Jan 25, 2006, 09:24 PM // 21:24
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#21
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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This is the build I've used for 5 or 6 runs including a 6 man and 5 man and I'm usually the only tank in party.
Warrior/Mes: Jack of all trade Tank.
Dolyaks (Sig)
Bonnettis (Adrenaline)
Glads
Endure
Healing (Sig)
Riposte (Adrenaline)
Distracting blow
Rez Sig
Tactics 14
Strength 13
Rest in Swords manship +1 (from rune)
Zealous spatha of defense.
Quest shields max while enchanted and maxed while hexed.
After my 1st run, I realized that I was blind and hexed all the time. So I went with this build because it allows me to almost always do something besides take damage. The mes 2nd was to avoid enchants getting stripped, but I've only partied with one full protector so far, so I might switch monk 2nd and use a hex remover.
If we're fighting mixed dryder/grasp/mesmer groups, I aggro and hit Endure, Glads and then maybe dolyaks depending how many creatures are attacking.
After they drain me of energy, I rely on Riposte and Bonettis. When they cast blind, I hit Dolyaks again if needed and the healing sig if needed. Easy money. The other groups are easy and worms/dryders cant touch me thanks dolyak. Distracing blow comes in handy, especially on the worms to help others, but I'd rather get hit when glads and riposte is going.
I don't do a lot of damage, but the culmulative effect is good when I get surrounded and glads/riposte does it thing with the nukes. I switched out distracting for deadly riposte, but it's a toss up. I might change out endure for deadly riposte, etc. I'd like to also get rid of the rez since, I don't have sprint and usually I'm the last to run, but that is hard to do with random teams. Build can probably be improved, but it's easy to play. Any input or suggestions would be appreciated.
Note: Doing this from memory so if something is off I will edit later.
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Jan 29, 2006, 10:40 AM // 10:40
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#22
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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i dont think wars get a boost from mms with iway, they are not party members
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Jan 29, 2006, 11:17 AM // 11:17
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#23
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by kvndoom
W/Me
12 Illusion
9 str
9 sword (as long as it meets your req)
9 tactics
Equipment: Sword with enchantment mod, shield, Rockmolder. Weapon set #1, sword and shield, Weapon set #2, sword and Rockmolder.
Illusionary Weaponry
Healing Signet
Dolyak Signet
Watch Yourself
Flurry
Sever Artery
Gash
Res Sig
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I like this build. Good ideas. I would however like your opinion on 3 changes to the build. I would rather drop Gash Healing Signet and Watch Yourself and instead bring....
Endure Pain
Epidemic
I will survive!
The reason is that I would like to take the 9 attribute points out of Tactics. Those 9 points only apply to Watch Yourself and Heal Signet. I know it is a risk but I am counting on monks that I know can heal. I want to distribute those to strength and then what ever is left put where it is most effective. The higher strength will give me the full time on Dolyak so that it can be up about 100% of the time when I need it.
The Epidemic will spread the sever artery to all in the area offering less spike damage to one creature but more damage overall if used correctly.
Since I dropped Heal Sig we need something for desperate situations ...hence endure pain.
nuff said....this is by far the most effective build I have seen for the new tombs so far without my modifications.
The only problem I might note with my change is that we need energy which is usually in short supply...working on that one.
Last edited by Me NoFat; Jan 29, 2006 at 02:40 PM // 14:40..
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Jan 29, 2006, 11:56 AM // 11:56
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#24
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Frost Gate Guardian
Join Date: Dec 2005
Profession: Mo/Me
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Vingers Of Choas: 5 seconds monsterskill only. Stance.
Monks lose monkenchantments on hit. (1 per hit)
Rangers cannot be missed. (so stances dont work, also no R/W with Shieldstance or something)
Elementalists are interupted on hit. (every spell will be interupted. Glyph of Concentration will help prevent it)
When Necro's are hit. You lose one necro hex(that means the foe loses his SS or something else)
Only the mesmer isnt effected by the skill. The things above also count for you SECONDAIRY PROF. so 55 mesmer doesnt work. Read the skills your enemy uses..
