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Old Feb 22, 2006, 06:56 AM // 06:56   #1
Desert Nomad
 
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Guild: Animal Factory [ZoO]
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Default The "Useless {Elites} Challenge!!" - Escape

Constant Stance Slasher
12 Swordsmanship
16 (12+3+1) Expertise

Sever Artery
Gash
Galrath Slash (or Seeking Blade)
Savage Slash
Lightening Reflexes
Whirling Defence
Escape {E}

(This build is mainly designed for Random Areana)

Get a heads up on your enemy by using Escape to get up close on them (be careful not to over extend). When this stance runs out, switch to Lightening Reflexes. After this is out, Escape should be ready again. When of these stances are down use Whirling Defence.

Escape is a very useful Meele skill, to tell you the truth. Those pesky runners or kiting monks can do nothing about you, even when there is a warrior on your tail.

I haven't actually gotten in a group without a monk with this build yet, so you might want to consider sacrificing a stance for Troll Ugent. Otherwise, when you are with monks, it is unlikely you will die from Physical damage with this build.

Edit: Yes, its fine with NO healing. Yeah, it does enough damage.

Last edited by Sagius Truthbarron; Feb 22, 2006 at 07:15 AM // 07:15..
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Old Feb 22, 2006, 09:33 AM // 09:33   #2
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2 words.... wild blow.

And escape is hardly useless.
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Old Feb 22, 2006, 10:45 AM // 10:45   #3
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Okay...who says Escape is useless now?

Aside from Distortion, it's the longest-coverage defense stance I know of (50% coverage time at lvl 12), plus it gives you a speed boost as well. Might be underused, byt most anyone with five minutes experience with it will tell ye it's most assuredly not useless.

Worked awesome with that R/A Fang of Melandru build in the Preview Event XP.
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Old Feb 22, 2006, 11:30 AM // 11:30   #4
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its not useless, but as all stances, like LordMahal said it, it has 1 weakness, wild blow. or other skills, like rigor mortis.
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Old Feb 22, 2006, 11:57 AM // 11:57   #5
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Still, having more than one stance is interesting and a little counter to Wild blow.
Forget about Adrenal skills. With such high expertise, it would be interesting to invest into energy-based skills, like Harmstring and Wild blow.
You are unable to fight degen and central conditions, like cripple or blindness. To me, this build need yet severe tweaking.
My 2 cents.
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Old Feb 22, 2006, 11:58 PM // 23:58   #6
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Rather than Use adrenaline skills, I'd use energy skill to take advantage of the high expertise, it'd be interesting to try this with an axe or a hammer. Only problem I can see was already mentioned, that you'd have problems versus degen/hexers.
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Old Feb 23, 2006, 04:55 PM // 16:55   #7
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It will be interesting to see those 3 stances on a R/A. You can always pack Throw Dirt against Wild Blow, a 16s blind might slow them down some in RA.
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Old Feb 24, 2006, 09:24 PM // 21:24   #8
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Thanks for the comentary. Alot of PvPers say Escape is useless. Appearently they have never tried it with high expertise before. Perhaps becuase it is an Elite skill, and, to them, "Elites must be g0dly".

I'm trying it with more energy skills. It does work pretty well, but I do miss Bleeding
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Old Feb 24, 2006, 11:42 PM // 23:42   #9
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Quote:
Originally Posted by Sagius Truthbarron
.....but I do miss Bleeding
Yea, Sever artery is one of the best (arguebly THE best) DoT skill in the game. There is another sword skill that causes bleeding if it's blocked...and in PvP that's a big possiblity, it'd be great to take and use against Whirling Defense Rangers.
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