Pure Support Geomancer
Elementalist/Necromancer
Support Build
Earth Magic: 13 (10+2+1)
Blood Magic: 11
Energy Storage: 13 (10+3)
-Glyph of Energy
-Glyph of Lesser Energy
-Earthquake
-Ward Against Foes
-Ward Against Melee
-Well of Blood
-Strip Enchantment
-Resurrection Signet
The point of this build is to purely support the rest of your team members. First, set up both wards in a good area for your team, using Glyph of Lesser Energy for management. Inform casters to stay in inside the wards, and if targeted by melee, kite while staying within the wards. (Slow movement due to WaF). Every 15 seconds, cast glyph of energy and then Earthquake on a group if possible. Will do some nice damage and is a useful knockdown, especially on a fleeing low health foe. When an enemy dies, use well of blood for team energy regeneration. Use Strip Enchantment to rid enemies of important enchants. If energy becomes a problem, cut out one of the wards. The main focus is to maintain the wards and the wells to help out your team.
My questions: Will the support provided by this build be worth it? I suppose in GvG with 8 characters it could help a lot, but in 4v4, would it help enough to warrant using?
Are the two wards too much, and if I should replace one, what should I replace it with? Could Gale be useful for an interrupt?
Should I replace Glyph of Lesser with Earth Attunement (Because I cast spells slowly, Earth Attunement is not as effective as usual.)
Any other constructive criticism is appreciated.
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