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Old Feb 20, 2006, 03:38 AM // 03:38   #21
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the stupid thing is that fire magic still works just fine (shover, rodgots, fireball still nail mobs like nothing), it is spells like maelstorm and eruption got massive kick in the nuts, due to fact that their original energy cost and casting time was justified by secondary effects...
Im sorry, I dont feel like wasting 25 energy and 3-4 seconds just to make mobs run, and that is very sad...
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Old Feb 22, 2006, 05:24 AM // 05:24   #22
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Quote:
Originally Posted by Ira Blinks
the stupid thing is that fire magic still works just fine (shover, rodgots, fireball still nail mobs like nothing), it is spells like maelstorm and eruption got massive kick in the nuts, due to fact that their original energy cost and casting time was justified by secondary effects...
Im sorry, I dont feel like wasting 25 energy and 3-4 seconds just to make mobs run, and that is very sad...
Eruption works adequately when coupled with Ward Against Foes. For that matter, so does Fire Storm, Maelstrom, and Chaos Storm from my own personal experience. Your mileage may vary.

And my snares pale in comparison with those of a Hydromancer. The last multi-Elementalist group I was in, we had both a Pyro- and Hydromancer, as well as myself. We had no problems whatsoever with mobs remaining inside the AEs. It simply takes a bit of coordination. Not every skill is independant-mindset friendly. Unfortunately most of the playerbase seems to be. ^^
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Old Feb 22, 2006, 08:46 AM // 08:46   #23
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dude, pack elemental attunement and deep freeze then you can firestorm worked for me back in the day. Now im a geomancer and it rocks....pun intended
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Old Feb 22, 2006, 01:02 PM // 13:02   #24
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See this Thread:
http://www.guildwarsguru.com/forum/s...d.php?t=125921

Notes on Meteor Shower:
Monsters that are immune to knock down will run from meteor shower if they are being hit by other AOE spells at the same time as meteor shower is running.

That is the only time that monsters will run from it. (The people saying that no one runs from meteor shower are 'right' in a sense. No one will run from JUST meteor shower. The 3 second day is enough to prevent scatter. Scatter is caused by damage done by AOE twice (or more) in less than 2 seconds.)
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