Jan 25, 2006, 06:36 PM // 18:36
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by audioaxes
Thought it was time i contributed a build to help those still struggling to get something solid going in ca as a warrior.
16 axe
10 str
9 healing
zealous axe, tower shield
have a ankh as backup
frenzy
rush
evis
rake
exec
pene (may swap this out for distracting blow)
healing breeze
res sig
There seems to be a problem in CA as warriors being helpless targets to the games flood of anti melee skills which allows bringing some kind of heal. With the nature of axes being low on energy demand along with the zealous axe allows you to just about always through on a healing breeze when needed.
-know when and when not to use frenzy, be prepared use rush to cancel it
-its a good idea to help teammates under attack by casting breeze on them, however try not to become a monk where you are not attacking and busy trying to keep everyone up, the team needs your dps and while breeze is a good heal, its not enough to save a casters life suffering from focused attacks. Sometimes its better off letting someone die than wasting time and energy trying to prevent it
-switch to your healing ankh as a backup energy supply where you can cast off an emergency breeze and switch back to shield
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frenzy is a stance and if you dont get out of it in time you may die a terrible, embarrassing death. you take double dmg with frenzy so take sprint instead of rush. if you're getting mucked up hit sprint and get frenzy off of you.
you could try the build with a single heal, like orison or healing touch. cheap and spammable.
res sig is a wonderful addition to any build
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Jan 25, 2006, 06:59 PM // 18:59
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#4
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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the problem with rush is that its adrenal based which means that u have to attack to build adrenaline. Well if you have a ranger or warrior runner dude, you guys no what im talking about, rush just wont cut it! I prefer sprint !
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Jan 25, 2006, 07:06 PM // 19:06
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by audioaxes
uh i think i just might know how to use frenzy
rush lasts longer than sprint, doesnt take energy, and you can reup it to use it again much faster than just every 20 seconds so rush does just fine for this build
a warrior cant "spam" heals he is not a monk so he needs a one shot bang that he can cast and get back to killing and healing breeze is just as good as it get as a good quick casting heal that you can cast on others also if the opportunity arises
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forgive me for my ignorance
but you other guys who want to wammo just remember that breeze is an enchantment and it will be stripped. if it gets shattered while you're in frenzy you'll take around 200dmg. if you cast healing touch you just get healed.
i'd rather have mend ailment, CoP or holy veil than a heal. i'd rather die than be blind or kill myself with empathy or my team with spiteful spirit.
being a warrior is all about not letting the casters have their way with you. don't give them the chance. healing yourself is playing catchup.
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Jan 25, 2006, 07:36 PM // 19:36
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#6
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Jungle Guide
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enchants arent drained often in ca so you dont really have to worry about it
healing touch will only heal for 42 health while breeze heals at 140 and touch is impractical for using on other teammates
bringing builds that use condition or hex removal are also equally viable but are by no means an absolute standard for a warrior, no matter what there will be situations where a build will fall short
however i must say for CA where you dont know what your teammates or enemies are going to be, a healing build seems like a more "all-round build" than taking a hex removal or condiiton removal build
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Jan 25, 2006, 08:15 PM // 20:15
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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[QUOTE=audioaxes]enchants arent drained often in ca so you dont really have to worry about it
this kind of mentality is the reason warriors get eaten up in arena play imo.
when i mesmer i bring shatter enchantments. i bring it for wammos and monks. a wammo will almost always have mend up. and i dont want the prot monk to have his boon up. an ele using elemental attunement will be sunk.
well if you're blind the whole match you won't have to worry about healing yourself. everyone will leave you alone.
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Jan 25, 2006, 09:11 PM // 21:11
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#8
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Jungle Guide
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sigh there is no way a warrior can counter everything thrown against him as he is the least versatile of all classes
and if you attempt to do so to counter everything from hexes/conditions/enchant draining/anti melee stances,wards,enchats your build will fail
and from your own words, if "healing yourself is playing catchup" then why take a "spammable" heal like touch where you will have to cast 3 times to equal the health of healing breeze just so you can counter the rare chance someone is going to drain breeze
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Jan 25, 2006, 09:48 PM // 21:48
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by audioaxes
sigh there is no way a warrior can counter everything thrown against him as he is the least versatile of all classes
and if you attempt to do so to counter everything from hexes/conditions/enchant draining/anti melee stances,wards,enchats your build will fail
and from your own words, if "healing yourself is playing catchup" then why take a "spammable" heal like touch where you will have to cast 3 times to equal the health of healing breeze just so you can counter the rare chance someone is going to drain breeze
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cause some guys just really want to be able to heal themselves. they like to be the last guy standing i think. it seemed like you wanted a heal and since breeze isn't all that great of a heal i'd throw out orison. but mesmers don't take monk secondary so they can heal themselves. rangers dont. when's the last time you saw a necro bust out mending? but man there sure are a lot of warriors who bring healing. even though they have the best armor in the game.....
eviscerate
executioners
axe rake
frenzy
sprint
mend ailment
cop/holy veil
res sig
a strong combo, a snare, sprint for frenzy, mend for blind,cripple, hex remover for SS, clumsiness, empathy, shadow of fear, faintheartedness....., res
or take out frenzy,sprint and add penetrating blow or disrupting chop and for great justice.
blind is an aweful thing for a warrior. you do no damage and you gain no adrenaline. shadow of fear last for 40 seconds!! 40 seconds of 50% slower attack speed. what use is a warrior that can heal but can't hit anyone.