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Jan 29, 2006, 01:01 PM // 13:01
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#25
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by R. Mindwalker
Only the mesmer isnt effected by the skill. The things above also count for you SECONDAIRY PROF. so 55 mesmer doesnt work. Read the skills your enemy uses..
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hmmm....who above mentioned a 55 mesmer? I must have missed it.
btw you missed the Warrior part of that skill.
I think we already know what finger does so offer up something useful next time you post.
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Jan 29, 2006, 01:04 PM // 13:04
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#26
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Desert Nomad
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Defy Pain and Illusionary Weaponry are both elites, so that modification wouldn't work, I suggest leaving Watch Yourself in there. As you mentioned, casting Epidemic may be a problem due to the high energy cost (15 energy is a lot for a warrior), perhaps you can coordinate it with another Mesmer caster - call out "I'm using Sever Artery!" to let the caster know when to cast Epidemic and who to cast it on. But, IMO, the degen isn't worth it (I want to use my hard-earned adrenaline for Watch Yourself). I'd rather bring a stance or something that'll help me tank and leave the degenning for others.
Last edited by LuxA; Jan 29, 2006 at 01:06 PM // 13:06..
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Jan 29, 2006, 01:04 PM // 13:04
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#27
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Riposte and Deadly Riposte work nicely since they are tied to tactics. Along with your basic Gladiator's Defense/Shield Stance you won't be hit by Finger of Chaos as often so you can build adrenaline easily. Not to mention the excessive amounts of damage your main warrior sponge should be taking.
When I didn't play stance sponge, I had 0 energy almost all the time. Fear Me!, Energy Surge... I just sat there with my defense boosts throwing out the occasional adrenaline skill from the damage I was taking. So now I just don't go because it's boring playing stance and just frustrating being blind half the time.
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Jan 29, 2006, 01:10 PM // 13:10
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#28
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by LuxA
Defy Pain and Illusionary Weaponry are both elites, so that modification wouldn't work
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Oops I wanted to put Endure Pain not Defy...I will mod my post...thanks
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Jan 29, 2006, 01:13 PM // 13:13
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#29
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Racthoh
Riposte and Deadly Riposte work nicely since they are tied to tactics.
So now I just don't go because it's boring playing stance and just frustrating being blind half the time.
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I like the idea of the Illusion Wpns better for the simple fact that I am tired of being the sponge also.
I say bring a MM and let those minions sponge up the damage and let us get back to dealing some pain.
For those reasons I like KV's build.
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Jan 29, 2006, 02:41 PM // 14:41
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#31
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by LuxA
Hehe, two Endure Pains now.
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Ya the night (morning) is getting longer for me....as it gets old I get stupid. I changed it to IWS! because we all know ppl will die...lol...sure there is something better in the strengh line....or maybe riposte!
thanks for saving the whit and flames on that one
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Jan 29, 2006, 08:21 PM // 20:21
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#32
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Here's my current War/Mes tank:
1 - Hundred Blades (FAST adrenelin before FoC can blind)
2 - Galrath's Slash (adrenelin-based dmg)
3 - Watch Yourself (adrenelin-based armor)
4 - Dolyak's Sig (armor + anti-knockdown)
5 - Distracting Blow
6 - "I Will Surive" (lifesaver)
7 - Healing Signet (back-up healing)
8 - Inspired Hex (self-hex removal)
It works well regardless of party tactics (no FoC enchantment stripping, hex removal, etc) and absorbs plenty of damage. Most of its key skills are (near) uninterruptable, making it ideal for dealing with the many mesmer mobs you get to face. EDIT: make sure to use at least 12-strength with this build to get an 18-sec Dolyak Sig. This keeps you at +34 armor 90% of the time.
Last edited by lord_shar; Jan 29, 2006 at 08:26 PM // 20:26..
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