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Old Feb 23, 2006, 01:23 AM // 01:23   #101
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Nice build Lady Lozza
I made a similiar one, based off of blackout. It goes somewhat like:
Mantra of Recovery
Blackout
Ether Feast
Serpents Quickness
Backfire
Res Sig
Arcane Con
Last 2 can be anything

My tactic was to throw backfire and Arcane Con. on one monk, and while hes busy removing(Remove Hex is a long cast time). I shutdown the other monk at all times. This gives the team a chance to kill atleast one monk. However this is a build that can shutdown nearly any class and shows the flexibility of a mesmer.
Thanks for your time,

Wolfgang
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Old Feb 23, 2006, 11:24 AM // 11:24   #102
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CoP will remove your hexes if your first target was a boonprot... imho backfire isn't the best choice, expensive and the damage really isn't that significant, especially if you're slowing his cast.

Perhaps shame/guilt... as good as an interrupt when used on most monks or eles respectively. Blackout isn't bad, and with mantra you can keep a single target blacked as long as you have energy, which is a problem... although guilt and shame (with the long recharges negated by recovery) aren't bad at keeping you powered up.
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Old Feb 23, 2006, 12:23 PM // 12:23   #103
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Ok, from Avarre's build I have the following question: Power Spike vs Cry of Frustration... now before everyone says "CoF FTW", here me out. Cry of Frustration has the that beautiful AoE interupt/dmg. And CoF can interupt every skill. P-Spike can only interupt/dmg one target and it can only interupt spells. The rest of the comparison goes the other way: CoF is 50% more expensive than P-Spike, has a 33% longer recharge, and does half the dmg to the primary target. Often in a heated battle, that turn around time and that energy cost can mean the difference between an interupt and just waving a wand in the air. I know this because I have run my bar with each of the skills can there are many times with CoF I know I could have made the interupt if I had P-spike. Keep in mind I run a glyph build, so often I double up these skills for two back to back interupts. I guess you could make a case for what type of enemy you are facing, but this is mainly for upper lvl gaming and the monsters are fairly ballanced in FoW and the like. Anyway, there is my handicap on the issue, to me, right now I like P-spike. Those extra interupts, extra energy and getting that finisher on a necro or monk trying to gain some health back just out weighs the cost of carrying CoF -- even with the Global, AoE interupt. Give me your handicaps on this, I know Avarre uses CoF (not in a Glyph build) and I am sure others of you carry interupts.

Last edited by Draracle; Feb 23, 2006 at 12:25 PM // 12:25..
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Old Feb 23, 2006, 12:54 PM // 12:54   #104
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Soooo often I usually toss interrupts at the start of the battle, making the energy cost meetable... CoF means both those shadow eles have no more fire nuke, both those shadow beasts have their first spell (they alternate) stopped.

I just like it over power spike. It has alot more potential, which makes up for the energy cost.
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Old Feb 23, 2006, 09:58 PM // 21:58   #105
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CoF can interrupt any skill-and its much better to be able to interrupt both a warrior heal sig or an ele meteor shower. Remember mesmers arent made for damage, theyre job is to well most basically screw up the other player. Power Spike is good but if your like me and only throw one interrupt in ur build it isnt sufficient at helping the team at all times-thats why i prefer CoF
Thanks For the Time
Wolfgang
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Old Feb 23, 2006, 10:02 PM // 22:02   #106
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Lol soory bout my earlier build post I screwed it up-It was very late at night. I was making a PvE build but in the post started to design it for pvp
Later Ill post up a much better version. I was thinking about shutting down 2 shadow monks as they sit there and spam Heal Area and such. Sorry for the screwup
Sorry
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Old Feb 24, 2006, 05:38 PM // 17:38   #107
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One setup i love to run in the arena is Backfire (10 secs cast blah blah blah) then WWorry (3 secs till dmg) them for good dmg... if they remove backfire i try to interupt it... u can get 3 good WWorries on them 60 some dmg each in the time backfire sits on them, or they dont see backfire and do the 100and whatever dmg to themselves...

One of my favorite things realy is power block, turn off all healing from one monk for 15 secs, while i help handle the other monk or caster usualy... i find this real effective...

I almost never run blackout, 5 secs of no skills for both of us isnt that effective in my eyes....
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Old Feb 24, 2006, 10:30 PM // 22:30   #108
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This is a very interesting discussion

Personally speaking, I like to take things slowly hence my currently lvl 20 unascended build. In my limited experience, this is what I use as a General Purpose" Mesmer (skillbar order)

Wastrels Worry
Conjure Phantasm
Ineptitude (e)
Clumsiness
Spirit Shackles
Backfire
Guilt
Ether Feast

I find that in co-op PvE play with henchies or guildies this combo gives the ability to deal with casters and physical attackers. Sure, I could go to an e-surge/denial build, but when you are dealing with mixed groups, I tend to find the flexibility to directly affect different classes of foe works to the general team's advantage.

As has been mentioned before, all the mesmer class needs to have to get more respect is some graphical representation of the effect their skills on targets. I sometimes wonder if there is a whole bunch of slightly deluded warriors wandering about GW convinced they are invulnerable death dealers after knocking off melee opponents who have been hit by Ineptitude, Clumsiness and Phantasm or casters after Backfire, Guilt and Spirit Shackles.......
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Old Feb 25, 2006, 11:16 AM // 11:16   #109
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My PvE build is generally crap...well I'll post it anyways...general build.

Me/E
Fast Casting: 7 +1
Illusion: 10 +1 +1
Inspiration: 9 +1
Air Magic: 10

Blinding Flash
Clumsiness
Spirit Shackles
Ether Feast
Arcane Conundrum
Enervating Charge
Crippling Anguish {E}
Resurrection Signet
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