Feb 19, 2006, 12:02 AM // 00:02
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#21
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Frost Gate Guardian
Join Date: Sep 2005
Guild: [LOOL]
Profession: W/
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Quote:
Originally Posted by Nessaja
Leech signet and power drain are two interrupts..
I'm using a modified version of the second one in the original post, where ethereal burden is replaced by ether feast. One of the good things about this is that Leech signet also interrupts Heal Sig/Troll Ungent, yes they have a high cooldown, but if you use them with caution, killing goes in a quick burst of damage anyway, so save it for that moment.
Why Migraine is better then Arcane Conundrum, well you could argue that it has a lower cooldown, and you got 6 seconds of having it on two characters. But that's not the reason.
The problem is that I only have 8 skillslots, and thus I need to utilize the skill slots as much as possible. If I had 2 more skill slots I would agree with you, but I just don't. On the other hand, there is no other illusion skill around that I would use other then crippling anguish. Ineptitude and Illusionary Weaponry aren't an option, fevered dreams isn't for this build. The other three options are energy drain, mantra of recall and keystone signet, from which I wouldn't use any either.
And then you have Echo and Signet of Midnight, I "might" use signet of midnight, but using an elite for blind is something that I would only do against rangers, as warriors don't pose much of a threat. In addition, I'd need to drop imagined burden but I can't say that I like that setup better at all.
So what were you suggesting as you seemed to have something in mind?
was under the impression that they both did 100 each instead of 150, I'm a mesmer player. not an elementalist. You should get the point though, everything can be negated. If it's 300 Touch + Orison ? 10 energy for 30
A cover hex gets removed by inspired hex aswell.. sigh, the point is that everything has a counter, give me a build and I can think up a counter, doesn't even have to be a rare build.
How is it random when it adds to the degen, is fully utilized with 16 in illusion, and nets you one of the best conditions in the game. It fits just fine.
And then you play against 2 warriors and 2 rangers, you focus too much on monks.
You give facts and numbers, and add an opinion to it, example "20 damage a second? Laughable" "Degen sucks in PvE and PvP" "your entire build hinges on only running into poor players", that's what it is about here. I like the effects that degen give me, that's what I focus on, and I can honestly say that I'm rather scared when I face -10 degen. Monks are a pain in general, but luckily I can spread my hexes on more then one target.
Monks without hex removal or only one hex removal are no competition at all. Only monks with CoP and Holy Veil pose a problem - now I'm not sure if we should conclude that any monk who doesn't bring those 2 skills is a noob by definition, but other monks don't pose a problem. You tell me, are all monks who don't bring those two skills noobs?
Your suggestions build around being an anti monk, which was not my aim. And I've put your suggestions down but you still keep hammering on them. I need to be well rounded and I cannot focus on killing monks only.
EDIT: I saw someone under the name Alp Traum playing this exact build in RA on europe. I was absolutely stunned to see someone casting the spells I normally cast, like seeing myself play. Totally RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up that match because I was typing more then playing - but if Alp Traum reads this, leave a comment.
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Zomg call the SMS horde.
In one of your posts above, you were mentioning about Migraine and Conundrum, and you go like " I need to utilize my skillbar the best i can" or something. Isnt taking off a elite for a non-elite skill that does the same thing except for degen, and bringing another elite which can prove useful more smart?
And like Avarre was mentioning, i dont think you see the point of COVER hexes. They are MEANT to be removed, so you waste your hex-removal on the COVER hex instead of what's giving teh guy a real problem.
Oh and, CoP = your build gg.
P.S. I've never had Holy Veil interupted in my 4 months of monking, so good luck trying to interupt THAT.
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Feb 19, 2006, 01:58 AM // 01:58
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#22
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Banned
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Quote:
Originally Posted by Avarre
Meep.
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You never change your build around? Meep? We're not on Sesame Street here.
Quote:
I'm not suggesting anything, except that you try slightly other things to improve the build. Considering your focus is to cause havoc on as many targets as possible, echo might be useful.
