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Old Feb 07, 2006, 12:38 PM // 12:38   #21
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SR for general over time refill as a MM...OoB for that instant jump to cast Fiends or Verata's.

Now if SS only didn't kill everything all at once.
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Old Feb 07, 2006, 01:35 PM // 13:35   #22
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ok soul reaping to necros is like expertise to rangers. its needed. every profession had main attribute points and a back up place they really need.

elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember
You forgot one: Monks= Divine Favor, which is a must for protection monks

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the PVE combination i've fallen in love with is a blood-spike necro with high soul-reaping and blood ritual. it allows me to fuel the mana of my teams healers/nukers almost non-stop, and nuke stuff in between, and as things die, my energy soars.
Good point. While skill capping last night with my monk I was low on energy. I reported " My energy is 2 out of 40". Then I noticed a necro in my group run up and cast some spell on me that sacrificed health for energy. Tht really helped me a lot. That's the first time I've every seen a Necro work like that. A support unit for the support units, lol.
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Old Feb 07, 2006, 02:22 PM // 14:22   #23
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Good point. While skill capping last night with my monk I was low on energy. I reported " My energy is 2 out of 40". Then I noticed a necro in my group run up and cast some spell on me that sacrificed health for energy. Tht really helped me a lot. That's the first time I've every seen a Necro work like that. A support unit for the support units, lol.
It was Blood Ritual or BLood is Power (Ritual sacs 17% health for +3 regen and lasts a bit longer. Power gives upto +6 regen, sacs 33% health, and lasts a bit shorter, but only costs 5 e and has no recharge).
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Old Feb 07, 2006, 02:40 PM // 14:40   #24
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Originally Posted by Former Ruling
It was Blood Ritual or BLood is Power (Ritual sacs 17% health for +3 regen and lasts a bit longer. Power gives upto +6 regen, sacs 33% health, and lasts a bit shorter, but only costs 5 e and has no recharge).
Is was Blood is Power then cause my energy regen went sky high.
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Old Feb 07, 2006, 03:13 PM // 15:13   #25
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Try 10 or more in Soul Reaping and watch your energy bar dance like your stereo's equailzer display.
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Old Feb 07, 2006, 08:02 PM // 20:02   #26
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Mmm... Soul reaping.... that and expertise are my favorite primary attributes. Well, of the ones I've tried anyway. The only ones I haven't tried much are strength and fast cast. I think I might like expertise more because it's reliable and works on every thing I use except spells I think it is. But never have more than 1 spell with me. I run almost pure ranger. rebirth if I'm not solo. judge's insight for undead. that's all really.

Last edited by R A C; Feb 07, 2006 at 08:05 PM // 20:05..
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Old Feb 07, 2006, 10:18 PM // 22:18   #27
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Originally Posted by Fungus Amongus
Try 10 or more in Soul Reaping and watch your energy bar dance like your stereo's equailzer display.
haha, nicely put.

and i think the main reason i love SR, is once you have it at a decent level its one of the few inherent attributes you can actually see working. with most the others they have a more subtle effect, but not necissarily a lesser one. i think overall eles have it the worst...while energy storage is severely badass to increase your bar, anet did an extremely effective job at nerfing its effect with exhaustion+the highest average spell-cost of any character class in the game, and the inability to improve your mana via a specialized energy-enhancing-armor (like every other caster class).
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Old Feb 09, 2006, 12:13 AM // 00:13   #28
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is the ranger energy bar almost never running low a good sign of expertise working. and true i have high energy storage for my ele but use any exhaustion skills and boom your either the same energy as anyone else or less thus wasting half your attribte points
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Old Feb 09, 2006, 05:24 AM // 05:24   #29
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the best 2 expertise breakpoints are 9 and 13.
in general 9 is better for more diverse ranger builds.
for ranger builds that dont need points into three lines, 13 is more effective.
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Old Feb 09, 2006, 05:29 PM // 17:29   #30
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expertise maxed is a must for a touch ranger..vamp touch only costs me 5 instead of 15 and with a 2 sec recharge time i can spam it like crazy..good self heal and having offering of blood means that in pve and pvp i never ever ever ever run outta energy..ever ever ever..lol well unless an experienced mes decides to dip into my pool..
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Old Feb 09, 2006, 05:33 PM // 17:33   #31
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I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.

With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be.

Anyone else torn by this?
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Old Feb 09, 2006, 05:39 PM // 17:39   #32
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I use those offhands for emergency energy when my pool is empty and nothing is showing any sign of dieing soon enough. Having a large pool is fine, but relying on SR to be the main rejuv only works (imo) for minion bombing builds.
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Old Feb 09, 2006, 05:45 PM // 17:45   #33
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Quote:
Originally Posted by Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.

With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be.

Anyone else torn by this?
are u uisng offering of blood..that helps..i only use 1 item with +15/-1 and having that elite seems to keep me going..in all reality i can cast another spell or 2.
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Old Feb 10, 2006, 05:28 PM // 17:28   #34
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Quote:
Originally Posted by Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.

With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be.

Anyone else torn by this?
It really depends on the build. On a curses necro you wouldn't want to use either of them, having the regen inbetween opponent deaths is more important. On an MM necro using Taste of Death you can pretty much determine when the next SR trigger is going to be (provided you have minions of course), so there's no reason not to use both items.

Course, they did give us 4 hot-swappable weapon sets. It's as easy as pressing F1-F4 to go from your active weapon set to your battery backup/reserve.
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Old Feb 10, 2006, 07:03 PM // 19:03   #35
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Originally Posted by MasterThrawn
I just made it to Level 20 with my N/E build, and currently have a 6 in Soul Reaping. Is it worth putting more into this? I mean I get that I get health when anything dies, but unless you have minions a-plenty, or lots of monsters to kill I just don't see why you would want more into it - I mean if my health is low I use Well of Blood or something similar.... Any thoughts? I'd love to know if I'm missing out on something.
is that UBER soul reaping, the soul reaping i'm used to gives u energy, not health... and its VERY useful
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Old Feb 17, 2006, 06:29 PM // 18:29   #36
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my opinion: in pve: soul reaping > energy storage...
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