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Old Dec 09, 2005, 08:33 PM // 20:33   #1
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Default Pre Searing lvl 20 pair

ok So i'm conducting this little experiment.....

my friend and I are creating one character each which will be our Pre Searing lvl 20s

we are trying to create the ultimate lvl 20 Pre Searing pair but we don't knwo what to make

I would like to make a N/Mo for healing and minions

but we dont' know what the other will be. So any build and/or class ideas/combos would be greetly apreciated.
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Old Dec 09, 2005, 08:34 PM // 20:34   #2
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hmmm...
Say Goodbye to a year of your life,

Don't try it .

It's impossible by the way.
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Old Dec 09, 2005, 08:37 PM // 20:37   #3
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What IS the Max level in Presearing anyway? (In other words, when do Charr stop giving XP).
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Old Dec 09, 2005, 08:40 PM // 20:40   #4
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It is possible theoreticaly (sp?), once you get to the stage where no mobs give you XP, you have to let THEM kill you so they level up and then you kill them. Phhooooking long, a guildi is trying it atm as well.
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Old Dec 09, 2005, 08:40 PM // 20:40   #5
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make sure you know for certain you can have the skills you want in pre-searing, do they have minions in pre?

lvl 20 is very doable as others have done it BUT takes a VERY long time.

I suggest to make life easy, DO NOT QUEST!!!!

grind and kill beasts till you get zero XP, THEN do quests. That way the XP will add on as when you level up you get less XP from baddies. I even mean the "Across the wall" mission.

Also, a warrior and Fire Elemental would probably do most damage there.
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Old Dec 09, 2005, 08:49 PM // 20:49   #6
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You get the basic bone horror in pre-sear.

I think you'd want to do the first quest to get the starter skills then wait to do any more, as previously advised.

You can kill the bull down in the pond and the drake in the lake each time you leave town. There is also an undead boss in the catacombs, near the missing moa bird quest destination, but that would take a while to get to so perhaps that is where you start, as the monsters on the way provide XP.

Still, I wouldn't want to do it.
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Old Dec 09, 2005, 09:04 PM // 21:04   #7
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I have a level 14 Ranger atm in pre searing. It's REALLY long to get anywhere. I still can't solo beyond the wall, the paper they call armour just isn't made to stop attacks from those foes, so while I can do alright (solo a bit) it's just too much sometimes (2 healers+2 hunters = dead me) - and that's including the fact that I have a pet to help me out.

At this point my only source of experience is the bosses. They're worth 32 experience each solo, or 16 with a partner. That's 64 per trip to clear the altar, if I have help (which is much faster than solo!) Given that hitting level 15 will take 9800 experience it will be a while - 153 trips in with a partner. Just think, next level I'll need even more, 325 trips or so. Each one lasts a while, and it's hard to find anyone who wants to run in and pull bosses - most people still gain XP fighting the normal enemies.

If you decide to do it you can give me a shout, I'm always looking for people to run in and kill Charr with, though if you have a guildmate I imagine you'll probably just do it together. Once you manage to hit level 16 you'll need to start levelling the Charr, but the nerfing by ANet means that enemies don't pursue you as far, so you can't pull Charr back to the rez shrine, let them slaughter the monks and guards there and then let them repeatedly kill you while you make a sandwich/surf the net. Too bad, it used to work - my toon has well over 4000 deaths due to levelling enemies, but now you actually have to run to the enemy each time to die, making it a VERY long process. I was going to try, but with the annoying nerf (yeah, and it was deliberate, to stop this most likely) you can't pull them to the shrines, thus no easy levelling of the enemies. While it was once doable (by parking at a shrine, killing a while later) it is now essentially un-doable. The player who did it (God Antipowers) had the old system - 194,000 deaths to his name, you think he was there for each one? Heck no.

No you pretty much have to be present nowadays, so even taking the nearest group of Charr and dying to them in a quick death (let's say 20 seconds or so to run to them and die, each life) you'd need 194000*20 seconds or 161 straight hours of running to them and dying. That's absurd. And that's presuming they're always that close, and that in fact you can get to them in 20 seconds and die and rez; more likely they are 30-40 seconds each run for the closest group, which you can then level till they are worth killing, then rest by zoning. I suspect you are looking at >300 hours of play to do it.

