Sep 18, 2005, 07:24 AM // 07:24
|
#2
|
Academy Page
Join Date: Sep 2005
Guild: this base belongs to your party[BASE]
Profession: R/Mo
|
well its rather hard to tell seeing as you dont know much about what they used but they had enough in tatics to use the sheild im guessing so 9 tats 9-12 swords and rest in either expertise or beast mastery for tigers fury..
but i personally LOVE r/w with a hammerusing
devistating hammer
crushing blow
heavy blow
troll ungent
irrestable blow
throw dirt
tigers fury
rez sig
i cant remember the exact attribute spread though..
but if i could think of something with a sword and sheild for r/w it would be
apply poision
sever artery
gash
troll unguent
hamstring(or axe rake lasts longer and you jsut need to switch weapons)
victory is mine
tigers fury/frenzy/flurry
rez sig
|
|
|
Sep 18, 2005, 03:37 PM // 15:37
|
#3
|
Krytan Explorer
|
What was the name?
|
|
|
Sep 21, 2005, 04:07 AM // 04:07
|
#4
|
Ascalonian Squire
|
The name of what?
The person playing the ranger?
It was Rain Frostwind or something like that.
|
|
|
Sep 23, 2005, 02:32 PM // 14:32
|
#5
|
Academy Page
|
My guess would be a condition stacker. It goes like this:
Sword: 12
Expertise: 8+2 minimum
Split your remaining points evenly between Wilderness and Tactics.
Skills are thus:
Sever Artery
Gash
Hamstring
Apply poison
Throw Dirt
Whirling Defense
Melandru's Resilience (E) or Victory is Mine! (E)
Troll Unguent.
You have a choice of elites because other people like using conditions, too. Especially those W/Ns who spam plague touch, MR is really helpful for health regen. On the other hand, if you're facing tough physical or elemental damage (as opposed to mesmer/necro-type degen), ViM! helps to fill your health and energy bar almost entirely with enough conditions around you. You have to keep close to your target for it to work, though.
|
|
|
Sep 28, 2005, 05:33 AM // 05:33
|
#6
|
Ascalonian Squire
|
Sweet, thank you for all the help.
|
|
|
Sep 28, 2005, 10:09 AM // 10:09
|
#7
|
Ascalonian Squire
Join Date: Sep 2005
Profession: R/W
|
I'm a R/W aswell. From what I've heard it's good to use, especially for switching between weapons, for long distance use the bows and all and if the enemy aproaches switch to sword and shield for normal questing that is...
I'm now a level 11 R/W and have a health bar of 300, as this is my first charcter I'm not sure if it's allot.
I'm splitting my points in:
-wilderness;
-marksmanship;
-tactics...
-swordmanship
|
|
|
Sep 28, 2005, 07:08 PM // 19:08
|
#8
|
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
|
r/w's were really popular at one time and now they're just common. basic idea is use expertise+beastmastery(4) to spam apply poison and tigers fury to keep an increased attack rate 7/10s of the time. much more sutable for hammers but a lot of r/ws use swords or axes. stat allocation is basicly max weapon, tactics for shield, expertises, and 4 beast.
|
|
|
Sep 28, 2005, 07:45 PM // 19:45
|
#9
|
Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
|
Could you give me a description of what happened? Are you sure it was a sword? Was the enemy getting poisoned? Did you see lots of stances? Did you see him shout "Victory is mine?"
I have an idea as to what R/W build could do that, but I need to make sure.
|
|
|
Oct 05, 2005, 04:14 AM // 04:14
|
#10
|
Ascalonian Squire
|
I didn't see much poison. I just noticed that they were probably using throw dirt because the enemies around the ranger were missing while the ranger healed and killed.
|
|
|
Oct 05, 2005, 12:12 PM // 12:12
|
#11
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
|
A couple Days ago I was fiddling with a R/W build:
{E} Eviscrate
Exacutioner's Strike
Swift Chop/Thrill of Victory (you're choice, I use Thrill)
Apply Poison
Tigers Fury
Heal Signet
Troll Unget
Res Sig.
Something like...
12 Axe
7 Beast
8 Expertise
7 Wild
8 Tactics
(I used some runes)
|
|
|
Nov 02, 2005, 08:28 PM // 20:28
|
#12
|
Banned
Join Date: Sep 2005
Location: Northern Ireland
Guild: Grey Mortals
Profession: W/Mo
|
i have started to use a build exactly like the one you described and it PWNSS1111! I actually stared using it when i saw the art in the nolani art/craft page which showed a really cool picture of a man in ranger armour wailding a sword. this guy makes his art based on guild wars armour and it looked class so i tried it and it doesnt just look good it kicks ass!
|
|
|
Nov 02, 2005, 09:17 PM // 21:17
|
#13
|
Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
|
Next time you die and there's someone else on your team still running around, click on that player's name in the party menu and you will be able to see what skills he or she is using. Just a tip.
|
|
|
Jan 29, 2006, 02:47 PM // 14:47
|
#14
|
Pre-Searing Cadet
Join Date: Jan 2006
Guild: Mayhem and Destruction (MaD)
Profession: R/W
|
Some advice? :)
Hi there all, im new and started playing the game a few weeks ago. I decided on a ranger/warrior and am now level 11. I just read these posts and think I am going about it all wrong! I have been putting lots into marksmanship, and some into beast mastery and then I have like 3 in swords. None of the suggestions on this post seem to suggest putting anything into marksmanship and putting it all into swords/axe. Should i change my points then? Only i am worried I wont do as much damage with my bow if i take out of marksmanship, and then I wont be able to use some of the better bows. I also like having a pet....but I do want to be an effective ranger/warrior. Please help and advise Thanks all
|
|
|
Jan 30, 2006, 01:33 PM // 13:33
|
#15
|
Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
|
I love Ranger/Warriors, I use them all the time in Random/Team Arena.
Here is a link to build I use most.
http://www.guildwarsguru.com/forum/s...d.php?t=108261
|
|
|
Jan 30, 2006, 09:43 PM // 21:43
|
#16
|
Pre-Searing Cadet
Join Date: Jan 2006
Guild: Mayhem and Destruction (MaD)
Profession: R/W
|
But does putting nothing into marksmanship make my arrows less effective? I love the damage i do at the minute with my build - its usually around 81...would this change?
|
|
|
Jan 31, 2006, 01:35 AM // 01:35
|
#17
|
Perfectly Elocuted
|
Quote:
Originally Posted by Evenstar_Greenleaf
But does putting nothing into marksmanship make my arrows less effective? I love the damage i do at the minute with my build - its usually around 81...would this change?
|
Of course, you can't be great at it all!
|
|
|
Jan 31, 2006, 04:03 AM // 04:03
|
#18
|
Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
|
Well, I haven't seen a build that uses two weapons to deal dmg, mainly one weapon is used for that. And attribute points do determine the effectiveness of your weapon: at level 12 you have 100% dmg out of your weapon, and I've read in another forum that going above 12 would be useless since you get no more base dmg increase(at least for weapon masteries). Well as for R/W, I changed mine to R/MES but im switchin back (I NEVER KNEW I COULD DO ALL OF THIS CRAP!) Plus I'm poor so I wanna go solo grawl at Port Sledge with R/W. Now any weapon will do really, and are pretty versatile. Can be condition stacker, caster assasinator, or offense on warriors.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:30 PM // 15:30.
|