Feb 20, 2006, 08:21 PM // 20:21
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#21
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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I will admit I don't use trolls for the reason that Valerius stated.. it is very easy to interupt, even for an inexperienced player. Take out dodge use throw dirt and you can replace trolls with a skill of your choice...
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Feb 20, 2006, 08:45 PM // 20:45
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#22
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Valerius
fine fine... go with the builds u have... but ur Troll and Apply are just begging to be interupted... with Distortion the only time i've been interupted is from Gale or other KD spells
and nope... i usually have no energy problems with this build
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I never really have a problem with troll or apply poison being interupted. The reason for this is that I stay out of range when I use them. This is why I use Dodge, it gets me to a safe distance quickly. I generally play under the principle that I don't have to evade or block attack if they can't reach me (another reason I have used a longbow).
Being a ranger, I am also targeted much less than other allies (depending on allies profession of course). I do not think that you would necessarily have energy problems with your build, because like I have always said, what works for one person doesn't always work for another. I have great success with my build, but I don't expect everyone else to experience the same. While I believe it is possible to experience energy problems with distortion, that is not necessarily always the case since it depends on when it is used, how many attacks you evade depending on your situation etc.
Long story short my build can work really well and I'm sure the same can be said for yours when used properly.
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Feb 20, 2006, 08:49 PM // 20:49
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#23
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Ascalonian Squire
Join Date: May 2005
Guild: Knights of Immortal Blood (KoiB)
Profession: R/Mo
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Well I am talking more in terms of GVG, then in arenas or HOH. I would most likely be running the flag, so when 9 times out of ten when I am using troll, I am on the other side of the map from my crippled opponent. But in arenas, I would probably find something to replace with a defensive stance, like dryder's defenses, or whirling defense, possibly take out the running skill for it.
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Feb 20, 2006, 11:58 PM // 23:58
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#24
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow.
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Feb 21, 2006, 01:26 AM // 01:26
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#25
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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Quote:
Originally Posted by Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow.
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I personally disagree with you there, may be due to that I have a totally different experience, the rangers who are good are most of the time, Rangers who use the bow.
Strange thing rangers make a very good team amoung each other, once I have experienced 2 very very good players who both play a ranger, and my whole team was beaten by them so bad that you see their skills are beyond just the builds they were using.
Another time was a Ranger who was using a pet and pet skills, but with a bow, he was able to cover the whole enveriment in the game play, taking part almost in all asspect of the game flow.
I have personally been ramdomly put together with another ranger and a Me, and we did very well, infact one of the best time I had in ramdom arena.
Of course, I have seen the Ranger with a hammer as well as a pet, and it is indeed impressive, but just lesser compare with what I have saw from the typical bow using rangers.
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Feb 21, 2006, 02:01 AM // 02:01
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#26
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Tallanka
If a weakness is Conditions or hexes, could this maybe be more effective if you went monk as sec, and maybe replaced either savage shot or hunter's shot with mend ailment?
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There are weaknesses to every build and I think that if I put in mend ail, I will really hurt my interupting abilities (that is usually used to prevent others from casting hexes like life siphon/transfer on me) and also it might be a little harder on energy since expertise doesn't effect the. All builds have a weakness in a certain area, but I am not completely vulnerable to these two types of damage. Watching what skills enemies use and either interupting them or staying out of range of them is still a good way to combat these attacks.
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Feb 21, 2006, 02:03 AM // 02:03
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#27
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow.
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These two builds are very common, but are by far not the only powerful ranger builds used.
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Feb 21, 2006, 02:34 AM // 02:34
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#28
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Academy Page
Join Date: Dec 2005
Location: Ottawa, Canada
Guild: GLEN
Profession: W/Me
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Well when I'm in RA I usually try to take control of the team by making the first call and positioning myself ahead of the party. The Ideal Build I use is a R/W just because it lowers me on the priority target scale... means that when they are tabbing through my team they usually dont think twice about me..
I find R/W looks more aggressive and is a higher target than a R/Me...
Ok so... R/W atts I wont tell you cuz Im at work, but I pretty much always mix it up for fun....
(1)Kindle Arrow
(2)Distracting Shot
(3)Savage Shot
(4)Poison Arrow ..... somtimes apply poison
(5)Throw Dirt ..... if (4) is apply poison then this would be Cripshot
(6)Whirling Defence ... sometimes Lightning Reflexes "slow recharge time"
(7)Troll Unguent
(8)Rez Siggy
How it works...
-Call TGT "usually warriors go in" dont attack yet, just lay low and put up Kindle Arrows.
-Run in Fire Poison Arrow
-DONT FIRE, wait for a heal signet or some form of healing and fire Distracting
-Then SAVAGE on an attack skill
Poison Arrow has 1 sec recharge so spam it and throw it around, if you see a ranger pissing a party member off throw dirt in his/her face and cast Whirling whenever u want to heal urself.
