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Old Feb 11, 2006, 05:54 PM // 17:54   #21
Lion's Arch Merchant
 
Join Date: Jun 2005
Guild: The Black Hand Gang [BHG]
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Quote:
Originally Posted by Warskull
On Plague Touch: NO! You should never be this close to an enemy and you should be healing or kiting.
Guess I'm the only one that likes Plague Touch. No matter how much you run around you will NEVER be free from melee 100% of the time. I even go so far as to use mend condition over mend ailement which means the only condition removal I have for myself is plague touch or CoP. And it works well - very well. Mend Condition is not relient on having multiple conditions for the extra heal. You will always have a Warrior sprinting after you and crippling you, so throw the instant cripple (and poison/bleeding/whatever else) back on him and you are good to go. The extreme fast cast and recharge of it combined with the cost is what drew me to it. Personal preference I suppose, I've just had much more luck using Mend Condition + Plague Touch over Mend Ailement and whatever else.
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Old Feb 11, 2006, 06:34 PM // 18:34   #22
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Location: UK
Guild: Dracos Paladin
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I had to read this verrrrry carefully

But thank you

that was a brilliant explanation - I can see now that using it with Cop makes a lot of sense.

Appreciated.

Spicecat

PS it never fails to amaze me how many different elements there are to this game

Quote:
Originally Posted by flamingmarmo
I find that in RA/TA when playing pretty much any build you need something to prevent interpupts on casts over 1-2 seconds especially if you are a high priority target hence remove hex is a big no. Most mesmers and necros who are any good use 1 or 2 cover hexes at least so being able to pre apply it so when the hex does land you can strip it before the cover comes(you have to be very fast to get veil up and down after a hex is cast and after the cover. Alternitivly cast veil then cop for 210+heal 3 cond and hexes gone and no fiddly clicking to dismiss.
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Old Feb 11, 2006, 10:52 PM // 22:52   #23
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Guild: Rohar's Roughnecks
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Quote:
Originally Posted by TheSonofDarwin
Guess I'm the only one that likes Plague Touch. No matter how much you run around you will NEVER be free from melee 100% of the time. I even go so far as to use mend condition over mend ailement which means the only condition removal I have for myself is plague touch or CoP. And it works well - very well. Mend Condition is not relient on having multiple conditions for the extra heal. You will always have a Warrior sprinting after you and crippling you, so throw the instant cripple (and poison/bleeding/whatever else) back on him and you are good to go. The extreme fast cast and recharge of it combined with the cost is what drew me to it. Personal preference I suppose, I've just had much more luck using Mend Condition + Plague Touch over Mend Ailement and whatever else.
Exactly what I was thinking when i made this topic, If I can't get away from them, might as well stand still and give them a taste of their own poison =P
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Old Feb 11, 2006, 11:01 PM // 23:01   #24
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Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Mend Ailment over Plague Touch for a few reasons.

1. In the odd event you're not in touch range, you won't be able to remove conditions outside of CoP (which means you're wasting 5 energy to CoP and 5 to recast Boon)

2. Plague Touch isn't going to heal you for anything. Mend Ailment gives you your Divine Favor heal, and your Divine Boon heal which is a good 100+ health in total.

3. Multiple conditions. In the Crag, stand in the lava if you're against warriors. You can stay alive on Mend Ailment while they burn to death.
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