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Old Jan 25, 2006, 02:41 PM // 14:41   #21
Lion's Arch Merchant
 
Join Date: Jan 2006
Location: dallas
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Here is what I have right now (currently have no elites). Been working pretty well for me, with some exceptions....
Vampiric Gaze
Vampiric Touch
Well of Blood (been in a lot of groups with not so bright monks, that watch you die)
Barbs
Mark of Pain
Flurry
Final Thrust
Res Signet
------
This is what I usually do. Use Mark of Pain for groups of enemy and use Barbs and Flurry. Reason for this.... Mark of Pain makes close enemies lose -20 per hit and flurry increases 33%, so you might not dmg the main target that much but everything around it is losing -20 for each hit. Since I have barbs on the main target, it loses -3 for each hit I do as well. When the target gets below 50% (closer to dying) my adrenaline should be up to use Final Thrust. Plus why I am physically attacking them my energy is coming back up from using Mark of Pain and Barb so I can use Vampiric Gaze and Vampiric Touch for an additional 130+ dmg.
Also, I have a 3/-1 vampiric sword that is really nice to use with flurry (I dont use it that often but when I do).
Thinking of using Shadow of Fear also but don't know what to take out. Use that with Mark of Pain so no one can run away.
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Old Feb 05, 2006, 04:00 AM // 04:00   #22
Academy Page
 
Join Date: Sep 2005
Location: CHICO
Guild: Axes Of Evil [AoE]
Profession: N/
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I'm not sure if you came to a final decision for a melemancer ettin farming build but I started one last night after mm was taking to long and the fact that my w/mo was getting old. I havent really payed attention to how much slower / faster this is but I dont really care it works well enought.

Blood 12
Death 11
Swords 12


Sever artery
Gash
Galrath Slash
Savage slash
Aura of the litch
life siphon
Vampiric touch
Sprint

I just realized I spaced and didint put any in tactics for my sheild but i have not died yet so... i will try taking some out of death for 7 in tactics to see if the added armor is worth the lower time for aura of litch


I just pick a group of ettin cast aura let energy fill then put siphon down on one ettin if its a group of 2. 2 ettins for a group of 3 and 3- 4 for a group of 4. It does seem like a waste of tiem but that all goes by pretty quick. Just sever artery and gash wait for heal sig savage it galrath and vampiric touch next ettin. rinse and reapeat.
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Old Feb 05, 2006, 08:30 AM // 08:30   #23
Pre-Searing Cadet
 
Join Date: Feb 2006
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Meleemancer? I've done the n/w extensively, it doesn't really work out. You won't be any more than a substandard tank in the end. In my opinion, if you really want to go melee, a touch build using dark aura and aura of the lich is the best meleemancer build possible.

You will have spamable ~100 dammage touch attacks. Very few builds are able to do this type of dammage and yet self heal somewhat effectively at the same time.

The problem is, many people don't understand Aura of the Lich. In effect, it makes you more durable against most attacks, yet more vulnerable to heath degen builds. The trick with it is to use health sacrafices, since they are also reduced, in conjunction with health regen spells.

For this type of build, I usually run with something like 16 blood 12 death 7 soul reaping (with runes)+20% enchant helps a lot:
Touch of Agony (dammage, the main attack of this build)
Dark Pact (cast in melee range)
Vampiric Touch (recovers around 1/3 life while AotL is on, decent dammage)
Plague Touch (to get rid of conditions, a main source of degen, the enemy of this build. Could be replaced with any condition removing spell or another +regen skill like life syphon.)
Dark Aura (added dammage to your main attacks, dammage taken reduced by AotL)
Aura of the Lich (the cornerstone of the build)
Blood Renewal (have activated whenever posslble. If AotL is on, the +6 health regen from this is really like +12, also becomes another dammage spell while Dark Aura is active)
Ressurection Signet

I welcome any sugestions.

Last edited by Paracelsus; Feb 05, 2006 at 09:16 AM // 09:16..
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Old Feb 06, 2006, 06:22 AM // 06:22   #24
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Join Date: Sep 2005
Location: CHICO
Guild: Axes Of Evil [AoE]
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Usually when I go with a dark aura/ aura of litch build anywhere in pve i just do it as a 55.
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Old Feb 06, 2006, 07:20 AM // 07:20   #25
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Join Date: Feb 2006
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Yeah, for pve I'd probablly use a 55 build too. The build I posted was more for random or even team arena.
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Old Feb 06, 2006, 09:50 AM // 09:50   #26
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Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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melee necros are not even good in 4 on 4 arenas, any warrior that isnt garbage can out damage you and outlast you, keep the necros in the back row
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Old Feb 06, 2006, 12:49 PM // 12:49   #27
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Join Date: Dec 2005
Location: US
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Hm my n/w builds arent like other people's here...

I tend to go with virulence now, though i used to focus heavily on blood.
Anyways here's my build.

Vampiric Touch
Death Touch ( whatever the death attack is that deals dmg costs 10 has reasonable recharge...)
Sever Artery
Gash
Virulence <E>
Blood Renewal
Demonic Flesh
Res Sig

I use this build to deal tons of degen via conditions.
Then I sap their health away with VT or Toque de Muerte.

My build for when they dont have flesh is quite different.

Vampiric Touch
Touch of Agony
Pure Strike
Galrath's Slash
Unholy Feast//Shadow Strike
Awaken the Blood
Final Thrust
Res sig

This is more heavily influenced by life stealing. If dealing with mobs unholy feast works well too.
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