to wasting 9 attribute points, you've wasted your elite slot as well. Every time you cast Heal Other, you throw 5 energy out the window. I've never understood all those "energy efficient" builds out there that bring Offering of Blood for "energy management" and then turn around and bring Heal Other as their spike heal in place of World of Healing because they wasted their elite slot. Pretty much every drop of extra energy you gain from Offering of Blood is flying right back out the window because you're casting Heal Other (10e) instead of World of Healing (5e). In other words, you can do the same job in terms of both healing ability and energy management with a single skill slot (World of Healing) that you can do with two skill slots (Offering of Blood and Heal Other). Oh, and you don't have to waste those 9 attribute points in blood magic either, so actually you'll be doing a BETTER job with half the skill slots (by boosting Divine Favor with those att. points).

3. What's up with the 10 energy spells? Yikes. Maybe that's by so many monks feel the need to waste attribute points, a skill slot, and their elite on Offering of Blood. Again, yikes.

Please understand that I'm not trying to flame this particular poster, but rather the Mo/N Offering of Blood build which seems quite popular these days.
It simply doesn't make sense.
A pure healer with World of Healing, all 5 energy spells, and good technique is superior to a Mo/N with Offering of Blood and 10 energy spells in both healing ability and energy management, simple as that.

Last edited by Grammar; Feb 12, 2006 at 10:49 PM // 22:49..
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Old Feb 13, 2006, 10:01 AM // 10:01   #35
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Attempted the new tombs last night for the first time (hey i've been busy) and could'nt get in a group with my ranger at all.

So i get my monk out and bam! i'm in a group! Anyway i'm pretty new to the healing game and i did ok within the story missions etc. But this is another matter!

Maybe it was me at fault maybe it was'nt, but we got wiped out very quick and i could'nt seem to get the heals off fast enough.

Here's what i was using

World of Healing {E}
Dwayna's Kiss
Healing Seed
Healing Breeze
Heal Other
Heal Party
Mend Ailment
Rebirth

Healing 13
Divine Favour 12

Obviously this aint so good, so i was wondering if anyone out there could give me some advice on what to bring and where to put points for this high level area. Thanks
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Old Feb 13, 2006, 11:10 AM // 11:10   #36
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You need energy management, and you don't need a res. Drop rebirth and breeze, take Inspired hex and Drain Enchantment. For a straight WoH healer, try 16 healing, 9 DF and ~9/10 Insp.
You now have yourself a WoH healer with mend ailment. I'd also recommend dropping mend for veil. You don't want to run into migrane mesmers without veil.
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Old Feb 13, 2006, 11:37 AM // 11:37   #37
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Guesse I'm abit over doin it but my setup is

healing 12+1+3
divine 12+3

WoH
OoH
Breeze
party
essence bond
blessed sig
divineboon
res

It may be overdone but I never have any complaints when i pull war outta the shyt with a heal of 200+ for 5 energy
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Old Feb 13, 2006, 11:46 PM // 23:46   #38
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Well, my monk is only level 17 and recently reached "The Wilds" mission in PvE so I don't have some of the spells like Word of Healing (sounds really nice). I try to play with different skills and stuff that I have, but mostly use:

Orizon of Healing
Dwayna's Kiss
Signet of Devotion
Healing Breeze
Reversal of Fortune
Shielding Hands
Ressurect
Whatever else

I have my attribute points setup (with use of minor runes)
Healing - 12
Protection - 7
Divine - 8
rest either in smite or domination (I'm Mo/Me)

I usually have no issues with energy management, but after reading this thread I'm wondering if I'm really not playing my guy very well. I know the topic of the thread is "Healer Monk", but should I not even bother with protection at all? Should I put all my protection points into healing and divine? One other thing too that I use only in an emergency energy crunch is switch over from weapon slot 1 (I have 40 energy 4 pips of regen) to weapon slot 2 (I have 72 energy but only 2 pips of regen).

I will try to work on not "over-healing". Although I rarely have energy issues, I do think that I sometimes heal too soon and correct me if I'm wrong, but developing poor habits now will probably come back to bite me in the butt later on in the game when it gets harder. Good thread
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Old Feb 14, 2006, 12:28 AM // 00:28   #39
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all you need in pve is divine spirit. infact you dont even need healing prayers or protection prayers at all. Make a build with just divine favour and offence of your choice
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Old Feb 14, 2006, 12:28 AM // 00:28   #40
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all you need in pve is divine spirit. infact you dont even need healing prayers or protection prayers at all. Make a build with just divine favour and offence of your choice
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