Dec 25, 2005, 06:26 AM // 06:26
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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R/W Warrior Killer
This build is made expressly for the purpose of killing warriors. Gladiator's defence and deadly riposte are great ways to evade hits while dealing damage back to them, which I may remind you is not affected by armor. Also lightning reflexes adds evasion and increases attack speed. Apply poison and bleeding from deadly riposte are for health degen, another way to take away health from warriors effectively. This build is not very effective against other classes, or warriors that dont feel like attacking you, but those warriors are few and far between.
Ranger/Warrior
Tactical Tank, Ranger Style
Sword and Shield
Swordsmanship-12
Tactics-10
Expertiese-10 (8+1+1)
Wilderness Survival-3 (2+1)
Apply Poison
Seeking Blade*
Thrill of Victory*
Savage Slash*
Deadly Riposte
Gladiator's Defense {Elite}
Lightning Reflexes
Healing Signet
Sword- +Bleeding and +Armor/Health
Shield-Tactics, yeah.
The three attacks with *s after them can be switched out for other techniques, possibly to increase damage against non warriors, but I find them to be very effective.
Peer reviews?
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Dec 26, 2005, 04:06 AM // 04:06
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#2
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Academy Page
Join Date: Oct 2005
Profession: R/
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Wild blow for those with stances? Throw dirt for blind? and wouldn't whirling def greatly outlast light reflexes? the reason why I don't use reflexes is that it's impossible to maintain it :/
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Dec 26, 2005, 07:02 AM // 07:02
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#3
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Like you mentioned, if the wars don't attack you, you're in some serious trouble, because ripsotle or gladiators isn't going to take down that necro or monk. You won't be able to help your team much ,because 12 swordsmanship against a tank who isn't attacking you screws you out of 2 skills, one being elite and the damage against tanks with even 14 swords is minimal. I recommened being annoying so they go for you, like throw dirt as mentioned by dry, or some sort of slowdown like hamstring, then just run in their face and they'll probably attack you. I have axe ranger which is also anti warrior but can be anti anything except touch rangers/necros and anti-melee mesmers. I just hate the fact that you can't use at least up to a major rune in a non primary attribute line. Imagine being a barrage bot with 12 marks -_-.
BTW-keep 2 swords, one with an elemental hilt and the other for whatever, by using an elemental hilt you are boosting your damage by 20-25% agaisnt warriors (about 20 AL)
Last edited by Inureface; Dec 26, 2005 at 07:06 AM // 07:06..
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Dec 26, 2005, 08:24 AM // 08:24
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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Those are all really good ideas actually, but i dont usually have that much trouble getting warriors to attack me, if i have apply poison up and im using savage slash. How about:
Apply Poison
Seeking Blade*
Hamstring*
Savage Slash*
Deadly Riposte
Gladiator's Defense {Elite}
Lightning Reflexes/Whirling Defence
Healing Signet
Where can i put the throw dirt? I think its a great idea, but im weary of giving up any evasion or attack techniques...
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Jan 02, 2006, 08:15 AM // 08:15
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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Not to bump or anything, but I was just wondering if anyone has any critiques? They would bring me endless joy.
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Jan 02, 2006, 09:10 AM // 09:10
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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For CA and even TA you can bring signet of cleansment to remove your own blind.
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Jan 02, 2006, 09:39 AM // 09:39
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#7
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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The second I see Glad Defense with my Warrior, I go wander off to some other target. You're going about it all wrong, as good Warriors will ignore you and bad Warriors don't take much to kill.
You should try using Traps and Pin Down to take down Warriors. Basically, if the Warriors can never catch up to you, you're not going to get hit. After that, look for ways to make your Ranger do damage with a bow or some other way, because there isn't much of a point being a Ranger if you're just going to use Warrior skills.
__________________
People are stupid.
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Jan 02, 2006, 09:42 AM // 09:42
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#8
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Kurow
This build is made expressly for the purpose of killing warriors.
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OK. Stop there, and start over.
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Jan 09, 2006, 02:34 PM // 14:34
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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If your making a anti warrior build thats great what if the warrior simply ignores you most moves become worthless, try some things that aggro them to have to attack you or simply die.
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Jan 10, 2006, 03:39 AM // 03:39
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#10
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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If the warrior ignores you, then thats just 2 skills hes stopping, you still have poison and hamstring and such. Personally, it would be kinda hard for me to ignore some guy attacking me in such a way, dealing quite a bit of damage if left unchecked.
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Jan 10, 2006, 05:10 AM // 05:10
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#11
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Academy Page
Join Date: Oct 2005
Profession: R/
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I ignore them w/ my warrior all the time until all casters are down. IMO melee rangers just aimed at warriors is rather...inefficient. I mean, if you just take out riposte and replace glad w/ whirling defense, then skills points notwithstanding you have a utility ranger.
But if I were to make such a ranger, I'd go sever/gash, riposte/deadly riposte, glad def....and take out hamstring. Yes, 3 defensive offense skills are wastes on a normal char, but we're assuming that the warrior will attack you unconditionally and if he does they're great skills.
