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Old Feb 19, 2006, 12:44 AM // 00:44   #1
Frost Gate Guardian
 
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Default Ranger lack of usefullness in random arenas?

I have a really tough time finding an actual use for a ranger in random arenas.

Without it's secondary as a warrior... what's it going to do?


The warrior's are pounding me.. so I use throw dirt and whirling defense..

while I'm struggling with energy consumption, I'm getting hexed like mad.. conjure phantasm, clumsiness, life siphon, faintheartedness

not to mention spells from ele's and necro's that whirling defense does nothing against.

Even with this build I find it tough to survive. And in random arenas.. you can't depend on monks.. I also have a huge tough time dealing any kind of damage..

kindle arrows and dual shot does basically nothing on a warrior. meanwhile he's pounding me into the ground.. and I'm getting hexed.

here is my build.

Oath Shot- to recharge all my skills like throw dirt and whirling defense so I don't die

Kindle Arrows

Dual shot

Troll Unguent

Distracting shot

Throw dirt

Whirling defense

(8th skill here.. prob rez)


you see? to survive for at least 15 seconds I have to use oath shot whirling defense and throw dirt just to keep the warriors off my back..

it does nothing against mesmers or necromancer's or ele's

see why I need help?
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Old Feb 19, 2006, 01:51 AM // 01:51   #2
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A wise man once said: "To get purpose, you need to make a purpose."

In other words, what roll your ranger does it dependant on you and you alone. Survivability in RA is more of a luck of the draw chance. If two or more enemy players focus on you, then no matter what class you are, you WILL have problems. So try to focus less on defense and more on a ROLL that you want your ranger to do.

For example, a ranger can do spike dmg, can degen, can spread conditions/degen, can interrupt/shutdown casters, can Trap, can even melee. The ideas are infinite, however again it is all on what you want to do. Once you decide "This is what i want to do with my ranger in RA." Then research. These forums are a great start! In this ranger forum section alone you can find MANY builds in the Ranger Basics and Ranger Build Directory Submissions. And if none of these suite your forte' then just get ideas from those areas...

Your build really had no focus other then survivability vs warriors. Try and look beyond that, and try out some submitted builds, to get a feel for the rangers REAL potential!!

Hope that all helped, tried to stay constructive! enjoy.
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Old Feb 19, 2006, 02:16 AM // 02:16   #3
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of course you can't deal any damage - you only have one bow attack, and it's not even qs ( the only bowshot that can work by itself).
with oath troll whirling throw you should be able to survive easily against warriors. This part is your fault, not the rangers' weakness.
we all have hard time enduring casters' high offense, but they have weak defense. In fact, casters that go offensive and sacrifice skills like kinetic armor/ armor of earth are easy targets for us rangers. I can usually kill a caster if I go kindle quickly, maybe 4/5 spikes.
I suggest use skills like punishing/qs/penetrating(if you really want damage)/savage to chain bow attacks.
Rangers aren't the first targets, casters are. Don't worry about defense. If you are targeted because there are no casters in your team, your team is screwed anyways.







edit missed one thing barrage works alone well too

Last edited by dry; Feb 19, 2006 at 02:38 AM // 02:38..
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Old Feb 19, 2006, 06:50 AM // 06:50   #4
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I agree with what Batou of Nine has said, but beside knowing your role and your skills of chioce, there is another asspect is the over all method and tatics you can apply.

Such as, positioning yourself, the timing of your entry of battle, the target you pick which would effect their formation.

I use the advantage when warriors are comming for me, usually and hopefully, two would come after me, and I would try to lure them away from the battle, and hopefully, my team mates could kill thouse that left behind.

This might sounds a little strange, but even in a computer game, much has to do with the player's will, personally, I think may be the will and the tactical thinking could have more to do with it then the build.

