Feb 05, 2006, 11:18 PM // 23:18
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#21
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Healing Breeze rocks faces off .
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Feb 06, 2006, 04:45 AM // 04:45
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#22
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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For my gear tank in SF, i usually bring this skill, the reason being that I don't have to do anything other than survive. If the bonding monk is any good at all, you should be taking almost no damage from sources other than degen, and HB helps stop the -10 or so degen that the mesmers and necros give you from being any real threat. It's not really that useful otherwise, though. Possibly good for w/mo, because you cast once then go back to fighting, instead of spamming repeatedly without attacking for about the same heal.
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Feb 06, 2006, 06:16 AM // 06:16
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#23
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Perfectly Elocuted
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Not saying its great...but I use to use HB + Kiss alot. It helped in the jungle against spiders and riders! (Anti-Degen and Dwayna's Kiss has extra healing for people who are ENCHANTED not hexed.)
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Feb 06, 2006, 09:47 AM // 09:47
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#24
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Ascalonian Squire
Join Date: Jun 2005
Guild: Ectos and Shards [EnS]
Profession: Mo/Me
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Healing breeze isn't a complete write-off. It has its uses in some scenarios when playing with heavily stacked degen on 2-3 people, followed with some sort of warrior spike.
It becomes much more risky to let your team degen against some sort of warrior spike then keeping them near full. You save yourself a lot of wasted hex removal/condition removal that isn't necessary. Why waste hex removal on life siphon, conjure phantasm, when there's more pressing hexes like Migraine? Why waste condition removal on bleeding, poison when cripple, blind must be removed? When playing a 2 monk build you need to understand the limits of your build and what you can or cannot do. 3 monk builds tend to be very energy inefficient when it comes down to it. Removal of things that don't *really* need to be removed.
Although I will admit, we have recently replaced Healing Breeze with Heal Party on our bars. This was due to recent popularization of massive party degen.
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Feb 06, 2006, 12:24 PM // 12:24
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#25
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Breeze is a early skill that later is useful for farming... thats about it ... same with mending... though I have seen mending bonders that do ok with it on occassion...
Basically the 55 monk builds used breeze with Protective spirt to make up the regen lost on reduced hit ratios... mending is just not enough alone... so breeze is used to make up for it with little energy cost... over time..
In PvP and later missions. breeze is a waste of skill slot...
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Feb 06, 2006, 04:28 PM // 16:28
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#26
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Wilds Pathfinder
Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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Quote:
Originally Posted by Xasew
With the +20% enchantment mod and 14 Healing, HB heals for 240 health without the DF bonus. That's more than any other heal I think... Your build has no condition or hex removal, gg.
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With heal other+boon you heal for 300+ easy.
I never use Healing Breeze into my build. I use something similar to Remmeh, but i switch party to other and 11 DF 11 Blood so ffering give me 15 energy.
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Feb 06, 2006, 04:42 PM // 16:42
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#27
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Banned
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Quote:
Originally Posted by IIIPowerIII
With heal other+boon you heal for 300+ easy.
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Healing Breeze + Boon tops that still. It just heals for more.
But as it isnt it's more a healing spell you use when someone is under fire, but not under fire enough to use a heal that heals for a lot instantly, and cna be stripped.
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Feb 06, 2006, 04:52 PM // 16:52
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#28
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Jungle Guide
Join Date: Sep 2005
Guild: Arcane Nexus [ANX]
Profession: N/Mo
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whats with all the hate for HB?
It is pretty much a staple in my healing build, and I think I heal rather well. I actually have both Healing Breeze and Kiss in there. HB to me is a little insurance policy vs. PvE degen. Gives some time to heal other ppl in the party and then come back and apprise the situation again.
Yea, its a lil high of a cost for just a degen counter, but I rarely run into energy problems that it doesnt really present a problem for me.
The one place I absolutely refuse to take it tho (just off the top of my head) is Tombs...actually any healing ench, really.
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Feb 06, 2006, 04:54 PM // 16:54
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#29
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Dodo The Extinct
As a heal monk, I enjoy healing breeze because it is constant regen. So, say you cast it on somebody, and that person is spiked. Healing Breeze is there to combat it for 10 seconds. Breeze works as a sponge, constantly trying to take away any damage in a persons health bar. It heals them before you do.
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Healing Breeze as a spike counter? Have you not unlocked Infuse Health or something?I thinnk the main problem is that this kill has been given a bad name by the retards in CA that believe breeze is a viable skill on a warrior..in truth,it's resonable healing ,especially with the 20% mod.However ,the fact that it's a bigger overall heal than orison or heal other does not necessarly make it better-remember it takes 12 seconds to get that 240 hp,by which time you could easily be dead
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Feb 06, 2006, 05:00 PM // 17:00
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#30
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Wilds Pathfinder
Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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Quote:
Originally Posted by Nessaja
Healing Breeze + Boon tops that still. It just heals for more.
But as it isnt it's more a healing spell you use when someone is under fire, but not under fire enough to use a heal that heals for a lot instantly, and cna be stripped.
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yah in 12 sec...
When I can heal for 300+ ever 3-4 second... and like you said HB can be stripped for a 100+damage from shatter.