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So you make a point how my choice of elite should be replaced but you don't know what to replace it with? Interesting.
Quote:
Touch is closer to 150, actually... and you miss the point. Ball and Surge are not skills you'll cast constantly, but spike skills. This tactic is used to completely deny a chance to heal (as I'm sure you know).
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Boon touch is 200 to my knowledge. I know what you say, but that 300 damage will be healed regardless.
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*blink* The point... of a cover hex... is to be removed... instead of the hex... it is covering...
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And what does this have to do with Inspired Hex removing a cover hex? It does remove a cover hex, you can act as if I'm a moron but I just said it like that, it removes cover hexes, and it does.
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Perhaps you failed to understand. By random I mean casting it on a target... phantom pain is usually geared with shatter for spike damage, just putting up phantom pain is a bit like just casting lightning orb... like you said, healing touch ftw.
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Think out of the box, might help you. Phantom Pain is used as a COVER HEX for Migraine, together with conjure Phantasm, how is that out of place? Please explain, oh great one. It also adds to the degen and is an extremely nice cover hex because of the deep wound. I'm not "just" casting PP, if that's all you've learned so far then you're not the brightest kid in town, I'm sure.
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Don't try that logic so long as you're playing CA. You could meet a full team of casters as well.
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And while you aren't, I'm prepared for both.
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Then show me otherwise. Spamming 'No' and 'It works fine' are not viable demonstrations. Considering you don't seem to understand quite alot, I'm just going to give up before I actually start flaming.
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Considering that you're the most stuck up person I've seen so far, you're lucky that you aren't being flamed. I'll give you as much that I don't search up the numbers (healing touch, lightning spells), but quite frankly I don't do that because it's not important for this discussion.
Your reading comprehension is too low to understand the difference between me proving something with facts, or making a point.
Quote:
pAh, you're using the noob word again. Well, I'll still avoid it, regardless. An inexperienced player can use a good build and still be no challenge... it has less to do with the skills, and more with the reactions, countertactics and such. I don't know where you got the idea that skill was linked to what build you run.
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There's a difference between an inexperience player and a noob, you'd know if you played online games long enough. As for linking, you did it yourself, "your entire build hinges on only running into poor players"
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More of a full anti-caster, and I also suggested dropping migrane for conundrum, freeing up your elite for other uses... like antiwarrior.
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Which sucks in CA
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In any case, I'm off this thread. Good day.
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Coward. As you haven't contributed in your last 3 posts at all, it's not like you will be missed or anything.
Quote:
In one of your posts above, you were mentioning about Migraine and Conundrum, and you go like " I need to utilize my skillbar the best i can" or something. Isnt taking off a elite for a non-elite skill that does the same thing except for degen, and bringing another elite which can prove useful more smart?
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Yes. Except that I have nothing on my current skillbar that can be replaced for that new elite skill, I somewhat need everything on my skillbar.
In addition to having a shorter cooldown Migraine also has a 5 second longer duration on 16 illusion, wouldn't call that nothing.
Quote:
And like Avarre was mentioning, i dont think you see the point of COVER hexes. They are MEANT to be removed, so you waste your hex-removal on the COVER hex instead of what's giving teh guy a real problem
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Thank you mister stating the obvious, the Roman Empire doesn't exsist anymore either, and men found their way to the moon. If you bring inspired hex in addition to your normal hex removal it will counter hexes including cover hexes.
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Oh and, CoP = your build gg.
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I'm getitng better at killing CoP monks, they key is to spike them after you've annoyed their teammates with hexes, sometimes you can get them to CoP imagined burden or CP aswell, Migraine +++ them directly after and call the monk and they're dead, luckily CoP has a cooldown
Quote:
P.S. I've never had Holy Veil interupted in my 4 months of monking, so good luck trying to interupt THAT.