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Jan 10, 2006, 06:09 AM // 06:09
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#12
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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It's much better to go after the casters first. Rather than taking a bunch of defensive skills to counter a War beating on you (which a good War will only do when there isn't a better target to be had) it would be better to take along a snare and something to make a caster's life miserable, or at least more troubling.
Honestly, the Wars should be your LAST target, not your first.
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Jan 11, 2006, 07:49 PM // 19:49
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#13
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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My anti warrior ranger
15 marks/ 16 with the mask
10 expertise
11 widerness
1. hunters
2.crippling
3.apply poison
4.distracting
5.storm chaser
6.throw dirt
7.savage shot
8.healing
Basically it just irritates the hell out of em, Any good warrior will of course go after the softies, my job is to protect softies. Allow warrior to run in close, hit with crippling, cant run now, poison or hunters or both , wait for healing sig, distracting shot, repeat rinse repeat, nothing funnier than a warrior trying to catch me while hes crippled and degening much better approach to handling a warrior IMO, Rangers shouldnt melee anyway, they are far more superior at other things than Melee although they can do that quite effectively, just defeats there prupose IMO!!
Utter Fustration on the warriors part, Iknow Ihave a warrior 2 and its been done to me!! LOL
Last edited by 4runner; Jan 11, 2006 at 07:54 PM // 19:54..
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Jan 12, 2006, 02:45 AM // 02:45
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#14
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Ranger thumpers are great.
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Jan 12, 2006, 05:21 PM // 17:21
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
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Mine's pretty similar to 4runner's actually, but I also have a RES SIG!
Pin down -> Virulence. Hunters shot once they start limping around and then they're at -10 degen & crippled. Interrupt their heal sig with Distracting Shot.
I usually go with something like:
Pin Down
Virulence {E}
Hunter's
Distracting
Throw Dirt / Savage Shot / Storm Chaser
Whirling Def
Troll Ungent
Res Sig
No idea why you'd want a warrior to even get close to you when they're so simple to take down from distance.
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Jan 17, 2006, 09:08 PM // 21:08
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#16
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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Because when ever i have played as an actual bow ranger, ive had warriors all over my ass. It wasnt as easy as everyone makes it sound.
I figure why not just take the fight to them anyway, and not have to worry if there are two warriors on you. With this build, its quite rare that there is a warrior that can consistantly kill you. By having slower attack speed with the bow, you have less chances to inflict statuses, you have less armor, and you dont have the damage potential that a melee person does have. Theres also the psychological point, which still stands. A majority of the warriors that I have fought with my ranger, even when im not using this build, still attack me after only a couple seconds of me hounding them. I have only come accross 1 or 2 cases of a warrior persistantly not attacking me, and they still didnt escape the barbs that this build contains.
Y'all talk all this bow jazz, but who can really take down a warrior faster? Heck theres only 1 warrior skill i have to worry about, and hardly anyone uses it. Sure, people theoretically SHOULD use it, but they dont (this skill being wild blow).
Last edited by Kurow; Jan 17, 2006 at 09:14 PM // 21:14..
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Jan 17, 2006, 09:19 PM // 21:19
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#17
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Jungle Guide
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a build like that will get owned against a decent TA team where warriors arent going to attack you first and you dont have enough power to do what rangers and warriors are supposed to do: kill casters
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Jan 18, 2006, 12:30 AM // 00:30
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#18
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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You're right, my biuld is not as good at killing casters as other pure warrior or even r/w builds are. I mean, why would anyone use a specialized build. It cant kill casters as good as warriors can. Casters cant kill people as fast as warriors can... jeez why is anyone anything specialized anymore? </sarcasm>
Hasnt anyone ever heard of specialized builds? Of course it doesnt kill casters as fast. Its made for killing warriors. Sure its not perfect. But what build is. It would help if you offered suggestions, instead of just criticism.
Also, rangers definately do have a place in melee, or else you wouldnt see them going that way all the time. The expertiese just makes them able to attack without worry of mana loss, which allows for faster use of skills than with adrenaline skills, save maybe cleave.
Last edited by Kurow; Jan 18, 2006 at 12:34 AM // 00:34..
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Jan 18, 2006, 07:01 AM // 07:01
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#19
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Jungle Guide
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i guess i wasnt clear enough: your entire build is weak and needs to be changed
-get out of tactics and bring tigers fury
-drop the crappy gladiators defense, and bring a good elite
if you want to stay a ranger swordsmen try to focus on the sword energy skills to make it worth it like hamstring/100 blades/seeking/savage/pure but even then im pretty sure there are better melee builds
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Jan 18, 2006, 11:48 PM // 23:48
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#20
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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Id like it if you presented some sort of evidence that these things are bad, and that i should replace them. Its funy, i kinda thought that ~25 to the enemy most everytime they attack you was pretty good, aside from the evasion i mean. Seems like a great skill to me.
I would appreciate it if you told me how things are better, and not just that they are.
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