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Old Feb 19, 2006, 03:07 PM // 15:07   #1
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Default How much HP does your ranger has?

The reason I ask is because I am curretly only have 1x sup rune, but thinking to get a Major rune which will further reduce 50HP.

Wondering if any of you have gone for this set up and how comfortable it is.
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Old Feb 19, 2006, 03:22 PM // 15:22   #2
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I use a sup marks rune with a major expertise rune on my ranger. My health is generally 396, but it comes to 426 when I use one of my bows with a fortitude mod.
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Old Feb 19, 2006, 03:29 PM // 15:29   #3
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I have 2 sup on my ranger: Vigor and Marksmanship. So I have a HPP (HP penality) with. But I dont really care.

Total HP: 455 or 485 if I use my bow with fortitude +30
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Old Feb 19, 2006, 03:37 PM // 15:37   #4
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I often use a Superior/Major rune combo. This works especially well in PvE where the ranger has great armor but is in the back lines remaining untouched.

When I do it, I tend to have the Major rune match my head gear and the Superior on its own, so that I get two +3's out of my gear, but that's just a personal preference.

I like to have Beast/Expertise or Beast/Marks for my duo rune set-up, but then I've always seemed to use more Beastmastery than most.
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Old Feb 19, 2006, 03:43 PM // 15:43   #5
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Quote:
Originally Posted by XvArchonvX
I use a sup marks rune with a major expertise rune on my ranger. My health is generally 396, but it comes to 426 when I use one of my bows with a fortitude mod.
Oh yea, I use a major vigor rune for health since I'm too cheap to spend the money on get the 9 extra health.
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Old Feb 19, 2006, 03:45 PM // 15:45   #6
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In PvP, 485 or 455 is the standard health-that's one Superior Rune(discounting Sup Vigor) and a weapon with or without a Fortitude upgrade.
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Old Feb 19, 2006, 04:02 PM // 16:02   #7
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i'm PvP... i usually never use more then one superior... i have 455 HP since i prefer Armor +5 grips
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Old Feb 19, 2006, 10:03 PM // 22:03   #8
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How does it work out that, having +5 in armour is better then having 30 HP?
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Old Feb 19, 2006, 10:09 PM // 22:09   #9
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Quote:
Originally Posted by romeo_longsword
How does it work out that, having +5 in armour is better then having 30 HP?
it just is, alwasy has been always will be. unless your against a heavy degen only build +5 armour is leet sauce compared to fortitude
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Old Feb 19, 2006, 10:10 PM // 22:10   #10
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285.

3 sup runes. one minor vigor. + fortitude
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Old Feb 20, 2006, 05:24 AM // 05:24   #11
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Quote:
Originally Posted by romeo_longsword
How does it work out that, having +5 in armour is better then having 30 HP?
Damage Prevented > Addtional Health

I'll find the post about it later (it's buryed somewhere) where they crunched the numbers...but it came down to the +30 health lasting only the intial attack(s) where +5 defense continued to be a benefit past the initial attacks. But as it was pointed out +5 armor does nothing for Degen.
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Old Feb 20, 2006, 05:54 AM // 05:54   #12
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Quote:
Originally Posted by SnipiousMax
Damage Prevented > Addtional Health

I'll find the post about it later (it's buryed somewhere) where they crunched the numbers...but it came down to the +30 health lasting only the intial attack(s) where +5 defense continued to be a benefit past the initial attacks. But as it was pointed out +5 armor does nothing for Degen.
I started out with an armor +5 grip, but found that since I evade most physical attacks and since most non-physical attacks used are either degen or armor negating attacks, the fortitude mod comes in handy. I say this of course only for my build and style of play.
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Old Feb 20, 2006, 12:44 PM // 12:44   #13
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-Major Expertise (-50hp)
-Major Vigor (why pay 30k more for 9hp?)(+41hp)
-30+hp Grip on most of my bows (+30hp)

So I got 501hp : )
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Old Feb 20, 2006, 01:32 PM // 13:32   #14
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471... Major rune of WS and Major Vigor.

I don't use fortitude mods as I much prefer the armor bow grips. To counter degen, I just use Troll Urgent (fingers crossed that it doesn't get interrupted).
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Old Feb 23, 2006, 06:06 AM // 06:06   #15
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i have a minor rune of vigor and then i use elswyths longbow so i have 540 health while useing the bow other wise normal 510 which helps alot
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Old Feb 24, 2006, 02:07 AM // 02:07   #16
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385. Minor vigor, sup marksmanship, major wildy survival, minor expertise (or were expertise and wildy the other way around)...yeah I'm one of those well-rounded rangers, trapper or marksman/interrupt. I keep telling myself to go buy that major vig until I have enough money for sup, but I continue to forget.
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Old Feb 24, 2006, 02:14 AM // 02:14   #17
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485 here.

I'm debating whether or not my ranger can survive with 410 so I can use a Superior Expertise rune to boost that attribute up to 13.
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Old Feb 24, 2006, 03:06 AM // 03:06   #18
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521 hit points at the moment...
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Old Feb 24, 2006, 06:45 PM // 18:45   #19
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Quote:
Originally Posted by Stranger The Ranger
-Major Expertise (-50hp)
-Major Vigor (why pay 30k more for 9hp?)(+41hp)
-30+hp Grip on most of my bows (+30hp)

So I got 501hp : )
why pay for 9 more well 9 can be the difference between life and death countless times ive pulled out a fight with 1 hp left if i didnt pay that extara few plat i would have lost
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Old Feb 24, 2006, 07:01 PM // 19:01   #20
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Not sure of the exact number, but I have one headpiece for Marks, WS and BM and the appropriate superior on each on. Then I have a Superior Vigor on the chest of my two sets of armor and Superior Expertiese on each set also.

This is the pretty standard setup I use for all my charcters except monk and sometimes warrior (switch armor to only have Superior Tactics or Strength on the helms)
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