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Old Feb 03, 2006, 05:08 AM // 05:08   #1
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Default Healing Breeze

Allright, time and time again I keep seeing builds posted with Healing Breeze in them. Why? What is it people see in this skill? I see monks in PvE using it all the time. Sometimes just to top me off after being hit with bleeding, or trival amounts of damage.

Am I missing something here?

(Yes, I am going somewhere with this, but it is getting late. Maybe there will be some interesting replies.)
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Old Feb 03, 2006, 06:30 AM // 06:30   #2
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Pre-searing and early post-searing, it's the best heal you have. After you pick up Heal Other it tends to be still be used as that's what people are used to.

It may also be that it's still used simply due to people not knowing quite how much it heals (it comes out a bit ahead of heal other, but not by much).
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Old Feb 03, 2006, 06:50 AM // 06:50   #3
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I use it in PUG groups where there is typically some whiney person that spams their health everytime they get a little cut. IF I don't really bring it in my healing build that I use in PvP because I'm also a mesmer and I know as a mesmer it is an easy skill to shutdown on a healing monk and I love to see monks use it so I can shatter that enchantment on the player. I must prefer dwayna's kiss and mend ailment to healing breeze though. Both are cheaper energy wise and mend ailment not only takes care of the bleeding, but works against blindness which is more of a killer of tanks and rangers than a little bleeding.
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Old Feb 03, 2006, 06:55 AM // 06:55   #4
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Healing breeze is really not a healing skill. It only need be used against heavy degen. That is its best job. Dwayna's Kiss is cheaper, but conditional(they must be hexed fo the extra healing) and mend ailment doesn't take care of hexes. What I am saying is that healing breeze is a flexible soloution to degen from hexes or conditions.
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Old Feb 03, 2006, 08:44 AM // 08:44   #5
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Default Cover up bonds?

I usually use it together with Healing Seed - when playing as a healing monk - to help cover the bonds of the protector while keg or gear farming in Sorrows Furnace. Works quite well even though it's hard on energy. Nothing like Essence Bond for a healer in a situation like that The protector is usually free to devote himself/herself to help out with reversal of fortune and hex or condition removal. Very seldom any need for him/her to re-cast Life Bond, Life Barrier and what not.

/Gwon

/Gwon
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Old Feb 03, 2006, 01:47 PM // 13:47   #6
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At the moment, my monk carries both Orison of Healing and Healing Breeze, the rest are Smiting skills. I usually party with another healing monk, so my healing skills are only occasionally used.

As Dwayna's Kiss and Heal Other heals target other ally, I find Healing Breeze useful to have to counter health degens and also to heal myself if I have to.
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Old Feb 03, 2006, 02:44 PM // 14:44   #7
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Healing Breeze to me is a nice topper spell. I do not always carry it. It is nice to use on a warrior that is getting hammered and needs some "buffer" to by me time for others in the group. For example: Vigorous Spirit+Prot Spirit then Healing Breeze. That is expensive mana wise but when using a Glyph it isn't that terrible.

But you all are correct...it really isn't a "healing" spell.
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Old Feb 03, 2006, 02:59 PM // 14:59   #8
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As a heal monk, I enjoy healing breeze because it is constant regen. So, say you cast it on somebody, and that person is spiked. Healing Breeze is there to combat it for 10 seconds. Breeze works as a sponge, constantly trying to take away any damage in a persons health bar. It heals them before you do.
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Old Feb 03, 2006, 03:29 PM // 15:29   #9
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I used to use it a lot, but I've learned from experience that it's usually better to wait until the person has taken significant damage, then hit them with an Orison/Kiss/Word/whatever. I think the real reason many monks use Breeze is the common misconception that, to be a good monk, you need to keep your teammates health bars full at all times. This results in overhealing and poor energy management, but it takes experience and experimentation to learn that so you'll see a lot of people using Breeze when it's really not necessary.

Massive degen is really the only time Breeze is worthwhile, but even then it can be combated with Mend Ailment, Convert Hexes, and regular healing for the most part. It's hard for me to justify devoting a slot on my monk's skillbar for purely anti-degen spell, but to each his own.
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Old Feb 03, 2006, 07:36 PM // 19:36   #10
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Allright, SF is one thing, you can get away with so much there thanks to gear tanking and essence bond. But (almost) anywhere else? It just fustrates me when the PUG heal monk drains himself of energy after a short battle, or when he demands some necro to be his personal energy bitch.

(73+42)/5=23 hp/e (Orsion)
(9*2*12+42)/10=25.8 hp/e (Breeze, with 20% enchanting)
(9*2*10+42)/10=22.2 hp/e (Breeze, without enchanting)
(84+42)/5=25.2 hp/e (Word, no bonus)
(84+104+42)/5=46 hp/e (Word, with bonus)
(190+42)/10=23.2 hp/e (Heal Other)
8/0.33=24.2 hp/e (Mending, ignoring inital cost, and DF)

Allright, so it seems that healing spells are fairly close (Except if the bonus on word triggers, that's just crazy ) The problem is how you use the skills. In PvE you really don't need a spike heal stronger than word.

