May 30, 2005, 02:21 PM // 14:21
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#2
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Abbadon's Mouth
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Jun 29, 2005, 10:27 PM // 22:27
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#3
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Ascalonian Squire
Join Date: Jun 2005
Guild: Iron Curtain
Profession: Me/E
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Plexus Shadowhook - Abaddon's Mouth - Spider
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Jul 29, 2005, 08:38 PM // 20:38
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#4
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Having finally taken the time to test it, Fevered Dreams is, as many elites are, unspectacular.
However, it's hardly bad.
With a 10 second recharge and a 15 cost, it's not that hard to keep it up. Especially using Mantra of Persistance.
Epidemic-
*The current description of the range is ADJACENT, not nearby. That's why epidemic has such a tiny range.
Fevered Dreams-
*Range is nearby, which, in my testing, isn't that bad. In the arena, where people are chaotic and only occasionally are near enough to make full use of AoE's, I spread bleeding, deep wound, and crippled to all 4 opponents from a moderate distance. The range certainly isn't large, but it's nowhere near as tiny as adjacent. Unsure as to the actual distance in feet.
Having tried Me/W with Sever Artery, Gash, and Hamstring, Me/E and E/Me using Immolate and Mark of Rodgort, and Me/N using Plague Touch and Enfeeble, I'd have to say this spell is pretty much garbage using it on your own.
Inflicting the conditions and maintaining your [hexes] eats all of your skill slots, and that's just not worth it.
Where this skill shines is in a team, with your attributes focused in Illusion and Inspiration, so you can use cover hexes and what-not, and have the full effect of the points.
AoE Blindness, Burning, Dazed, and Deep Wound are always good to have around.
Unfortunately, due to the nature of Mend Ailment, having too many conditions on too many people is just as likely to be a negative when they're being healed for 150+ for just 5 energy easily.
Fun skill that, when used in a team, is not nearly as conditional as many other choices, and you're not hopeless without it. As with most hexes in the game, the high cost is a pain in comparison to the 5 cost removal, but such is the case with practically all hexes.
Last edited by Mercury Angel; Jan 31, 2006 at 11:59 PM // 23:59..
Reason: typo []
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Jul 31, 2005, 08:37 PM // 20:37
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#5
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Krytan Explorer
Join Date: Jun 2005
Guild: Star Riders (StR)
Profession: N/
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I've never found either skill to be useful. IMHO they are pointless and I was very dissapointed after trying them. Far too circumstantial and a waste of space.
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Aug 24, 2005, 09:21 AM // 09:21
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#6
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Banned
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Any chance of this having the same range as wards/wells/fear me?
ANet really needs to clarify ranges on skills.
__________________
I just wanted to see if I can do this. Leet.
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Sep 05, 2005, 10:47 PM // 22:47
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#7
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Academy Page
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I could really see this being useful in a Me/E or E/Me Fragility Build, if only to spread conditions that you'd be carrying anyway. For example, I could carry Fragility, Phantom Pain, Enervating Charge, Blinding Flash, Mark of Rodgort, Energy Tap, Fevered Dreams and Stoning for convenient knockdown. Or put in Arcane Echo for Blinding Flash to duplicate stoning, and it shouldn't work too badly.
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Sep 05, 2005, 10:51 PM // 22:51
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#8
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Forge Runner
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I am assuming the range is like flame burst... which is a little smaller than ward...
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Sep 21, 2005, 06:21 PM // 18:21
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#9
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Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
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Perhaps a good skill for a condition spreading ranger to carry? Use fevered dreams on a target, get someone or yourself to throw on a cover hex such as phantom pain, then keep hitting them with poisoned arrows. Let the enemies keep wasting the 5 energy removing the poison while you just keep applying it. This is where apply poison outshines poison arrow for energy cost. Once the poison is applied to your arrows, it wont cost you any extra energy to keep applying poison on the enemy after each time it is removed. Perhaps this could be a useful skill for those teams that like to DOT and energy deny their opponents to death.
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Sep 22, 2005, 09:48 AM // 09:48
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#10
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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re: epidemic "Takes the conditions and transfers it- Meaning it's removed off the original target and given to the ones around it."
This is not true, at least as of today. I put a deep wound via phantom pain on, and did Epidemic (solo mob), and it was not removed. Same if I did deep would - virulence - epidemic -- everything stayed on.
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Sep 22, 2005, 02:21 PM // 14:21
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#11
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Jungle Guide
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I had thought the condition stayed on the 'epidemec'd' one as well hmm..
