Feb 19, 2006, 04:27 PM // 16:27
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#1
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Chaos Corp
Profession: R/Me
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Your Favorite PvP Build
Hello everyone.
I'm new to the forum, and am about ready to start PvP-ing with my R/Me.
Although I have played for a while, I am completely clueless on what good PvP builds are. I have looked into the build thread, and not seen on that seems to shine over the others.
So, I was wondering what your favorite PvP build was, so I can see into the matter before I run in blindly with some build I tried to make up.
Thanks.
-TheRealSwoop
R/Me 20 Aeron Direwind
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Feb 19, 2006, 05:19 PM // 17:19
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#2
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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interupting is my fav.
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Feb 19, 2006, 05:20 PM // 17:20
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#3
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
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I like to spike
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Feb 19, 2006, 06:44 PM // 18:44
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#4
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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Spike, and the Cripple posion build.
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Feb 19, 2006, 06:45 PM // 18:45
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#5
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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Spike, and the Cripple posion build.
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Feb 19, 2006, 07:43 PM // 19:43
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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melandru's arrows
dual shot
penetrating attack
distracting shot
tigers fury
whirling D
troll unguent
res
not my build. it's a lot fun though. really good against wammos, monks and ele's with their enchantments
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Feb 20, 2006, 05:55 AM // 05:55
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#7
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Dragons of the South
Profession: E/Me
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I like my hammer ranger build in pvp.
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Feb 20, 2006, 05:57 AM // 05:57
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#8
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I am admittedly no expert on PvP, but this is my general build that I use mostly in Random Arena. It is copied and pasted from another thread for those who have seen it before. I use a similar build in GvGs sometimes with storm chaser in place of dodge and with occaisional other tweaks, but myself and my guild are far from pro by any means. Anyways, here it is:
Attributes:
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet
Suggested Weapon:
I find a longbow works well with this build since having good range really helps in escaping warriors. Flatbows have the same range, but have a really long flight time, and without favorable winds or read the wind, will not be as accurate as a longbow. A composite, recurve, dead, or eternal bow may work I would think also at the sacrifice in range to provide faster flight time to allow better interupts, but I have not tried such.
Use and strategy of build:
Basically the role of this build is to poison and sometimes cause bleeding to the other team as well as interupt the monks and cripple enemies. Survival with this build is based largely on evasion. If there is a warrior running to attack you, use crippling shot (hopefully when apply poison is active), hunters shot, then heal yourself with troll. This will keep the warrior down at a crawl with health degen, while you are free to heal and interupt others in the mean time. If there are no enemies chasing you or your teammates, then interupting should become first priority while using hunters shot with apply poison when possible to also cause damage. Dodge is to be used only when crippling shot is not enough to escape enemies. It only evades projectile attacks, but since you are escaping crippled tanks, projectiles are really your only threat besides hexes and spells. Low recharge time of crippling shot makes this skill easy to spam often and since apply poison is a preparation, you can keep it applied even if it gets removed easily.
Weaknesses of build:
The biggest weakness I have found to this build are two things. Hexes and attack spells can cause a large amount of damage should you be in range and unable to interupt the skill. Conditions also can hurt this build since condition removal is available only through a third party (i.e. monk). However since there are only 8 skill slots no build is perfect.
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