Jan 31, 2006, 04:20 AM // 04:20
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#1
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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The "Eternal Knockdown" build (Almost done)
The concept of this build is 8 hammer wariors that keep the 8 other anemies knocked down at all time so they can do squat
This build has changed: it is still an eternal knockdown build and still in the concept stage but i have gotten ideas from here and there. It is a variation of IWAY now. All you IWAY haters out there dont go away just yet. It is different and requires more talent. IF it works...
W/R
Skills:
Hammer Bash
Battle Rage (E)
"For Great Justice"
I will Avenge you!
Flurry/Frenzy
Comfort Animal
Charm Animal
Rez Siggy
This time around i used a bit more my math.
According to my Guild Wars guide book a normal knockdown is 2 seconds so with stonefists gauntlets that gives me 3 seconds to get 5 adrenaline to get my next hammer bash so with IWAY thats 1 hit every 1.1... seconds and battle rage doubles that hit so that i get 2 adrenaline so i got 6 adrenaline in 3.3 seconds
therefor the only one that can be cast is a 1/4 second spell
also flurry/frenzy (not sure wich gives 33% more) and For great justice does the same effect but not as long (long anough to get battle rage and IWAY up)
A few problems:
How are they gonna kill my pet for IWAY if they are down all the time?
I guess i gotta keep up frenzy/flurry so a zealous would be nice Maybe take out IWAY and just use pets for extra dmg
This build would not do great against spikers cuz by the time you get to them and hit them 3 times (3 seconds + time that takes to get to them) They may have already taken out one of your warriors
I dont know how to solve this HELP
What about stances with dodge/block?
I think if i could get irresistible blow in this would be solved Maybe take out IWAY and just use pets for extra dmg
This is my build so far plz feel free to help me out... i need it
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Jan 31, 2006, 04:38 AM // 04:38
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#2
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Why did you make a new thread?
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Jan 31, 2006, 05:08 AM // 05:08
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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New Thread
I changed my base idea so i decided to post a new one
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Jan 31, 2006, 05:13 AM // 05:13
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#4
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Then keep it in your original thread and change the OP.
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Jan 31, 2006, 05:35 AM // 05:35
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#5
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Frost Gate Guardian
Join Date: Oct 2005
Profession: W/Mo
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ya put some stances in that might help againt some builds i can think of some spikes that use spells that can beat this but on a ranger spike or iway just get them necs first and theyre done but i think it is a pretty darn good build
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Jan 31, 2006, 05:41 AM // 05:41
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#6
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Frost Gate Guardian
Join Date: Oct 2005
Profession: W/Mo
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i just noticed you dont use your pets that much cause theyre gonna be knocked down most of time so instead of w/r be all w/ele bring gale and it will shut down spike from beggining or any other build i
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Jan 31, 2006, 05:43 AM // 05:43
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#7
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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LOL ur just taking up space. Muder In China im lovin ya man. You crack me up so much!!!!
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Jan 31, 2006, 06:00 AM // 06:00
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#8
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Jungle Guide
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u got too many skills that will reset BR
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Jan 31, 2006, 06:19 AM // 06:19
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#9
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by Xiaxhou of Trinity
LOL ur just taking up space. Muder In China im lovin ya man. You crack me up so much!!!!
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Not funny.
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Jan 31, 2006, 08:41 PM // 20:41
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#10
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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why is it the "eternal" KD build? where does the eternal come from?
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Jan 31, 2006, 09:38 PM // 21:38
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#11
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Academy Page
Join Date: Sep 2005
Location: Venezuela
Guild: Lord
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Eternal because it will keep the foe knocked down always.
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Jan 31, 2006, 10:02 PM // 22:02
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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Quote:
Originally Posted by Fabius Cunctator
Eternal because it will keep the foe knocked down always.
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Or so i hope...
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Jan 31, 2006, 10:04 PM // 22:04
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#13
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Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
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or even worse, gale+shock+kd of choice=eternal kd's
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Feb 01, 2006, 01:13 AM // 01:13
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#14
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Frost Gate Guardian
Join Date: Oct 2005
Profession: W/Mo
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ya imaginary freind thats a good idea w/r isnt a good knockdown build
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Feb 01, 2006, 01:18 AM // 01:18
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#15
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Frost Gate Guardian
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
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w/?
w/r isnt great i know
but can you guys plz help me out here bcuz i really like the idea of an eternal knokdown
BTW gale dont work cuz of ExHaUsTiOn
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Feb 03, 2006, 05:29 PM // 17:29
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Why not try the elite ele skill: Thunderclap, drains mana a lott but it can knock down quite much and u can get decent mana from bonetti's defence.
* you can get a Upgrade in your armor that makes sure it does thunder dmg and with that you could go for 2 knockdowns from Thunderclap and perhaps some knockdowns from hammer skills......
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Feb 04, 2006, 05:06 PM // 17:06
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#17
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: W/Mo
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He wouldnt put bonettis defense, cuz there would be no one attacking him , if the build works. (cuz they'd be knocked down)
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Feb 04, 2006, 05:17 PM // 17:17
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#18
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Searching for EU farm guild
Profession: A/
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Quote:
Originally Posted by legless_the_elf
This build would not do great against spikers cuz by the time you get to them and hit them 3 times (3 seconds + time that takes to get to them) They may have already taken out one of your warriors
I dont know how to solve this HELP
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well, when you think of it, spikers cant be TOO coordinated that they kill everyone before 1 person gets to a spiker, so you can just go straight for the spikers, and maybe sprint or something would help.
on the other hand, deflect arrows is always good =)
now air spikers on the other hand.....im still trying to find a way around that for ya.
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Feb 04, 2006, 05:24 PM // 17:24
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Won't Hammer Bash alone pretty much kill your Battle Rage? You haven't told us at all what your attributes are set at. I don't see this working unless you have your Strength up to at least 14 or 15.
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Feb 04, 2006, 05:24 PM // 17:24
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#20
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Edit: Double Post
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