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Jan 28, 2006, 12:18 AM // 00:18
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#10
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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I Like this set up ^^^^^^ and ive used it in the arenas works great, except ive never used cop, maybe i should that should deal with hexes. But i always bring aliment, for those very reasons stated above. Anyway if im dead thats means the other team was wasting time on me! I dont bring heals! any! BUt yah thats just me!!!
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Jan 29, 2006, 07:50 PM // 19:50
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#11
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by holden
eviscerate
executioners
axe rake
frenzy
sprint
mend ailment
cop/holy veil
res sig
a strong combo, a snare, sprint for frenzy, mend for blind,cripple, hex remover for SS, clumsiness, empathy, shadow of fear, faintheartedness....., res
or take out frenzy,sprint and add penetrating blow or disrupting chop and for great justice.
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Holden, we had somewhere else this discussion and I wonder if you ever tried this build in CA, and if so, what was your best score.
1) First of all, as your build has no enchant, I wonder what will be the use of Contemplation of Purity here. It's clearly a prot monk misconception.
2)Try seriously holy veil against a SS necro. You don't know you are hexed by SS until the purple icon appears (and if slow, when you take damage because of it). And you know what? By the time you double click on holy veil, you will only remove parasitic bond. Even if you are Flash with superpowered quickness, SS has only 10 sec (if it has not been echoed) recharge. It is the true power of this skill, it's recharge time. Even if you get freed of it, soon it will be recasted on you. Holy veil has a big problem: to recast it in battle, you need 10 mana and time. So it is more a one shot hex removal. You can get rid of one hex. Maybe two, if you loose your time and energy to recast it. Not more. But make a warrior in CA with your build, seriously. You haven't faced these pesky necros. By the way, as SS necros cast Soul barbs, with no healing, you will be dead really quickly.
3)You forget about something really important as a warrior. You have problems with energy. Your build is everything but energy wise. As a warrior, you have 20 energy, (25-28 if glads), and with holy veil, you will have only 1 energy regen bar left. Near to nothing. Frenzy: 5; Sprint; 5; Mend ailment; 5, oups crippled, again mend ailment, 5, you're done with the rest of the battle.
Mend ailment costs only 5, but if your blind is covered by other conditions, you simply won't have enough mana to remove it.
You are not a monk, you don't have offering of blood, 50 mana, and 4 energy regen pips. I would add you don't even have Divine favor to help yourself to heal better.
4) Finally, you don't have self heal. And you know what? Some people know that you are weaker than you seem. You have the best armor/damage reduction, but all this beatiful armor is good only against.... Physical. Eles know it. Mesmers also. NEcros and smite monks also. Rangers with kindle arrows also. In an opposite team with no monk, I call for the Warrior/Ele first. Generally with no self-heal/conditions removal, he dies quickly from degen or elemental damage. Warriors are as not so "hard" as everybody say. Eles have much more trouble against rangers than against warriors. A frenzied warrior is a delight to kill with an Air spell.
In a 4v4 battle, there is no place to hide. A warrior will take damage, and with no self heal, if he doesn't fall with a monk, that means certain and quick death. Even with a monk. A monk have big trouble in CA, he is targeted first and has more to do to stay alive than to heal warriors. Seriously. I cannot count the times Healing Sig saved my butt because my monk teamate had to deal with its own health.
Your build is maybe better suited on 8v8 battles (and yet, as you have condition/hex removal monks, you focus on doing damage) , where not many people cares about the warriors.
I played your build before answering to your post. I must say that if you fall against a team who doesn't hurt warriors (as a rule of conduct maybe), it's okay. The majority of time anyway it isn't the case. Rangers and mesmers especially. If they poison/conjure phantasm you, you're in trouble. Mend ailment won't save you against continuously poisoned arrows. Nor holy veil against highly spammable conjure phantasm.
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Jan 30, 2006, 06:12 PM // 18:12
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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i put cop in there for guys who are gonna bring breeze or mending no matter what.
holy veil is not fast and it takes 10 but it's still nice to have. you cant use it all the time but it's there when SS or imagined burden or shadow of fear, empathy, the long shitty curses that really hurt you and what you do as a warrior. i dont mess with conjure or life transfer or a lot of other hexes that wont stop me from hitting people at 100%. i may worry about phantom from the shatter delusions spike. SS cost 15, takes 2 seconds to cast and recharges in 10. and if the necro is so worried about me he casts this on me every 10 seconds I think my team has a pretty good chance.
i bring mend ailment for blind and cripple. it sucks if i have to use it 3 times in a row to get to blind. but if im blind im not doing shite anyway so what do i have to lose by taking my time to drop conditions.
glad's armor for sure. over 20 energy. if you run out of energy you were being focused on. good. i hope they worry about me more than the mesmer or ele on my team.
for me it's just getting in a foes face and hitting them with frenzy until you have adrenaline for your combo. sprint if you start to take big damage to drop frenzy. if they focus on me it's because i was disruptive enough to warrent worry or the other team sucks and they aren't taking care of the casters first. but as a wammo most will leave me alone. and with axe at 16, eviscerate/executioners/axe rake will mess you up. id rather go down in the middle of eviscerate than healing sig.
this build has flaws but i think all warrior builds do. i agree with you they are pretty weak when it comes down to it. they rely on melee after all. that's why sometimes they get ignored. but i feel like i help my team more by focusing on damage and doing my part to continue to do damage. i would rather stop hitting someone to remove a hex or condition than to heal myself. thats just me. this build is much more successful with a monk behind me but so is every build. even a wammo with mending and breeze.
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