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It's a freaking one second cast, interrupting Veil is just as easy as interrupting Orison, no offense, but you really have the reaction time of a snail if you cannot react on something within 0.75 seconds. My average reaction time is 0.17-0.18 seconds, enough to actualy interrupt a Migrained CoP.
Last edited by Nessaja; Feb 19, 2006 at 02:04 AM // 02:04..
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Feb 19, 2006, 04:21 AM // 04:21
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#23
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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There is absolutely no reason why migrane would have a longer duration than AC unless they have changed it - and to my knowledge they have not.
For cover hex, drop phantom pain and take a necro skill.
Avarre's point about the cover hex was that unless someone brings convert hexes, or has HV and remove hex/inspired hex on them, then the intended hex will stay.
Finally Nessaja, with all due respect, you posted a build here Avarre offered input, that is no reason to get nasty, IMHO she had some very valid points.
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Feb 19, 2006, 04:22 AM // 04:22
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#24
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Frost Gate Guardian
Join Date: Sep 2005
Guild: [LOOL]
Profession: W/
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Sigh...
CoP is a skill, migraine DOES NOT SLOW IT DOWN.
Also, who the hell uses PP to cover migraine ( besides you, of course ) and don't forget, holy veil is mantained, I dont necessarily have to run right into your face and cast it while your fingers are ready to hit your interupts...
Now i see why Avarre left the thread, rofl.
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Feb 19, 2006, 04:38 AM // 04:38
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#25
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Banned
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Quote:
Originally Posted by Lady Lozza
There is absolutely no reason why migrane would have a longer duration than AC unless they have changed it - and to my knowledge they have not.
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16 vs 21 seconds on 16 illusion.
Quote:
For cover hex, drop phantom pain and take a necro skill.
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I disagree, Phantom Pain has a dual function in this build. I use it as a cover hex aswell because it benefits from being removed. Parasatic Bond would be rather nice aswell, but I see PP as crucial for this build, added degen and deep wound is important in the setup
Quote:
Avarre's point about the cover hex was that unless someone brings convert hexes, or has HV and remove hex/inspired hex on them, then the intended hex will stay.
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We all know what cover hexes do... Conjure Phantasm or PP can serve that same purpose aswell.
Quote:
Finally Nessaja, with all due respect, you posted a build here Avarre offered input, that is no reason to get nasty, IMHO she had some very valid points.
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And some very invalid points aswell.
I haven't gotten nasty so far......
Quote:
Also, who the hell uses PP to cover migraine ( besides you, of course ) and don't forget, holy veil is mantained, I dont necessarily have to run right into your face and cast it while your fingers are ready to hit your interupts...
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It adds to the degen, when removed it gives them a deep wound, being removed is a "good" thing for PP so that would suit perfectly as a cover hex. Only spell that I might include instead would be parasatic bond, but that won't be instead of PP but rather instead of Ether Feast.
Also, when you remove holy veil, you have to recast it eventualy. Unless all your matches are done then less in a minute.
Quote:
Sigh...
CoP is a skill, migraine DOES NOT SLOW IT DOWN.
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I've interrupted it a few times, I was blaming migraine but I guess it must have been my spider sense then. Thanks for clearing that up.
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Now i see why Avarre left the thread, rofl.
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it's nice how you stick up for your clanmate, he/she couldn't handle it alone. But please bring proper arguments.
If someone wants to actualy discuss the build, or throw in some counter arguments, I've motivated my point of view in the first post.
Last edited by Nessaja; Feb 19, 2006 at 05:11 AM // 05:11..
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Feb 19, 2006, 05:26 AM // 05:26
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#26
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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You are right, AC has been nerfed, or else is not functioning properly.
Quote:
Coward. As you haven't contributed in your last 3 posts at all, it's not like you will be missed or anything.
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I would hate to see what you called nasty.
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Feb 19, 2006, 05:27 AM // 05:27
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#27
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Banned
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I guess you would, as I find that hardly insulting.
As for AC, I think it has been like that for a while, it's in the skill section aswell.
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