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Feb 07, 2006, 09:56 AM // 09:56
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#31
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Frost Gate Guardian
Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
Profession: N/
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Healing Breeze is rather useful and I don't see the reason for anyone believing it sux... it may be an average skill to others but certainly it does not suck.
I cast it on players who likes to run off chasing/escaping from mobs/other players whilst I stay back and support the rest of the team.
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Feb 07, 2006, 11:02 AM // 11:02
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#32
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Banned
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Quote:
Originally Posted by IIIPowerIII
yah in 12 sec...
When I can heal for 300+ ever 3-4 second... and like you said HB can be stripped for a 100+damage from shatter.
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No-one ever said that was not the case.
Fact remains, it heal for more, don't try to dney that by posting that a boone dheal other heals for more - as a booned healing breeze heals more then a heal other does.
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Feb 07, 2006, 11:09 AM // 11:09
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#33
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Healing Breeze is very useful for the southern shiverpeaks' high degeneration and the titans burning
not much use for healing, but you can put it on someone to stop them losing from degen, or if theyre taking a small amount of damage it can keep them whilst you heal others
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Feb 07, 2006, 11:10 AM // 11:10
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#34
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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It helps handling pressure. Especially on a chased monk. It helps also Fighting degen. But it is not an ultimate healing spell, as it can't be boosted by enchants like Aura of Faith.
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Feb 07, 2006, 12:53 PM // 12:53
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#35
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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It's a good PvE spell when you need preemptive healing, and when you're not in a dense enchant-removal area. Contrary to PvP, a good PvE healing build will rarely lack energy in a decent group as you can control the aggro. Breeze is a good way to take care of regular damage while you concentrate on someone in real danger with your serious (or energy efficient) spells. It's not exciting in terms of healing/energy (just slightly better than Orison) but the healing/time is good (roughly the same ratio as a full WoH with bonus). Breeze is assuredly a skill I like to have in my PvE bar even though I rarely the skill. When things starts to go wrong, it's a good backup plan if you don't want to see half the team drop into lethal range at once. With Heal Other, it's already too late and if multiple team mates are in danger, one of them may already be dead. In short, it's a good proactive spell if you have a lot of energy and not enough time.
__________________
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Feb 07, 2006, 01:37 PM // 13:37
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#36
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by IIIPowerIII
With heal other+boon you heal for 300+ easy.
I never use Healing Breeze into my build. I use something similar to Remmeh, but i switch party to other and 11 DF 11 Blood so ffering give me 15 energy.
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1. I wouldn't use Boon with Heal Other, too easy to overheal.
2. We're debating what heals more, and HB does.
3. 11 Blood is bad, 10 is optimal (11-10-10). And with 11 Blood OoB gives you 17 energy(-5, which makes it 12).
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Feb 08, 2006, 03:44 AM // 03:44
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#37
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Frost Gate Guardian
Join Date: Feb 2005
Location: Michigan
Guild: Lords of the Dead
Profession: Mo/
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Put it on someone and forget about it. Instead of casting a heal other on someone with 70% health, and wasting a lot of that heal(or having to use Orison twice), you can do more healing with Healing Breeze AND not have any of that healing wasted. Its for time management and efficiency.
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Feb 08, 2006, 10:02 AM // 10:02
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#38
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Healing Breeze is a useful skill. It is a fairly well sized heal that can self target. It has to be used in the right conditions though. It is probably the single most misused healing spell in the game.
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Feb 08, 2006, 10:16 AM // 10:16
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#39
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Academy Page
Join Date: Jul 2005
Location: UK
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find it useful because it heals over time, so you can stop, use breeze, run into a group and know you have some cover and healing on.
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Feb 10, 2006, 07:21 PM // 19:21
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#40
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Krytan Explorer
Join Date: Jul 2005
Location: NYC
Guild: Squee Squeeeeeeeeeeeeee [yay]
Profession: Mo/
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Healing breeze - after you get more heal spells, is crap. I can't remember the last time I've used breeze ever since I've gotten healing touch. For those of you who argue that breeze is a good self heal, you might want to try healing touch instead. Orison, Dwayna's Kiss, Heal Other/Word of Healing should be MORE than enough of a heal for others. Healing Touch and Orison of Healing should be good enough for yourself. Hopefully in PvE, you have another healer to back you up when those 2 aren't enough.
Also, the thing is, monks in PvE tend to overheal and do not have energy management.. so that 10E repeated use is pretty steep. With 2s recharge on it, it's sometimes too easy to spam it.
My monk builds are as follows, depending where I go:
Boon Heal
Orison of Healing
Healing Touch
Dwayna's Kiss
Infuse Health/Heal Other
Offering of Blood
Heal Party/Holy Veil/Healing Seed
Divine Boon
Rebirth
Boon Prot
Reversal of Fortune
Mend Ailment
Guardian
Protective Spirit
Offering of Blood
Signet of Devotion/Holy Veil/Shielding Hands
Divine Boon
Rebirth
Unless it's a place where special builds are required, (like farming SF) I always take either of these builds. None of these have ever failed me, and I use them for late end games. I.e. FoW/UW, New UW, RoF Missions. Ask me to stick healing breeze in there somewhere, and I could never do it. I recommend people who argue healing breeze is decent, to take a look at these two builds instead.
Last edited by Esuna; Feb 10, 2006 at 07:33 PM // 19:33..
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