Jan 29, 2006, 09:07 PM // 21:07
|
#1
|
Ascalonian Squire
Join Date: Jun 2005
Location: Augury Rock
Guild: [PUN] rank:5948
Profession: W/Mo
|
How's does this N/Me Anti-ALL sound?
Hey all, since everyone is talking about assassins and trying to build one to PAWN everything, why not do the opposite?
Instead of trying to use the assassin to kill warriors and casters, why not find out a way to shut down ALL assassins and warriors?
Necromancer / Mesmer
(12) Inspiration
(11) Blood Magic - (9 + 1Helm +1 Rune)
(10) Curses - (9 + 1 Rune)
(03) Soul Reaping
Armor = ALL Scar Armors (60 AL)
Weapon = Blood Staff (+30HP head & +30HP staff)
Max HP = 590 (+30 / +30 / +50 Superior Vigor)
Max MP = 47
Physical Resistance (78 secs)
-- Gain +40 Armor against physical, -14 Armor against elemental.
Ether Lord (9 secs)
-- Lose all your energy, gain +3 Energy Regen and foe -3 Energy Degen.
Spirit Shackles (24 secs)
-- Target loses 5 energy whenever he attacks.
Awake the Blood (35 sec)
-- Gain +2 Blood Magic & +2 Curses, sacrafice 50% more HP.
Life Transfer ELITE (11 secs)
-- Target has -7 HP Degen, while you recieve +7 HP Regen.
Vampiric Gaze
-- Steal 52 HP from target.
Faintheartedness (29 sec)
-- Target suffers -3 HP Degen & attacks 50% slower.
Enfeeble (17 sec)
-- Target suffers from Weakness.
Well, those are my 8 skills, but you need to use a Res Signet, you'll need to drop one of these skills.
Q. Why don't you use a Block/Evade stance or skill instead of reducing enemy damage?
A. SIMPLE...Warriors and Assasins can easily get around those stance/skills with like:
N - Rigor Mortis (8-18sec cannot block/evade)
W- Warrior's Cunning (5-10sec cannot block/evade melee)
Q. Why are you using 3 skills to buff up your defense?
A. CRITICALS & DOUBLE STRIKES! If you get an Assassin/Monk, he can do Judges Insight (+20 Armor Penetration) and have a Max total of 40% Critical and 52% Double Strike chances (16 Critical & Dagger) just for NORMAL Melee attacks .
That is why using +Def , ATK 50% slower , 66% reduced damage are so important.
Q. What's the point of using Spirit Shackles? Why not use Sympathetic Visage instead?
A1. Sure, SV is good against warriors because always has 0 Adrenalin and loses 3 Energy per hit, but ONLY good against Warriors.
A2. Assassin have a FAR larger mana pool, so you'll need to shut them down ASAP. That is why I'm using those 3 Def buff/hex skills.
A3. Sympathetic Visage does NOTHING against Rangers. So...SS is far better.
Q. Why on earth do you have 12 points into Inspiration?
A. Because I'll be eating Energy like crazy, and that extra 1 Energy Regen is HUGE. Remember, 11 points only gives +2, not +3.
Besides, this skill is awesome against Casters, because for 9 seconds, they gain little or no energy, while you gain double energy back.
Q. Is there a reason to use Awake the Blood?
A1. YES! Because I need 12 Inspiration, 12 Curse, and 12 Blood Magic.
A2. Need 12 Curse, because Faintheardeness deals -3HP degen at level 12.
A3. Need 12 Blood Magic, because Life Transfer deals -7HP degen and +7 HP regen! Also, you want to steal more life with Vampiric Gaze to kill all classes quicker, don't you?
Q. Wouldn't this build suck against Energy Sapping Mesmers?
A. Not exactly, because I'm using Ether Lord which stops their energy regen, while I gain double for 9 seconds, which gives me PLENTY of time to sap away at their life .
---------------------------------
Well, that's just about it. I'm hoping you guys can show me the BIG flaws in this build. I'm pretty sure with the defense, life tap, and energy skills, I should be pretty good against MOST builds.
If you have a certain build which you think can kill it, please name the skills to shut me down and what class type it is.
