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Old Jan 16, 2006, 10:30 PM // 22:30   #21
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wuts IMO?
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Old Jan 16, 2006, 10:45 PM // 22:45   #22
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Quote:
Originally Posted by Rajamic
IAS is vital to anyone who uses a weapon for their usefulness (whatever it may be). In addition to it being great for interruptors, it's key to damage-dealing as well. What other type of skill can increase your damage by 25% and not prevent the use of other damaging skills?

If you are using a bow and are not a R/W, put 4 levels into BM and bring this skill.
Battle Rage, but it's an elite.
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Old Jan 16, 2006, 11:03 PM // 23:03   #23
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Myself and Tiger's Fury have a strange relationship. I suppose it can be pretty easily summed up like this. Tiger's Fury is like that girl you meet, unexpectedly, and you know, you date for a while, and it's fun, but, after a time, even though she's great, she's just in it for the money and you try to dump her, but you can't. You can't get rid of her, because no matter how much you try, you still need her. You hate yourself for staying with her, but you just can't say no...

Anyway, strangeness aside, I love Tiger's. But I hate it. It costs too much and it's a pain to upkeep. But, I just can't get rid of it, because even though I've tried plenty of other builds, none of them are right without it. It's rather frustrating...
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Old Feb 06, 2006, 01:17 PM // 13:17   #24
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What's the proper way of using Tiger's Fury?

From what I understand bows have a natural attack speed which you use if you don't use any attack skills. If you use an attack skill, you actually interupt this natural firing rate and maybe lose one possible shot as you're 'loading up' for your attack skill.

So if I was to use Tiger's Fury and using an attack skill (IE penerating shot or power shot whatever) am I wasting Fury's 33% increase? Is it better for me to just let my ranger shoot normally until the Fury runs out then use attack skills?

And I don't even know if I'm making any sense at all!
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Old Feb 06, 2006, 01:54 PM // 13:54   #25
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Quote:
Originally Posted by Barinthus
What's the proper way of using Tiger's Fury?

From what I understand bows have a natural attack speed which you use if you don't use any attack skills. If you use an attack skill, you actually interupt this natural firing rate and maybe lose one possible shot as you're 'loading up' for your attack skill.

So if I was to use Tiger's Fury and using an attack skill (IE penerating shot or power shot whatever) am I wasting Fury's 33% increase? Is it better for me to just let my ranger shoot normally until the Fury runs out then use attack skills?

And I don't even know if I'm making any sense at all!
Your not wasting it.

-------------

I myself have only ran Tiger's in 1 build. I find (like I mentioned in my november post) - That TIger's is too much of a hassle.

It takes too much to upkeep, makes your timing go haywire, and limits your non-attacking possiblities...

But its addictive to some that use it...
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Old Feb 06, 2006, 02:12 PM // 14:12   #26
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W/R with tigers fury, for the win!
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Old Feb 06, 2006, 11:15 PM // 23:15   #27
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Yeah...try that sometime, man. W/R has nowhere near the energy it takes to maintain Tiger's Fury, period. I've tried myself, and it's just no good. Even relying on Adrenal skills for damage, I found myself unable to maintain Fury with even basic support from other spells - my bar had to go to Fury and Fury alone to keep it up, even with a ealous weapon. This is bad. So while it may work for more advanced Warrior players, my recommendation is to stick to R/W for a Fury meleeist and take advantage of Expertise. +15 Stanced Ebon ** Hammer of Sheltering, Escape, Throw Dirt, Tiger's Fury, and a handful of hammery goodness and you can bonk most any Warrior you come across. Most any other dude as well.
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Old Feb 06, 2006, 11:21 PM // 23:21   #28
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you can use it for unloading adrenalin spikes on a snared target, it's hardly needed to get IAS all the time, as most of the damage gets outhealed anyway, and normal attack speed puts on enough pressure as it is
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Old Feb 15, 2006, 02:28 AM // 02:28   #29
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I didn't check this thread in a while but i'm glad i did.

There's no way (especially with a zealous weapon mod) that you shouldn't be able to maintain a 'fury. Of course, i'm thinking axe, hammer is a no no really though so you're right there. I don't use this build as my hammer warrior in pvp, that's a whole different deal. For axes though its very, very nice. With 2 energy regen you'll gain about 10 energy in 10 seconds, and if you have your BM at 9 that keeps tigers going for 9 seconds. That's only 1 second in which you're not attacking at insanely high speeds. Couple the increased speed with a furious 10% mod, and you're looking at having your adrenaline skills ready in next to no time.

I run this build in pve and it works a treat, but as i said i use hammers in pvp so i can't say. I've used it once though, and unless i got blinded or they used guardian/aegis its a fast killer, so long as you catch that reversal.

PvE= Eviscerate{e}|Executioners|Penetrating|Disrupting| Distracting Blow|Dolyak Signet (only for high level areas)|Tigers Fury|For Great Justice.

For PvP; just drop distracting for a res signet and dolyak for axe rake, you want that cripple.

As soon as i'm at my target i pop on for great justice + tigers and let my axe fly, then after 10, maybe 15 seconds if i want to get a little regen i'll hit it again. Usually in that time i've let Eviscerate, Executioners, Penetrating and Axe Rake all loose, and they're half charged again.
It's my favourite w/ pve build at the moment.
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Old Feb 19, 2006, 04:37 PM // 16:37   #30
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u get this 1 in seekers passage in the desert froma quest called ' a belated bethroral'
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