I got into the game from the PvP weekend, which was the end of Jan, I was only using the per-made build and was using the the ranger trapper, and I was doing a lot of enjoyable stuff.
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Old Feb 19, 2006, 07:00 AM // 07:00   #5
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I'm personally fond of apply poison + crippling shot + hunters shot. Lead the warrior around the battlefield but he can't touch ya. Add in a distracting shot to take care of a pesky healing sig and without a monk the warrior is toast. That still leaves you 4 skills to make the build your own.
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Old Feb 19, 2006, 07:39 AM // 07:39   #6
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dood, rangers are good at anything. keep practicing, you'll get better at it
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Old Feb 19, 2006, 08:57 AM // 08:57   #7
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I have found that my ranger is perhaps my best faction farming character to use of all my 6 char (one of each prof), except for maybe my mesmer. Here's a build I have had a lot of success with. If you are still having trouble, try this one out and see if it works for you:

Attributes:

Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)

Skills:

Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet

Suggested Weapon:

I find a longbow works well with this build since having good range really helps in escaping warriors. Flatbows have the same range, but have a really long flight time, and without favorable winds or read the wind, will not be as accurate as a longbow. A composite, recurve, dead, or eternal bow may work I would think also at the sacrifice in range to provide faster flight time to allow better interupts, but I have not tried such.

Use and strategy of build:

Basically the role of this build is to poison and sometimes cause bleeding to the other team as well as interupt the monks and cripple enemies. Survival with this build is based largely on evasion. If there is a warrior running to attack you, use crippling shot (hopefully when apply poison is active), hunters shot, then heal yourself with troll. This will keep the warrior down at a crawl with health degen, while you are free to heal and interupt others in the mean time. If there are no enemies chasing you or your teammates, then interupting should become first priority while using hunters shot with apply poison when possible to also cause damage. Dodge is to be used only when crippling shot is not enough to escape enemies. It only evades projectile attacks, but since you are escaping crippled tanks, projectiles are really your only threat besides hexes and spells. Low recharge time of crippling shot makes this skill easy to spam often and since apply poison is a preparation, you can keep it applied even if it gets removed easily.

Weaknesses of build:

The biggest weakness I have found to this build are two things. Hexes and attack spells can cause a large amount of damage should you be in range and unable to interupt the skill. Conditions also can hurt this build since condition removal is available only through a third party (i.e. monk). However since there are only 8 skill slots no build is perfect.

Anyways, like I said, if you still have trouble with your ranger in RA, try this out and let me know how it works for you. Everyone has their own style of play, so while I may have great success with this build, it may not be what works for you, but hopefully it will help you learn what is best for you even if by teaching you what is not. As always, when trying a new build, even if its the one you posted, give it a good fair shot besides deciding on it's effectiveness. Even the best players can still fail quickly if the team joined is unbalanced, lacking, or simply not as effective as the opposing team. I wish you luck...
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Old Feb 19, 2006, 08:58 AM // 08:58   #8
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Quote:
Originally Posted by Meneldil
dood, rangers are good at anything. keep practicing, you'll get better at it
Agreed, while I am slightly biased towards rangers, good practice with any build can make it deadly.
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Old Feb 19, 2006, 09:49 AM // 09:49   #9
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^Agreed. I farmed a fair amount of faction in RA with a sword ranger. Anti Kiter, with some offense. Worked like a charm, if I had someone to back me up with better damage.

Was it the best build in the world? Heck no, I was playing to the secondary. But, it was fun to play, and it worked for the role I picked for him.
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Old Feb 19, 2006, 11:59 AM // 11:59   #10
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XvArchonvX's build is a very good build, it is one that most GvG rangers used, or simular to it.

However, with no FW, I would not go for a Long Bow, due to the slow flight, unless you are using Crippling Shot ALL the time.

But since you are useing Hunter Shot as well, flight time would be important.

I personally would rather take a composite bow, or other bows with the same status, 2.4 fire rate, fastest flight time, in exchange of 15 in range.
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Old Feb 19, 2006, 03:31 PM // 15:31   #11
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Quote:
Originally Posted by romeo_longsword
XvArchonvX's build is a very good build, it is one that most GvG rangers used, or simular to it.

However, with no FW, I would not go for a Long Bow, due to the slow flight, unless you are using Crippling Shot ALL the time.

But since you are useing Hunter Shot as well, flight time would be important.

