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Old Feb 16, 2006, 11:17 PM // 23:17   #81
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If you want to be perma-exhausted and continually keep yourself between 0 and 5 energy in the pool, that's anyone's choice.
the point is that for a warrior something like this is not a problem, seeing as some of the best of their attacks are completely adrenaline based. While if an ele or any other profession would do it they would be severely crippled by its use.

And no the first time I saw it, i was like whee this is going to be fun to keep a monk or any spellcaster, even that annoying mesmer down on his ass and death before he can say pwowned. I tried to combine it first with a hammerwarrior, but its damageoutput was still not fast enough in my view. Then i went along with an eviscerate build and I saw things dropping before they could do a thing.

Although I used it more on my air ele purely as a defensive skill, for which if not used excessively wasn't to much of a burden on my 80+ energy.
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Old Feb 16, 2006, 11:25 PM // 23:25   #82
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Originally Posted by sun is in us
If you want to be perma-exhausted and continually keep yourself between 0 and 5 energy in the pool, that's anyone's choice.
but it _should_ be a drawback, something you don't like, right?

the problem is that warriors don't care about it. it just is no drawback for them... and _that_ is a problem.
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Old Feb 17, 2006, 08:04 AM // 08:04   #83
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There is an incredibly easy fix for this but it would take changing the skill itself.

Scaling KD.

5 Air to have 1 sec KD from gale (anything less has 50% failure with success only being 1 second), 8 air for 2 seconds, 12 air for 3 seconds. Energy cost, 10.

What this does is quite simple, for warriors who invest 9 in air to use a focus this would force them to use a superior Air Rune in order to be able to gale for 3 seconds. 10 energy would cause them to gale much less often.

Now elementalists who use 5 in air for gale when they ARE NOT aeromancers will b**** and moan but honestly, the design of this skill should be focus'd more on an aeromancer. A 3 second guaranteed Knockdown is not something to take lightly in this game when every other KD is not as easy to pull off and the Knockdown is for far less time.

That's just my 2 cents.

And whether you believe I'm right or wrong, I have a strong feeling that this is how the skill will be changed.

Last edited by Elizam Etherfury; Feb 17, 2006 at 08:07 AM // 08:07..
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Old Feb 17, 2006, 08:46 AM // 08:46   #84
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Originally Posted by Renegade ++RIP++
It will if you decrease the knockdowntimer. Gauntlets increase the time with 1 second but only as long as it doesn't go beyond the 3 second line.

Its the reason why backbreaker doesn't get affected by stoneskin gauntlet either.
Stonefists should be fixed to only affect melee attacks then. That was their original intent anyway. Why should melee armor be applied to spells? No other class has armor that could lenghten the effect of a spell. And now, Chapter 2 is going to have the "Coward!" shout implemented (knock down a fleeing enemy). Will Stonefists affect the KD time of Coward! also? Will Coward! be an elite, since it's a shout, which is instant? If so, then the question still remains, why bother wasting your elite slot on a function which is easily handled by a non-elite? And imagine a Worrier with BOTH of those skills! Coward! to get a KD when the target is fleeing, then Gale to get an unconditional KD as soon as it stands up again. Depending of Coward's energy cost / recharge time, a W/E could chain infinite KD's on a single target, WITHOUT even needing a hammer. Trust me, if Gale hasn't been adjusted by Chapter 2, it will be shortly after.

Quote:
Originally Posted by Elizam Etherfury
What this does is quite simple, for warriors who invest 9 in air to use a focus this would force them to use a superior Air Rune in order to be able to gale for 3 seconds. 10 energy would cause them to gale much less often.
Gonna be hard for a Worrier to use an Air rune. Which actually makes it better, because it's 9 levels of unassisted atrribute points (no rune or armor boost)

Last edited by kvndoom; Feb 17, 2006 at 09:16 AM // 09:16..
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Old Feb 17, 2006, 10:08 AM // 10:08   #85
JYX
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Originally Posted by Elizam Etherfury
There is an incredibly easy fix for this but it would take changing the skill itself.
Theres an even easier fix. Fix the exhaustion mechanic.

While they're at it. Remove the HoD helm.
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