The problem is how people use Word. That25.8hp/e is only if at no point during the duration the target hits max health. It has the power and the energy cost of a spike heal, but you need to give it time to work. Using it to 'top someone off' is horrific energy managment, and appears to be one of the most common uses of the skill.

Energy managment is no small issue on a build that typicaly has no active energy skills. If you were to cast Breeze and then heal the target to full, the decent hp/e ratio of breeze goes to hell. Same goes to 'toping off' someone using breeze. The only use of Breeze that isn't a waste of energy is combating very large amounts of degen, or a sustained source of damage. Of course, breeze still isn't nessacary in either situation.
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Old Feb 03, 2006, 07:49 PM // 19:49   #11
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I totally agree with you. In PvE, I used to play a smite/heal monk, but after the AoE update, I am now just a pure healing monk. I can heal anyone with these skills without running out of energy:

Orison of Healing = Self Heal, Low cost
Healing Breeze = Counter degens from conditions and/or hexes
Dwyana's Kiss = Good Healing Power, low cost
Heal Other = In the case that Word of Healing has just been used
Word Of Healing = Against spike damage
Healing Seed = awesome to throw on the wars. you dont even have to worry about healing them.
Vigorious Spirit = throw them on the tanks as well. this + healing seed = 40 hp per second (both being attacked, and attacking)
Rebirth

I never run out of energy, even in the most costly battles using these skills. Now if there is a surprise mob, then yeah, I will start to go low, but I find these to be VERY effective. Thought I would share
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Old Feb 03, 2006, 07:59 PM // 19:59   #12
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As many people have said... Healing Breeze isn't a heal spell, it's a degen counter.
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Old Feb 03, 2006, 08:35 PM // 20:35   #13
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You get an immediate DF bonus when throwing breeze onto your teammate, increasing it's efficiency. (increasing all of their efficiency ratings for that matter)

HB also triggers the enchant bonus for Dwayna's Kiss, making that 5e heal much more efficient.

Using HB over Prot spirit means that you only have to focus on two attributes, HP and DF.
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Old Feb 05, 2006, 03:21 AM // 03:21   #14
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I just wanted to add that Breeze is the most efficient selfheal for a monk secondary character. This is why in PvP you will see E/Mo's and N/Mo's running it, who often remain in the far backlines, where the chance of enchantment stripping is low.
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Old Feb 05, 2006, 05:27 AM // 05:27   #15
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can't remember the last time i used breeze... it's energy inefficiency if you ask me.

anyway this is what i use instead...
8 blood
15 heal
12 df

orison
kiss
touch
offering (e)
seed
party
boon
rebirth

love divine boon.
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Old Feb 05, 2006, 06:14 AM // 06:14   #16
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Quote:
Originally Posted by remmeh
can't remember the last time i used breeze... it's energy inefficiency if you ask me.

anyway this is what i use instead...
8 blood
15 heal
12 df

orison
kiss
touch
offering (e)
seed
party
boon
rebirth

love divine boon.
With the +20% enchantment mod and 14 Healing, HB heals for 240 health without the DF bonus. That's more than any other heal I think... Your build has no condition or hex removal, gg.
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Old Feb 05, 2006, 01:49 PM // 13:49   #17
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Yeah...I like to run with at least one or the other if not both on Hex Removal & Condition Removal. I like Mend Aliment...with Boon it is a nice healer and a cheap spamable spell. Smite Hex for the Hex Remover...yes there are faster and cheaper spells for this...Smite Hex is just plain fun to see the Warrior up front in a melee with negitive numbers float above his head and bad guys dropping like flys around him. It gives him a break and is a moral booster for the team. Plus it makes you feel like you are actually doing something other then just keeping Red Bars up and full.
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Old Feb 05, 2006, 03:44 PM // 15:44   #18
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I use Healing Breeze in a PvE Life Bonder Build with Blessed Aura. With the Yakslapper it's a 16 second duration.
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Old Feb 05, 2006, 08:10 PM // 20:10   #19
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Quote:
Originally Posted by Xasew
With the +20% enchantment mod and 14 Healing, HB heals for 240 health without the DF bonus. That's more than any other heal I think... Your build has no condition or hex removal, gg.
who cares about condition or hex removal when you can heal like a madman?
breeze blows...
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Old Feb 05, 2006, 09:33 PM // 21:33   #20
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HB stops being off any use after kryta. period.
Even as degen counter it is absolutely pathetic. With a decent DF bonus mend condition (even with 0 in Prot) or Remove Hex is FAR is more effective.
The only exception I can understand is with PvE eles as they have rather crap self heals.
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