Or if they have a monk, I usually call a tgt "not the monk" and just piss the monk off with disrupt and poison... that way atleast the team can smash whatever I called...
I only play RA to kill some time and have fun, and this is how I do it, hope it helps...
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Feb 21, 2006, 06:06 PM // 18:06
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#29
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Frost Gate Guardian
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Quote:
Originally Posted by XvArchonvX
Marksmanshit 14: 14 (11 + mask + sup rune)
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thats 15....
and yea that is pretty high for cripple build, proly only need 12 max marks
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Feb 21, 2006, 07:06 PM // 19:06
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#30
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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My cripple build has only 9 in Marks.
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Feb 21, 2006, 07:13 PM // 19:13
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#31
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Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
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I Run a spiker or my GVG Cripple Build
I find my Spiker Build has the most sucess.
Markmenship 12+3+1
Wilderness 10+1
Expertise 8+1
I Use a Vamp Bow
Skills
Rez signet
Whirling Defense
Dual Shot
Punishing Shot (Elite)
Savage Shot
Kindle Arrows
Ignite Arrows
Troll Ungent
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Feb 21, 2006, 07:19 PM // 19:19
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#32
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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Saborath Gilgalad, does your Kindle and ignite arrows stacks? I have only been always sticking with on perp per build so far.
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Feb 21, 2006, 07:22 PM // 19:22
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#33
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Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
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Quote:
Originally Posted by romeo_longsword
Saborath Gilgalad, does your Kindle and ignite arrows stacks? I have only been always sticking with on perp per build so far.
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No they don't I use Ignite arrows against soft targets (Monks, Mes etc) And i have kindle arrows for the harder Targets (mainly warriors, and somthing against rangers)
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Feb 22, 2006, 04:16 AM // 04:16
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#34
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by Valerius
fine fine... go with the builds u have... but ur Troll and Apply are just begging to be interupted... with Distortion the only time i've been interupted is from Gale or other KD spells
and nope... i usually have no energy problems with this build
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Eh? I constantly use those two skills and it's all a matter of timing and positioning. Only someone inexperienced would use Troll Unguent unprotected or out in the open. It's only begging to be interrupted if you're careless.
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Feb 22, 2006, 07:01 AM // 07:01
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#35
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Academy Page
Join Date: Dec 2005
Location: Ottawa, Canada
Guild: GLEN
Profession: W/Me
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lol... thats where Mantra of Resolve comes in...
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Feb 22, 2006, 07:13 AM // 07:13
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#36
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Troll has a 4 sec cast time... that's more then enough time to get into position to send an interupt imo
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Feb 22, 2006, 01:09 PM // 13:09
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#37
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by onyo
thats 15....
and yea that is pretty high for cripple build, proly only need 12 max marks
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I meant 10 + mask + sup rune then. I have it set this way becasue like I said earlier, with my att spread this way I only have one unspent att point. Also considering that the majority of my skills are marks based and I don't run into energy problems, I don't see any reason to put my att anywhere else. More marks = longer bleeding and more dmg. Extra att points might be useful in exptertise perhaps for a longer dodge, but only having one unspent att point makes me happy and I don't see any noticeable advantage spreading out my att any other way. Now if I was running this in a GvG, there are some skill changes that may merit a change in att, but I've only ran a similar build once and haven't tried again since.
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Feb 22, 2006, 01:15 PM // 13:15
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#38
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Valerius
Troll has a 4 sec cast time... that's more then enough time to get into position to send an interupt imo
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Assuming the enemy was close in the first place and would want to lose his position near any allies to run off and chase a ranger, it is possible yes, but considering I use dodge, which moves me faster than any other running skill (well, except windborne speed that no one uses), along with the fact that anyone that will chase me will be crippled, it is very unlikely that I will get interupted. Only a mesmer or a ranger that is constantly having mend ail cast on them will really have much of a chance to catch a ranger that is crippling and using dodge to get to a safe spot.
The real danger with this build isn't getting interupted, it's having a degen hex (i.e. Life Transfer) cast on them. If this happens it is important to use troll fast, in which case there may not be enough time to cripple or recripple ensuing enemies. However every build has it's weak point and admittedly, degen hexes are this builds weak point.
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Feb 23, 2006, 09:22 AM // 09:22
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#39
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Quote:
Originally Posted by Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow.
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Actually i see quite some people in PvP with bows most of them with ""Poison Arrow" but for my own ranger i use Melandru's arrows +double shot (can deal 90 dmg) to an enchantaned foe.
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Feb 23, 2006, 11:07 AM // 11:07
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#40
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I've been running the same Cripshot ranger in CA as I do in GvG, and it still works pretty good.
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