Also...with 590 HP and 100 Armor, this build in my opinoin isn't that bad!
|
|
|
Jan 29, 2006, 10:46 PM // 22:46
|
#2
|
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
|
any elementalist will kill you very easilly, since you will have 46 armor against him (or 60 if you dont use the ressistance). ether lord is a bad idea against eles, since they have a huge pool of energy, and they will still be able to attack ou, while you are left with no nergy for a few seconds (leaving your defence open to anything).
also, what build is this for? CA, tombs or gvg?
in CA, warriors rarely carry warrior's cunning/wild blow.
in tombs, you should focus on one target, and life transfer won't be too effective since hexes get removed fast.
in gvg, its pretty much the same as tombs.
what you could do, is take a small change and go anti-warrior and ranger, with an SS build (spiteful spirit beats life trasfer for sure). with SS, you can really be anti-anything if you need to (but warriors and rangers are your focus).
|
|
|
Jan 30, 2006, 02:26 AM // 02:26
|
#3
|
Krytan Explorer
|
Signet of Midnight is great for W/A/R shutdown.
Oh and anything that can interrupt could cause you some problems, you've got a few long cast times.
|
|
|
Jan 30, 2006, 06:27 PM // 18:27
|
#4
|
Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
|
this is to shutdown warriors and assasins?
actually it seems more to be about protecting yourself (not your whole team) from them
why not try?
empathy
insiduous parasite
spiteful spirit
to name but a few
|
|
|
Jan 30, 2006, 07:13 PM // 19:13
|
#5
|
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
|
blinding skills..weakness skills..anything to keep them off you..empathy..throw dirt...even those hexes from necro to stop attacking and life degen..fainthardiness
|
|
|
Jan 30, 2006, 08:28 PM // 20:28
|
#6
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
|
shadow of fear/enfeebling blood takes care of warriors pretty well and only takes up two of your slots.
ether lord is a terrible skill.
this build does no damage other than life transfer and vamp gaze. faintheartedness doesn't count for dmg. it's 3 degen isn't enough to worry about. even paired with life transfer.
and the 52 from vamp gaze is just short of worthless.
life transfer takes 30 seconds to recharge.
if you show up with this build and no res sig be prepared to be made fun of.
always bring res.
i'd stick with two attribute lines. blood and inspiration or curses and blood. curses and inspiration....but not all three.
ether lord. you lose all energy. that's the last thing you ever want to happen.
energy surge, energy burn, sig of weariness, from the domination line are great for dropping your foes energy.
|
|
|
Jan 30, 2006, 09:34 PM // 21:34
|
#7
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
holden, ether lord is used after a huge energy combo
you only need 5 energy , and you got yourselvse 3 extra regen, and you drain your target! GG
|
|
|
Jan 30, 2006, 10:25 PM // 22:25
|
#8
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
|
etherlord
Quote:
Originally Posted by Yanman.be
holden, ether lord is used after a huge energy combo
you only need 5 energy , and you got yourselvse 3 extra regen, and you drain your target! GG
|
5 energy, 2 second cast.
with 12 inspiration, ether lord will cause your foe to lose 1 mana per second for 9 seconds. so your foe will lose 9 energy over 9 seconds for the cost of 5 energy and a two second cast. it cost you 5 energy, you lose all energy, and gain 9 energy back in the next 9 seconds.
that just doesn't impress me. you'll lose all your remaining energy, even if it's just 5, to gain 9 over 9 seconds. if you lose 5 this hog cost you 10 to gain 9 back and your foe who may or may not be low on energy will only lose 9 in the next 9 seconds. maybe i did the math wrong? someone please tell me if I did.
ether lord doesn't stop energy regen. it slows it down. that caster will still be gaining back mana, just slower.
and who is he gonna put this on? the spirit shackled warrior or ranger? they should already be out of energy. you can't put it on a caster because they'll have most if not all of their energy and it just wont matter.
'Besides, this skill is awesome against Casters, because for 9 seconds, they gain little or no energy, while you gain double energy back'
no
Last edited by holden; Jan 31, 2006 at 02:24 PM // 14:24..
|
|
|
Jan 31, 2006, 12:26 AM // 00:26
|
#9
|
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
|
did you really use ether lord? you actually lose 2 energy by casting that...
|
|
|
Feb 01, 2006, 02:40 AM // 02:40
|
#10
|
Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
|
you wont shut down crap with that build, your not even halfass on either anti war or caster
first off take off life transfer and put in soul leech or wither for anti caster, that will let you make casters less effective while holding off the wars/rangers/assassins, but the main problem is that this build will only annoy the other team rather then do anything productive
|
|
|
Feb 01, 2006, 12:45 PM // 12:45
|
#11
|
Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
|
Go with either shutdown or degen, you're too spread out.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:28 PM // 15:28.
|