Dec 01, 2005, 12:42 AM // 00:42
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#21
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Frost Gate Guardian
Join Date: Jul 2005
Location: Portland Or, USA
Guild: Swint Clan
Profession: N/R
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I ran into a this build once, funny as hell. I had a slow load so I ended up hanging back, my ENTIRE TEAM DIED. Then it was just me against a W/Mo, I was playing a blood necro. I won... it was funny to show up just in time to watch everything die though... :P
Cool video. (a bit large) I'm gonna have to do some research on EoE builds...
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Dec 01, 2005, 04:48 AM // 04:48
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#22
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Academy Page
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One thing i want to mention about nerfing - when Smiting was still popular, almost every team had a smiter in it. Technically, smiting wasnt overpowered and it was clearly beatable. However, Anet took steps to 'nerf' almost all of the skills in your typical smiters skill bar, essentially nerfing smiters.
The reason im mentioning that is because Anet nerfed smiting not because it was overpowered - theres still debate about that - but because it was so popular. Im starting to see similarities between the arguments of how to beat IWAY's and smiting; "Any good team brings counters to it", "just because you cant beat it doesnt mean it should be nerfed", etc.
If Anet acts consistently with what they did in the past - which isnt a fact - they will nerf IWAY (I suspect that ANet has alot of things to consider beyond simply skill imbalances when they think of nerfing IWAY). EoE builds are still just joke builds that i doubt will ever really be nerfed.
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Dec 01, 2005, 06:05 AM // 06:05
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#23
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
Counter 1) Kill the Spirit.
The spirit takes 5 seconds to place and has a somewhat long recharge. Most if not all edgebomb teams don't plan ahead for the case they get interrupted or the spirit dies.
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it also only takes about 2 seconds for sacrifices to occur to trigger the EoE - pretty much it's a race as to whether the opposition can sacrifice faster than you can kill the spirit
Quote:
Counter 2) Spread your Team.
Actually EOE DOES have a range unlike some folks wanted to state here. And it is not that much of a range as well. Just spread a bit and at most, two or three of your members will drop like flies while on the other team there probably is just one person left.
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I'm not sure if the chain reaction thing is true - but it would be worth testing
Quote:
Counter 3) Mark of Protection
Bam, immunity anyone?
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MoP doesn't really fit into many builds... except maybe another EoE bomb
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Dec 01, 2005, 07:11 AM // 07:11
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#24
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by yesitsrob
I'm not sure if the chain reaction thing is true - but it would be worth testing
MoP doesn't really fit into many builds... except maybe another EoE bomb
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i don't know about the chain. i have seen it kill everything inside of compass range. i saw one bomber kill their entire team halfway across the compass standing next to the eoe. the door was blocking as the other 2 teams fought. they dropped eoe and killed everyone within compass range.
does it chain? i don't think so. if those 2 teams were outside of eoe's range there is no way they were close enough for the bombers to kill them haflway across the map by a chain. since it did kill them that tells me that both teams were inside of eoe's range.
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Dec 01, 2005, 07:28 AM // 07:28
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#25
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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The sad thing is, the guild that came up with the EoE bomb thought of it as a joke and only played it because it was so much fun when they managed pulled it off... Now it's a FoTM
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Dec 01, 2005, 11:05 AM // 11:05
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#26
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Our guild did it yesterday for a laugh...and it was hilarious... especially on Scarred Earth...
Oh and we got 10% on ghostly's by just doing archane echo Energy Surge... x 7... We almost had too much life for illusion of weakness to kill us *gg*
More tonight xD
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Dec 01, 2005, 06:07 PM // 18:07
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#27
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Academy Page
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by a cadet
One thing i want to mention about nerfing - when Smiting was still popular, almost every team had a smiter in it. Technically, smiting wasnt overpowered and it was clearly beatable. However, Anet took steps to 'nerf' almost all of the skills in your typical smiters skill bar, essentially nerfing smiters.
The reason im mentioning that is because Anet nerfed smiting not because it was overpowered - theres still debate about that - but because it was so popular. Im starting to see similarities between the arguments of how to beat IWAY's and smiting; "Any good team brings counters to it", "just because you cant beat it doesnt mean it should be nerfed", etc.
If Anet acts consistently with what they did in the past - which isnt a fact - they will nerf IWAY (I suspect that ANet has alot of things to consider beyond simply skill imbalances when they think of nerfing IWAY). EoE builds are still just joke builds that i doubt will ever really be nerfed.
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Every body wants IWAY to be nerfed, for a few good reasons, but see it from the standpoint of ANet. There is nothing wrong with the skills of the IWAY build, and that's causing them some trouble. You can't just nerf balanced skills because there's a good build outside. You have to ask yourself why IWAY is gettin so well along?
It misses three basic things of a good team:
1) Hex Removal
2) Condition Removal
3) Healing
4) Enchant Removal
Now the enchant removal is tricky, the necro(s) of an IWAY team makes the difference between loss and win, corpse control, well of profane.
Now if your team can interrupt the necro with well of profane, you have nice enchants up on a line that is guarding the stairs to the starting point.
There is no reason why you should loose against IWAY. It just depends on disabling the necro, because he controls the game. Thats all you really need against an IWAY team.
