Meleemancer? I've done the n/w extensively, it doesn't really work out. You won't be any more than a substandard tank in the end. In my opinion, if you really want to go melee, a touch build using dark aura and aura of the lich is the best meleemancer build possible.
You will have spamable ~100 dammage touch attacks. Very few builds are able to do this type of dammage and yet self heal somewhat effectively at the same time.
The problem is, many people don't understand Aura of the Lich. In effect, it makes you more durable against most attacks, yet more vulnerable to heath degen builds. The trick with it is to use health sacrafices, since they are also reduced, in conjunction with health regen spells.
For this type of build, I usually run with something like 16 blood 12 death 7 soul reaping (with runes)+20% enchant helps a lot:
Touch of Agony (dammage, the main attack of this build)
Dark Pact (cast in melee range)
Vampiric Touch (recovers around 1/3 life while AotL is on, decent dammage)
Plague Touch (to get rid of conditions, a main source of degen, the enemy of this build. Could be replaced with any condition removing spell or another +regen skill like life syphon.)
Dark Aura (added dammage to your main attacks, dammage taken reduced by AotL)
Aura of the Lich (the cornerstone of the build)
Blood Renewal (have activated whenever posslble. If AotL is on, the +6 health regen from this is really like +12, also becomes another dammage spell while Dark Aura is active)
Ressurection Signet
I welcome any sugestions.
Last edited by Paracelsus; Feb 05, 2006 at 09:16 AM // 09:16..
|