Anyways I see such potential for fevered dreams (or epidemic if it isn't removing as well) particularly PvE - consider a fire ele using immolate or mark of rodgort on a guy with this.. quite the burndown.. and/or with a necro in your party with virulence..
cook em and/or toxify, nice farming potential it would seem
why not just use ele AoE? well the status push helps (use blind or weakness for defense) - of course the ele could have taken glimmering mark..
does seem to have some potential, but agreed it's not a killer either, particularly as it eats that coveted elite slot
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Oct 03, 2005, 06:35 PM // 18:35
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#12
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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IVe got a question about this skill. Sometimes when I use it combined with mark of rodgort it doesnt even spread to all the foes nearby target. Sometimes it does, sometimes it doesnt. Is this a bug or is the biggest chance that they're just using hex breaker or any hex removal?
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Oct 03, 2005, 07:00 PM // 19:00
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#13
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Yeah, sorry, I'd meant to edit that after actually playing with epidemic, but I'd thought the post was actually IN the epidemic topic.
The condition does indeed stick to the original target.
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Oct 03, 2005, 07:38 PM // 19:38
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#14
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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So this means its bugged? But sometimes it does work ;S
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Oct 05, 2005, 01:19 AM // 01:19
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#15
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Academy Page
Join Date: Jun 2005
Location: Arkansas
Guild: ToA
Profession: R/Me
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i've got a niche for finding uncommon skills and making them usefull, this one however will never be usefull in its current state.
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Oct 05, 2005, 04:33 PM // 16:33
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#16
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Jungle Guide
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really?
It's easy to get surrounded, mobbed, drop this on one the tank(s) are holding back. Coordinated with condition dealing Warriors, all what they do gets spread out (dismember, bleeding, weaken, etc). Not bad no?
Mix with a virulence Necro, target same one, you lead - get a condition on then virulence - 3-4 conditions get pushed out (3 if lead a repeat)
Ele? Mark of rodgort, inferno, any other targetted burning for spread
Ranger? Mass cripple, someone follow up with mass AoE
no use? shrug.
tougher to use solo maybe but even there some potential IMO
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Oct 07, 2005, 06:51 PM // 18:51
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#17
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Academy Page
Join Date: Jun 2005
Location: Arkansas
Guild: ToA
Profession: R/Me
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Quote:
Originally Posted by CKaz
really?
It's easy to get surrounded, mobbed, drop this on one the tank(s) are holding back. Coordinated with condition dealing Warriors, all what they do gets spread out (dismember, bleeding, weaken, etc). Not bad no?
Mix with a virulence Necro, target same one, you lead - get a condition on then virulence - 3-4 conditions get pushed out (3 if lead a repeat)
Ele? Mark of rodgort, inferno, any other targetted burning for spread
Ranger? Mass cripple, someone follow up with mass AoE
no use? shrug.
tougher to use solo maybe but even there some potential IMO
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i agree.... when i got this skill was thinking the same thing you were. Like many ideas however, as good as it may sound on paper its just not effective, its to circumstantial, waste of an elite spot ect. try it out... i think you'll agree
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Oct 25, 2005, 12:19 AM // 00:19
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#19
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Here's an idea for PvE;
2 characters for the combo-
Mesmer with Fevered Dreams+ Arcane Conundrum + Mantra of Persistance
Ranger with Barrage and Concussion Shot
Cast Fevered+Concundrum on a caster in a group of enemy casters. You can aggro a group and run from them for a little to abuse their AI and get them to cluster more readily.
Ranger Dazes the Fevered caster with Concussion Shot easily due to Concussion Shot's buff giving it a .25 second attack speed, and Arcane Conundrum slowing enemy spells, spread Dazed to all of the casters nearby, actually a fairly large distance in my experience with this spell.
Ranger then follows up with Barrage, hitting and interrupting all of the enemy casters in range.
Haven't tried it though, my mesmer for PvE was scrapped for a PvP slot.
Also, it's probably <almost certainly> easier to cast Maelstrom with Glyph of Renewal and just have a single person for AoE caster shutdown. Still, it does seem fun, and if you're not a part Ele, you don't really have that option.
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Oct 25, 2005, 12:30 AM // 00:30
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#20
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Bah fevered dreams is about the worst elite possible. Way to conditional to be effective and martyr which is used alot totally nuters this elite. I don't even think this should be elite IMHO. If this weren't elite it might be usable and epidemic should be scrapped.
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