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Dec 01, 2005, 08:08 PM // 20:08
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#28
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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frosty off topic, but what was that song playing in the first part of the movie? that song rocked
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Dec 01, 2005, 08:23 PM // 20:23
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#29
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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I asked him too. It's
Flyleaf - So Sick
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Dec 01, 2005, 10:32 PM // 22:32
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#30
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Old News
if u wanna see something funny
8war/eles
Air SPIKERS with dual glyphs
yea tahts what air me hellion and a few more did when boredom attacks
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Dec 01, 2005, 10:36 PM // 22:36
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#31
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Lion's Arch Merchant
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Quote:
Originally Posted by Divine Elemental
Old News
if u wanna see something funny
8war/eles
Air SPIKERS with dual glyphs
yea tahts what air me hellion and a few more did when boredom attacks
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.....
Last edited by Frost_; Dec 09, 2005 at 04:37 PM // 16:37..
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Dec 05, 2005, 07:47 AM // 07:47
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#32
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Hey Frosty! Beezy just informed you posted fraps of us bombing, lol! Too funny.
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Dec 06, 2005, 05:36 PM // 17:36
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#33
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Frost Gate Guardian
Join Date: May 2005
Location: Europe -> Poland -> Warsaw
Guild: Alea Iacta Est [AIE]
Profession: Me/W
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OMG - I can't take those people crying out "nerf this, nerf that" - sweet Jesus - learn to counter those builds! They are on the forums, analyse them, counter them - you've got all the time in the world to think about different solutions for defeating them! Most of these seemingly uber-builds are far worse than any balanced group that knows what it's doing. It's just a matter of figuring out the enemy's strategy and adapting to it.
EoE bomb is funny, but I defeated one with an IWAY PuG only yesterday. And yeah - IWAY sucks - not because it's such a formidable build, but because it is so bad and easy to counter. I only ever use it in PuGs since it's so easy to organise an IWAY group.
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Dec 06, 2005, 06:19 PM // 18:19
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#34
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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all bring Mark of Protection and let em go boom.
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Dec 06, 2005, 06:45 PM // 18:45
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#35
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Frost Gate Guardian
Join Date: May 2005
Location: Europe -> Poland -> Warsaw
Guild: Alea Iacta Est [AIE]
Profession: Me/W
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Not to mention the fact, that you could buff yourself up to have more health than their "sole survivor" ranger.
Btw. that opens a question for me, Frosty. All of you were actually Illusion 12 Mesmers with lotsa Superiors to drop your health. But not one of your Rangers who was a R/Mo. From what I understand his build was designed to survive the EoE to guarantee your victory. Do you have any details on his build? Just Mark of Protection or some other skills like Divine Intervention, Watchful Spirit, Some Bonds on him Vital Blessing maybe as well?
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Dec 07, 2005, 12:13 AM // 00:13
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#36
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Lion's Arch Merchant
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Quote:
Originally Posted by Lim-Dul
Not to mention the fact, that you could buff yourself up to have more health than their "sole survivor" ranger.
Btw. that opens a question for me, Frosty. All of you were actually Illusion 12 Mesmers with lotsa Superiors to drop your health. But not one of your Rangers who was a R/Mo. From what I understand his build was designed to survive the EoE to guarantee your victory. Do you have any details on his build? Just Mark of Protection or some other skills like Divine Intervention, Watchful Spirit, Some Bonds on him Vital Blessing maybe as well?
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first off edge does way way way more damage then you can raise your health above, power was a r/mo and basically used mark of prot to keep himself alive and then used light of dwayna incase anybody survived we could edge him or just surge him to death, tricky part is getting past unworthy ghost with 180 health and no monks
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Dec 07, 2005, 12:20 AM // 00:20
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#37
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Frost_
first off edge does way way way more damage then you can raise your health above, power was a r/mo and basically used mark of prot to keep himself alive and then used light of dwayna incase anybody survived we could edge him or just surge him to death, tricky part is getting past unworthy ghost with 180 health and no monks
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yes that is the true test of the build. but there is a way around that. take 2 sets of armor for yourself. one set for the runes and one set for the ghost. that can only be done by pve characters but it is an edge.
i played this build to try it out. took me 8 times to get through the ghost. once we finally made it past the ghost it was smooth sailing.
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Dec 07, 2005, 01:30 AM // 01:30
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#38
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Lion's Arch Merchant
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Quote:
Originally Posted by twicky_kid
yes that is the true test of the build. but there is a way around that. take 2 sets of armor for yourself. one set for the runes and one set for the ghost. that can only be done by pve characters but it is an edge.
i played this build to try it out. took me 8 times to get through the ghost. once we finally made it past the ghost it was smooth sailing.
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nooo you take off a piece of armor use illusion heal and put it back on then surge spike
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Dec 07, 2005, 06:50 PM // 18:50
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#39
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Frost Gate Guardian
Join Date: May 2005
Location: Europe -> Poland -> Warsaw
Guild: Alea Iacta Est [AIE]
Profession: Me/W
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Hmmm - who actually placed EoE in your team? Was it Power Of My Rangerz? I mean - EoE had to be coordinated with his Mark, but I guess this could be done e.g. via TS. What was his setup? Healing and Prot - well Prot obviously, but other attributes? He kind of did for your monk out there (especially during the ghost battle I presume =)
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Dec 07, 2005, 07:11 PM // 19:11
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#40
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
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Quote:
The sad thing is, the guild that came up with the EoE bomb thought of it as a joke and only played it because it was so much fun when they managed pulled it off... Now it's a FoTM
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Haha, yea, that's how IWAY started out too. It was designed as a joke, and it worked better than expected as it bulldozed the smite metagame. Then it became FotM.
People are always saying "nerf this! nerf that!" to these FotM's when it's relatively easy to counter them. Why hasn't anyone screamed "nerf Balanced Build!!" even though the counters to those are far more elusive and they're far more powerful in the hands of expert players?
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