Last edited by Epinephrine; Dec 09, 2005 at 09:12 PM // 21:12..
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Old Dec 09, 2005, 09:08 PM // 21:08   #8
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Related question... do mobs have a level cap anywhere?
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Old Dec 09, 2005, 09:10 PM // 21:10   #9
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Quote:
Originally Posted by Epinephrine
I have a level 14 Ranger atm in pre searing. It's REALLY long to get anywhere. I still can't solo beyond the wall, the paper they call armour just isn't made to stop attacks from those foes, so while I can do alright (solo a bit) it's just too much sometimes (2 healers+2 hunters = dead me) - and that's including the fact that I have a pet to help me out.

At this point my only source of experience is the bosses. They're worth 32 experience each solo, or 16 with a partner. That's 64 per trip to clear the altar, if I have help (which is much faster than solo!) Given that hitting level 15 will take 9800 experience it will be a while - 153 trips in with a partner. Just think, next level I'll need even more, 325 trips or so. Each one lasts a while, and it's hard to find anyone who wants to run in and pull bosses - most people still gain XP fighting the normal enemies.

If you decide to do it you can give me a shout, I'm always looking for people to run in and kill Charr with, though if you have a guildmate I imagine you'll probably just do it together. Once you manage to hit level 16 you'll need to start levelling the Charr, but the nerfing by ANet means that enemies don't pursue you as far, so you can't pull Charr back to the rez shrine, let them slaughter the monks and guards there and then let them repeatedly kill you while you make a sandwich/surf the net. Too bad, it used to work - my toon has well over 4000 deaths due to levelling enemies, but now you actually have to run to the enemy each time to die, making it a VERY long process. I was going to try, but with the annoying nerf (yeah, and it was deliberate, to stop this most likely) you can't pull them to the shrines, thus no easy levelling of the enemies.
Anyplace where you can still level up a Pet on yourself pre-charm?
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Old Dec 09, 2005, 09:37 PM // 21:37   #10
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Quote:
Originally Posted by sun is in us
Anyplace where you can still level up a Pet on yourself pre-charm?
Couldn't you just attack an animal and have it follow you to the nearest portal? The problem is dispatching the monk at the portal first before they kill a potential pet.
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Old Dec 10, 2005, 06:57 AM // 06:57   #11
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LoL i would love to see 2 lvl 20's in the pre sear leaving pvp match. The other teams lvl 3 henchies and avg. lvl 7 chars will get rolled like no other and probaly quit gw
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Old Dec 10, 2005, 09:42 AM // 09:42   #12
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Funny as that would be to see...I doubt anyone who gets a lvl 20 char in pre-Sear is gonna give that status symbol up for a cheap laugh at the expense of a couple normal pre-sear morons.

By the way, as far as OP goes, go with at least one Ranger. Troll + Ignite + Dual = all you need.
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Old Dec 11, 2005, 04:13 AM // 04:13   #13
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Quote:
Originally Posted by sun is in us
Anyplace where you can still level up a Pet on yourself pre-charm?
Not easily - none of them will follw you to a shrine - they all break off just shy of it. You could still do it by walking to a pet and dying, but given the hundreds of times that takes, and how slow the deaths are it just isn't worth it.
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Old Dec 11, 2005, 05:18 PM // 17:18   #14
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Wow, some people are definitely missing grind in GW .

Good luck anyway
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Old Dec 11, 2005, 06:09 PM // 18:09   #15
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Yea true, some are missing something.
And no there isnt a level cap for monsters or people. In theori you can reach lvl 20 but after lvl 16 the charr will not give a lot of XP any more. You need scrolls. Oh and scrolls arent in pre. So good luck
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Old Dec 12, 2005, 12:49 AM // 00:49   #16
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That happened to me once when i was switching from Pre-Searing. A game moderator was testing something in the switch over and forgot about the pvp match. So he decided to have fun and killed my party in like five seconds anyways. I was so pissed off, but afterwards, when he explained the situation, I got a good laugh out of it.
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Old Dec 12, 2005, 05:24 AM // 05:24   #17
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I didn't get a screen shot, but I have personally seen a Lvl 20 female Monk in pre-sear at Ashford Abby.
I don't know how it was done, but somthing she said made me think that she had found a way to get back from post-sear.
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Old Dec 12, 2005, 05:54 AM // 05:54   #18
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i actually have a screen shot of a level 20 mo/n in pre searing -_- they said it took 3 months and about 800 hours to do... no life at all
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Old Dec 12, 2005, 06:03 AM // 06:03   #19
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I tried it, but after I got to level 16 I moved on to searing because I was so pissed at the game taking so long with no reward. Just keep dying to the bosses and you'll level them up so that you can still get xp off them.
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Old Dec 12, 2005, 06:12 AM // 06:12   #20
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the highest char i have ever had in pre is lvl 17 i just had to leve i hate that place its so boring...
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