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Old Aug 14, 2005, 11:36 PM // 23:36   #21
Frost Gate Guardian
 
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One problem with this build. The -3 energy attack you attribute to the terrorwebs is due to getting +3 energy when you are below 40% health from the focus. If you get that bonus and have 2 energy, then go back above 40%, losing the +3, you lose all your enchanments. The same thing goes for fighting coldfires and getting hexed/unhexed. If someone can find another negative hit point item without the hex/40% life bonuses, this would work flawlessly. But still, a very nice build if your careful about your energy.
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Old Aug 15, 2005, 04:38 AM // 04:38   #22
Pre-Searing Cadet
 
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Default Umm...

There are a few things I do not understand pleae forgive my ingorance. What do you mean by a offhand? Is that something that was not equiped and then you equip it for the bonus? If so where are these so called off hands? My other question has to deal with stats, healing 9+3,, smiting 8+3, Protection 12+4!, and divine 4+3. How do you suggest we get those additonals? Supprerior runes? All that health gone? Then again would you need that health. If you do use supierior runes how to you get the extra protection +1?

Does it matter what amour you use? How is damage calculated in the Under World. I read some other posts and it seemed like the less health you have the less you get hit.

Thanks I am just a little confused on how you produce such methods of getting your attributes that high and what amour and items you use.

Last edited by swordofrue; Aug 15, 2005 at 05:31 AM // 05:31.. Reason: Adding something
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Old Aug 15, 2005, 06:04 AM // 06:04   #23
Ascalonian Squire
 
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hmmm...there are two places i know, with protection icons, for protection bonus-the collector outside bloodstone fen, and the collector north of LA(lions arch)..armor does not matter, u can strip yur self of all armors , and still take the same dmg, because of the protection bond.(you cannot take more than 5% of yur health damage at a time, -1 energy when this effect comes into play). And u also need the essence bond and bathazar spirit to negate the effects of protection.
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Old Aug 15, 2005, 07:21 AM // 07:21   #24
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I understand how off hands work now ^_^ Are there more different type of off hands for like healing and smiting? When does the extra attribute wear off? I would think it would when you zone, but not sure.
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Old Aug 15, 2005, 04:57 PM // 16:57   #25
Wilds Pathfinder
 
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Quote:
Originally Posted by Phoenix Of The Rising Sun
hmmm...there are two places i know, with protection icons, for protection bonus-the collector outside bloodstone fen, and the collector north of LA(lions arch)..armor does not matter, u can strip yur self of all armors , and still take the same dmg, because of the protection bond.(you cannot take more than 5% of yur health damage at a time, -1 energy when this effect comes into play). And u also need the essence bond and bathazar spirit to negate the effects of protection.
you cant strip yourself of all armor because you need the runes. you cant place them into your skins. otherwise, you'll only get a highest of a lvl 14 cast with a -2 energy.
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Old Aug 15, 2005, 05:26 PM // 17:26   #26
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Quote:
Originally Posted by kleps
you cant strip yourself of all armor because you need the runes. you cant place them into your skins. otherwise, you'll only get a highest of a lvl 14 cast with a -2 energy.
I don't think thats what he meant. I think what he meant is that the armor level doesn't matter because Protective Bond only allows 5% of his HP through . So if his max health is 105 the most damage he would receive from one hit would be roughly 5-6. It would be 5-6 if he he is wearing 70 AL armor from Droknar's or 20 AL armor from early in the game.

Last edited by V-Pi; Aug 15, 2005 at 10:17 PM // 22:17..
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Old Aug 17, 2005, 07:42 PM // 19:42   #27
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This build works soooooo well. Im impressed
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Old Aug 17, 2005, 07:50 PM // 19:50   #28
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this build does work very well, the only problem in it that I can see, is if you cast a spell that puts you at 0 energy and you take a hit from a terrorweb's shadow damage wand, your prot bond will break meaning you instantly die. other than that, it works quite well. yet overall, your energy gain is slower. yet i must disagree with your saying that healing breeze is enterupted.... the last time my healing breeze was interupted it was by maelstrom due to a mistake ^-^ but other than that its a good guide for someone who likes to do this run while half asleep... you dont really have to pay much attention
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Old Aug 17, 2005, 09:03 PM // 21:03   #29
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Yeah that's the great thing about this, you can just enter UW, turn on the TV and click SoJ/BA every once in a while. Minimal attention required.
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Old Aug 17, 2005, 10:47 PM // 22:47   #30
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Best Build Ever. but I don't do all the fancy foot work with changing attribute points. I found it works great without it anyways.

lol... I just need to find a group willing to put up with a 55hp monk trying to skill cap SoJ.. I've been sticking to Balth Aura and Signet of Judgement and killing oh so slowly.
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Old Aug 18, 2005, 01:41 AM // 01:41   #31
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changing attributes points is just a way to optimize your run
with 11 points in smiting you deal 22 damage per second with balthazar's aura
with 14, you deal 25
after casting protective bond, you don't need points in protection anymore anyway

and about SoJ, it's not a critical skill
most of the damage is done with balthazar's aura
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Old Aug 18, 2005, 10:55 PM // 22:55   #32
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Um just 1 question, HOW DO I GET 55HP ;_;, plz tell me..
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Old Aug 18, 2005, 11:02 PM // 23:02   #33
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Quote:
Originally Posted by apollo190
lol... I just need to find a group willing to put up with a 55hp monk trying to skill cap SoJ.. I've been sticking to Balth Aura and Signet of Judgement and killing oh so slowly.
Change to a healing primary monk for the cap run, and you'll find a group in no time. You should have no problem getting enough XP to fill your attribute refund points back up while doing this.
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Old Aug 18, 2005, 11:45 PM // 23:45   #34
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Quote:
Originally Posted by Bloodyblackthorn
Um just 1 question, HOW DO I GET 55HP ;_;, plz tell me..
5 superior runes and the -50hp offhand.
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Old Aug 19, 2005, 01:41 AM // 01:41   #35
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5????????
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Old Aug 19, 2005, 01:45 AM // 01:45   #36
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BTW, this works well ^^ even though i have 130 Health .....
But still, 5??????????
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Old Aug 19, 2005, 06:26 AM // 06:26   #37
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where do i get the -50hp offhand and the +1 prot rod? thanks in advance
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Old Aug 19, 2005, 08:01 AM // 08:01   #38
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Read the thread. Its all there.
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Old Aug 19, 2005, 11:32 AM // 11:32   #39
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Quote:
Originally Posted by Bloodyblackthorn
BTW, this works well ^^ even though i have 130 Health .....
But still, 5??????????
Yes - add another superior (doesn't matter which kind) to what ever piece of armor that does not have one. You won't get the extra +3 attribute points but will get another -75 HP.
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Old Aug 19, 2005, 02:02 PM // 14:02   #40
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I don't get how you achieve lvl 17 protective bond.

10 + 3(rune) + 1 (hat) + 1 (Protective Icon) = 15

where does the +2 come from? Can you recast spells w/ Protective Icon equipped and just keep getting + 1 per recast?
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