I personally would rather take a composite bow, or other bows with the same status, 2.4 fire rate, fastest flight time, in exchange of 15 in range.
I've always been partial to my longbow, but I just got a composite bow that I'm going to try out sometime. I know it will help interupts and lessen missed shots, but I really love the range that comes with my longbow since it lets me start my job as soon as possible when the match begins. I also tend to put myself at high places on the map and try to hit enemies from a safe range (like the bridge on the beach level). The composite bow doesn't have much less range, so it may still fit in well with this style of play.
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Old Feb 19, 2006, 03:56 PM // 15:56   #12
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i don't like ur build Arch... there is no need for Marks to be that high...

Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4

- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig

use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice
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Old Feb 20, 2006, 05:28 AM // 05:28   #13
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I find it interesting that you use distortion....I haven't tried that yet. I like WD but distortion recharge time would be much better....

Have you had any problems with energy?
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Old Feb 20, 2006, 05:47 AM // 05:47   #14
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Quote:
Originally Posted by Valerius
i don't like ur build Arch... there is no need for Marks to be that high...

Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4

- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig

use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice
Each person has their own preferences and I know what works for me isn't necessarily what works for you. I've never been big on using distortion for my ranger, if for no other reason than the energy drain when you evade an attack. I know my marks is a bit high, but it helps crippling shot, hunters shot, and savage shot as well as increases dmg done with the bow in general I think. Even if not for that, with my att points set up as they are, I only have one unused point, so I at least feel like I spent them efficiently ^_^

Oh yea, I have been using a Armor +5 grip, but I'm starting to lean towards a fortitude mod since I find myself more vulnerable to armor negating or degen attacks since I can generally evade physical attacks well enough.

Last edited by XvArchonvX; Feb 20, 2006 at 05:50 AM // 05:50..
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Old Feb 20, 2006, 07:03 AM // 07:03   #15
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Quote:
Originally Posted by Valerius
i don't like ur build Arch... there is no need for Marks to be that high...

Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4

- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig

use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice
Thats very simular to one of my fav build to play, although I actaully find that, a little of WS even at 8 is enough for the posion to work. I have, Domination Magic: 8, Illusion Magic: 4, using Black Out too of course.

Yes, comp bow would be my chioce.
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Old Feb 20, 2006, 01:42 PM // 13:42   #16
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There is nothing wrong with your build Lady Lorwinia, and when you get the entire enemy team on you i think it show that rangers are damn good ;D
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Old Feb 20, 2006, 05:55 PM // 17:55   #17
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Quote:
Originally Posted by XvArchonvX
Attributes:

Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)

Skills:

Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet
If a weakness is Conditions or hexes, could this maybe be more effective if you went monk as sec, and maybe replaced either savage shot or hunter's shot with mend ailment?
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Old Feb 20, 2006, 06:12 PM // 18:12   #18
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Quote:
Originally Posted by XvArchonvX
I have found that my ranger is perhaps my best faction farming character to use of all my 6 char (one of each prof), except for maybe my mesmer. Here's a build I have had a lot of success with. If you are still having trouble, try this one out and see if it works for you:

Attributes:

Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)

Skills:

Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet

I agree and I like this build. I have been using a similar build but as mesmer secondary I like to use one of those skills as well. You can prob. drop dodge...just my opinion.

I disagree with Valerius I also like my atrr as follows
13 exp.
10 W.S.
14 Marks.

and Tallanka - I like the Avatar
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Old Feb 20, 2006, 08:01 PM // 20:01   #19
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Quote:
Originally Posted by Burakus Lightwing
and Tallanka - I like the Avatar
Thanks man, the same to you

Google is my friend!

And I do like your build Arch, I think I am going to run something similar to this, but using Mend ailment, and Storm Chaser in place of a couple of skills, I guess I will try to post my results and let you guys know how it goes.
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Old Feb 20, 2006, 08:06 PM // 20:06   #20
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fine fine... go with the builds u have... but ur Troll and Apply are just begging to be interupted... with Distortion the only time i've been interupted is from Gale or other KD spells

and nope... i usually have no energy problems with this build
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